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Bubberstation/code/datums/components/dart_insert.dm
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MrMelbertandGitHub 6ebfbccebb Refactors unique_reskin, deletes retool kit (#93775)
## About The Pull Request

Closes #93635

`unique_reskin` is no longer a list on `/item`, now `/datum/atom_skin`

The actual reskinning behavior has been moved out to
`/datum/component/reskinable_item`

PKC reskinning is now handled via alt-click reskin, rather than via the
retooling kit. The retooling kit has been removed.
There's no limit on how many times you can reskin your PKC (though
perhaps we limit it to one reskin and keep the retooling kit as a way to
allow a miner to reskin it a second time?)

The Ashen Skull unique reskin is still a trophy, and instead unlocks its
unique reskin option in the alt-click radial.

## Why It's Good For The Game

I'm unsure why the retooling kit exists on its own, when it's relatively
cheap and just performs the behavior of alt-click reskinning.

So to keep it consistent with all other forms of reskinning I've just
made it baseline. To accomplish that I refactored reskinning.

The new form of reskinning allows for greater potential in adding
reskins, allowing far more than just an icon state change. Also we can
put it on turfs and mobs and structures now which is cool I guess

There's also the added benefit of being able to see an item's reskins
without needing to instantiate it, which the loadout menu uses to great
effect.

## Changelog

🆑 Melbert
refactor: Refactored item reskinning (the alt-click way), report any
oddities with that
del: Deleted the crusher retool kit, now you can just reskin your
crusher with alt-click. The Skull skin is still locked behind having the
Ashen Skull trophy applied.
fix: Stunswords no longer have an incorrect lore blurb
fix: Fixed loadout item reskinning's UI
/🆑
2025-11-30 19:31:29 -07:00

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/**
* Component for allowing items to be inserted into foam darts.
* The parent can register signal handlers for `COMSIG_DART_INSERT_ADDED`,
* `COMSIG_DART_INSERT_REMOVED` to define custom behavior for when the item
* is added to/removed from a dart, and `COMSIG_DART_INSERT_GET_VAR_MODIFIERS`
* to define the modifications the item makes to the vars of the fired projectile.
*/
/datum/component/dart_insert
/// List for tracking the modifications this component has made to the vars of the containing projectile
var/list/var_modifiers
/// A reference to the ammo casing this component's parent was inserted into
var/obj/item/ammo_casing/holder_casing
/// A reference to the projectile this component's parent was inserted into
var/obj/projectile/holder_projectile
/// The icon file used for the overlay applied over the containing ammo casing
var/casing_overlay_icon
/// The icon state used for the overlay applied over the containing ammo casing
var/casing_overlay_icon_state
/// The icon file used for the overlay applied over the containing projectile
var/projectile_overlay_icon
/// The icon state used for the overlay applied over the containing projectile
var/projectile_overlay_icon_state
/// Optional callback to invoke when acquiring projectile var modifiers
var/datum/callback/modifier_getter
/datum/component/dart_insert/Initialize(_casing_overlay_icon, _casing_overlay_icon_state, _projectile_overlay_icon, _projectile_overlay_icon_state, datum/callback/_modifier_getter)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
casing_overlay_icon = _casing_overlay_icon
casing_overlay_icon_state = _casing_overlay_icon_state
projectile_overlay_icon = _projectile_overlay_icon
projectile_overlay_icon_state = _projectile_overlay_icon_state
modifier_getter = _modifier_getter
/datum/component/dart_insert/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, PROC_REF(on_preattack))
RegisterSignal(parent, COMSIG_OBJ_RESKIN, PROC_REF(on_reskin))
/datum/component/dart_insert/UnregisterFromParent()
. = ..()
var/obj/item/parent_item = parent
var/parent_loc = parent_item.loc
if(parent_loc && (parent_loc == holder_casing || parent_loc == holder_projectile))
parent_item.forceMove(get_turf(parent_item))
remove_from_dart(holder_casing, holder_projectile)
UnregisterSignal(parent, COMSIG_ITEM_PRE_ATTACK)
/datum/component/dart_insert/proc/on_preattack(datum/source, atom/target, mob/user, list/modifiers)
SIGNAL_HANDLER
var/obj/item/ammo_casing/foam_dart/dart = target
if(!istype(dart))
return
if(!dart.modified)
to_chat(user, span_warning("The safety cap prevents you from inserting [parent] into [dart]."))
return COMPONENT_CANCEL_ATTACK_CHAIN
if(HAS_TRAIT(dart, TRAIT_DART_HAS_INSERT))
to_chat(user, span_warning("There's already something in [dart]."))
return COMPONENT_CANCEL_ATTACK_CHAIN
add_to_dart(dart, user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/datum/component/dart_insert/proc/on_reskin(datum/source, skin)
SIGNAL_HANDLER
SEND_SIGNAL(parent, COMSIG_DART_INSERT_PARENT_RESKINNED, skin)
/datum/component/dart_insert/proc/add_to_dart(obj/item/ammo_casing/dart, mob/user)
var/obj/projectile/dart_projectile = dart.loaded_projectile
var/obj/item/parent_item = parent
if(user)
if(!user.transferItemToLoc(parent_item, dart_projectile))
return
to_chat(user, span_notice("You insert [parent_item] into [dart]."))
else
parent_item.forceMove(dart_projectile)
ADD_TRAIT(dart, TRAIT_DART_HAS_INSERT, REF(src))
RegisterSignal(dart, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_dart_attack_self))
RegisterSignal(dart, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_dart_examine_more))
RegisterSignals(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED), PROC_REF(on_leave_dart))
RegisterSignal(dart, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_casing_update_overlays))
RegisterSignal(dart_projectile, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_projectile_update_overlays))
RegisterSignals(dart_projectile, list(COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED), PROC_REF(on_spawn_drop))
apply_var_modifiers(dart_projectile)
dart.harmful = dart_projectile.damage > 0 || dart_projectile.wound_bonus > 0 || dart_projectile.exposed_wound_bonus > 0
SEND_SIGNAL(parent, COMSIG_DART_INSERT_ADDED, dart)
dart.update_appearance()
dart_projectile.update_appearance()
holder_casing = dart
holder_projectile = dart_projectile
/datum/component/dart_insert/proc/remove_from_dart(obj/item/ammo_casing/dart, obj/projectile/projectile, mob/user)
holder_casing = null
holder_projectile = null
if(istype(dart))
UnregisterSignal(dart, list(COMSIG_ITEM_ATTACK_SELF, COMSIG_ATOM_EXAMINE_MORE, COMSIG_ATOM_UPDATE_OVERLAYS))
REMOVE_TRAIT(dart, TRAIT_DART_HAS_INSERT, REF(src))
dart.update_appearance()
if(istype(projectile))
remove_var_modifiers(projectile)
UnregisterSignal(projectile, list(COMSIG_PROJECTILE_ON_SPAWN_DROP, COMSIG_PROJECTILE_ON_SPAWN_EMBEDDED, COMSIG_ATOM_UPDATE_OVERLAYS))
if(dart?.loaded_projectile == projectile)
dart.harmful = projectile.damage > 0 || projectile.wound_bonus > 0 || projectile.exposed_wound_bonus > 0
projectile.update_appearance()
SEND_SIGNAL(parent, COMSIG_DART_INSERT_REMOVED, dart, projectile, user)
UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
if(user)
INVOKE_ASYNC(user, TYPE_PROC_REF(/mob, put_in_hands), parent)
to_chat(user, span_notice("You remove [parent] from [dart]."))
/datum/component/dart_insert/proc/on_dart_attack_self(datum/source, mob/user)
SIGNAL_HANDLER
remove_from_dart(holder_casing, holder_projectile, user)
/datum/component/dart_insert/proc/on_dart_examine_more(datum/source, mob/user, list/examine_list)
var/obj/item/parent_item = parent
examine_list += span_notice("You can see a [parent_item.name] inserted into it.")
/datum/component/dart_insert/proc/on_leave_dart()
SIGNAL_HANDLER
remove_from_dart(holder_casing, holder_projectile)
/datum/component/dart_insert/proc/on_spawn_drop(datum/source, obj/item/ammo_casing/new_casing)
SIGNAL_HANDLER
UnregisterSignal(parent, list(COMSIG_QDELETING, COMSIG_MOVABLE_MOVED))
add_to_dart(new_casing)
/datum/component/dart_insert/proc/on_casing_update_overlays(datum/source, list/new_overlays)
SIGNAL_HANDLER
new_overlays += mutable_appearance(casing_overlay_icon, casing_overlay_icon_state)
/datum/component/dart_insert/proc/on_projectile_update_overlays(datum/source, list/new_overlays)
SIGNAL_HANDLER
new_overlays += mutable_appearance(projectile_overlay_icon, projectile_overlay_icon_state)
/datum/component/dart_insert/proc/apply_var_modifiers(obj/projectile/projectile)
if (!modifier_getter)
return
var_modifiers = modifier_getter.Invoke(projectile)
projectile.damage += var_modifiers["damage"]
projectile.speed += var_modifiers["speed"]
projectile.armour_penetration += var_modifiers["armour_penetration"]
projectile.wound_bonus += var_modifiers["wound_bonus"]
projectile.exposed_wound_bonus += var_modifiers["exposed_wound_bonus"]
projectile.demolition_mod += var_modifiers["demolition_mod"]
if(var_modifiers["embedding"])
projectile.set_embed(var_modifiers["embedding"])
/datum/component/dart_insert/proc/remove_var_modifiers(obj/projectile/projectile)
projectile.damage -= var_modifiers["damage"]
projectile.speed -= var_modifiers["speed"]
projectile.armour_penetration -= var_modifiers["armour_penetration"]
projectile.wound_bonus -= var_modifiers["wound_bonus"]
projectile.exposed_wound_bonus -= var_modifiers["exposed_wound_bonus"]
projectile.demolition_mod -= var_modifiers["demolition_mod"]
if(var_modifiers["embedding"])
projectile.set_embed(initial(projectile.embed_type))
var_modifiers.Cut()