Files
Bubberstation/code/modules/modular_computers/computers/item/laptop.dm
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00

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/obj/item/modular_computer/laptop
name = "laptop"
desc = "A portable laptop computer."
icon = 'icons/obj/modular_laptop.dmi'
icon_state = "laptop-closed"
icon_state_powered = "laptop"
icon_state_unpowered = "laptop-off"
icon_state_menu = "menu"
hardware_flag = PROGRAM_LAPTOP
max_hardware_size = 2
w_class = WEIGHT_CLASS_NORMAL
// No running around with open laptops in hands.
item_flags = SLOWS_WHILE_IN_HAND
screen_on = 0 // Starts closed
var/start_open = TRUE // unless this var is set to 1
var/icon_state_closed = "laptop-closed"
var/w_class_open = WEIGHT_CLASS_BULKY
var/slowdown_open = TRUE
/obj/item/modular_computer/laptop/examine(mob/user)
. = ..()
if(screen_on)
. += "<span class='notice'>Alt-click to close it.</span>"
/obj/item/modular_computer/laptop/Initialize()
. = ..()
if(start_open && !screen_on)
toggle_open()
/obj/item/modular_computer/laptop/update_icon()
if(screen_on)
..()
else
cut_overlays()
icon_state = icon_state_closed
/obj/item/modular_computer/laptop/attack_self(mob/user)
if(!screen_on)
try_toggle_open(user)
else
return ..()
/obj/item/modular_computer/laptop/verb/open_computer()
set name = "Toggle Open"
set category = "Object"
set src in view(1)
try_toggle_open(usr)
/obj/item/modular_computer/laptop/MouseDrop(obj/over_object, src_location, over_location)
. = ..()
if(over_object == usr || over_object == src)
try_toggle_open(usr)
else if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
var/mob/M = usr
if(!M.restrained() && !M.stat)
if(!isturf(loc) || !Adjacent(M))
return
M.put_in_hand(src, H.held_index)
/obj/item/modular_computer/laptop/attack_hand(mob/user)
. = ..()
if(.)
return
if(screen_on && isturf(loc))
return attack_self(user)
/obj/item/modular_computer/laptop/proc/try_toggle_open(mob/living/user)
if(issilicon(user))
return
if(!isturf(loc) && !ismob(loc)) // No opening it in backpack.
return
if(!user.canUseTopic(src, BE_CLOSE))
return
toggle_open(user)
/obj/item/modular_computer/laptop/AltClick(mob/user)
if(screen_on) // Close it.
try_toggle_open(user)
else
return ..()
/obj/item/modular_computer/laptop/proc/toggle_open(mob/living/user=null)
if(screen_on)
to_chat(user, "<span class='notice'>You close \the [src].</span>")
slowdown = initial(slowdown)
w_class = initial(w_class)
else
to_chat(user, "<span class='notice'>You open \the [src].</span>")
slowdown = slowdown_open
w_class = w_class_open
screen_on = !screen_on
update_icon()
// Laptop frame, starts empty and closed.
/obj/item/modular_computer/laptop/buildable
start_open = FALSE