Files
Bubberstation/code/__DEFINES/maps.dm
Cyberboss 1bbc640afe Runtime Dynamic Station Loading (#24171)
* Dynamic map loading prototype

* Get the title screen working

* Fixes the random pod bugs

* map configs

* Add back the asteroid

* Ignore the rotate file

* Fix some shit

* More shit fixes

* Babby's first json

* Cyberboss confirmed shitcoder

* Makes map rotation great again

* Moves the map defines

* Delete tgstation2.dm

* Convert runtimestation

* Convert PubbyStation

* Convert OmegaStation

* Convert Metastation

* Convert Delta Station

* Lol file extensions

* Reee line endings

* Take out the trash

* Fix loadallmaps.dm

* Deltaassssssstation?

* Fix travis

* Did I ASK you to change the line endings?

* Remove votable maps

* Cleanup

* Previous config. Load configs in New. Fix splash

* Fix this

* More generic minetype

* STOP TOUCHING THE LINE ENDINGS!!!

* Add some flexibility to /obj/screen/splash

* Fix the shit

* Update gitignore

* Smooth transition from last map

* Better check

* Missed this map rotate check

* Remove these checks too

* Prep for a future request by @kevinz000

* Fix z2 line endings

* Solution for custom .dms

* Rename some things, trim some fat

* Fixes default map_config

* Remove stale comment

* Delete the previous config after loading

* Don't try to open a non-existent file

* Delete the old rotator script

* And references to it

* Line endings

* More line endings

* Del checks from when m-config may have not existed

* LINE ENDINGS

* Update the default map config

* Map load error checking for what it's worth

* Small cleanup

* For case sensitive

* File systems

* Strip maprotate stuff from build script

* Spruce up the _maps tree. Compile some empty space

* Make travis simpler

* LINEARU ENDARU!!!

* tgstation TWO!!!

* Lowercase mine type

* Dummy dm's for testmerging

* Fixes job ordering

* If ghosts wanna watch the map load so be it

* Let them know what's going on

* Fixes z-transitions

* Optimize z expansion further

* Remove this old var

* Fix wiznerd teleportation

* Rmove butt

* Does the thing

* Moved temp configs to the data dir

* Un-touch gitignore

* Forgot templates.dm

* Forgot to include the includer

* Fair enough

* SILENCE IMBECILE!

* @Cyberboss still a fuckboi

* Speed things up a bit

* Fix a potential bug with the error message

* Whatever
2017-03-07 10:45:31 +13:00

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/*
The /tg/ codebase currently requires you to have 11 z-levels of the same size dimensions.
z-level order is important, the order you put them in inside the map config.dm will determine what z level number they are assigned ingame.
Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
current as of 2016/6/2
z1 = station
z2 = centcomm
z5 = mining
Everything else = randomized space
Last space-z level = empty
*/
#define CROSSLINKED 2
#define SELFLOOPING 1
#define UNAFFECTED 0
#define MAIN_STATION "Main Station"
#define CENTCOMM "CentComm"
#define EMPTY_AREA_1 "Empty Area 1"
#define EMPTY_AREA_2 "Empty Area 2"
#define MINING "Mining Asteroid"
#define EMPTY_AREA_3 "Empty Area 3"
#define EMPTY_AREA_4 "Empty Area 4"
#define EMPTY_AREA_5 "Empty Area 5"
#define EMPTY_AREA_6 "Empty Area 6"
#define EMPTY_AREA_7 "Empty Area 7"
#define EMPTY_AREA_8 "Empty Area 8"
#define AWAY_MISSION "Away Mission"
//for modifying jobs
#define MAP_JOB_CHECK if(SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) { return; }
#define MAP_JOB_CHECK_BASE if(SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) { return ..(); }
#define MAP_REMOVE_JOB(jobpath) /datum/job/##jobpath/map_check() { return (SSmapping.config.map_name != JOB_MODIFICATION_MAP_NAME) && ..() }
//zlevel defines, can be overridden for different maps in the appropriate _maps file.
#define ZLEVEL_STATION 1
#define ZLEVEL_CENTCOM 2
#define ZLEVEL_MINING 5
#define ZLEVEL_LAVALAND 5
#define ZLEVEL_EMPTY_SPACE 11
#define ZLEVEL_SPACEMIN 3
#define ZLEVEL_SPACEMAX 11