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34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
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#define SEE_INVISIBLE_MINIMUM 5
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#define SEE_INVISIBLE_NOLIGHTING 15 //to not see the lighting objects. Used for nightvision and observer with darkness toggled.
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#define INVISIBILITY_LIGHTING 20
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#define SEE_INVISIBLE_LIVING 25
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#define SEE_INVISIBLE_LEVEL_ONE 35 //currently unused
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#define INVISIBILITY_LEVEL_ONE 35 //currently unused
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#define SEE_INVISIBLE_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_LEVEL_TWO 45 //currently unused
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#define INVISIBILITY_OBSERVER 60
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#define SEE_INVISIBLE_OBSERVER 60
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#define INVISIBILITY_MAXIMUM 100 //the maximum allowed for "real" objects
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#define INVISIBILITY_ABSTRACT 101 //only used for abstract objects (e.g. spacevine_controller), things that are not really there.
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#define BORGMESON 1
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#define BORGTHERM 2
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#define BORGXRAY 4
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#define BORGMATERIAL 8
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//for clothing visor toggles, these determine which vars to toggle
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#define VISOR_FLASHPROTECT 1
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#define VISOR_TINT 2
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#define VISOR_VISIONFLAGS 4 //all following flags only matter for glasses
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#define VISOR_DARKNESSVIEW 8
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#define VISOR_INVISVIEW 16
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