mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-02 13:02:38 +00:00
760 lines
28 KiB
Plaintext
760 lines
28 KiB
Plaintext
/datum/martial_art
|
|
var/name = "Martial Art"
|
|
var/streak = ""
|
|
var/max_streak_length = 6
|
|
var/current_target = null
|
|
var/temporary = 0
|
|
var/datum/martial_art/base = null // The permanent style
|
|
var/deflection_chance = 0 //Chance to deflect projectiles
|
|
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
|
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
|
var/help_verb = null
|
|
var/no_guns = FALSE
|
|
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
|
|
|
|
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
return 0
|
|
|
|
/datum/martial_art/proc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
return 0
|
|
|
|
/datum/martial_art/proc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
return 0
|
|
|
|
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
|
|
if(D != current_target)
|
|
current_target = D
|
|
streak = ""
|
|
restraining = 0
|
|
streak = streak+element
|
|
if(length(streak) > max_streak_length)
|
|
streak = copytext(streak,2)
|
|
return
|
|
|
|
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
|
|
|
|
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
|
|
|
var/atk_verb = A.dna.species.attack_verb
|
|
if(D.lying)
|
|
atk_verb = "kick"
|
|
|
|
switch(atk_verb)
|
|
if("kick")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
|
if("slash")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_CLAW)
|
|
if("smash")
|
|
A.do_attack_animation(D, ATTACK_EFFECT_SMASH)
|
|
else
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
|
|
if(!damage)
|
|
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
|
|
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
|
|
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
|
add_logs(A, D, "attempted to [atk_verb]")
|
|
return 0
|
|
|
|
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
|
var/armor_block = D.run_armor_check(affecting, "melee")
|
|
|
|
playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
|
|
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
|
|
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
|
|
|
D.apply_damage(damage, BRUTE, affecting, armor_block)
|
|
|
|
add_logs(A, D, "punched")
|
|
|
|
if((D.stat != DEAD) && damage >= A.dna.species.punchstunthreshold)
|
|
D.visible_message("<span class='danger'>[A] has weakened [D]!!</span>", \
|
|
"<span class='userdanger'>[A] has weakened [D]!</span>")
|
|
D.apply_effect(4, WEAKEN, armor_block)
|
|
D.forcesay(hit_appends)
|
|
else if(D.lying)
|
|
D.forcesay(hit_appends)
|
|
return 1
|
|
|
|
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
|
|
if(make_temporary)
|
|
temporary = 1
|
|
if(temporary && H.martial_art)
|
|
if(!H.martial_art.allow_temp_override)
|
|
return
|
|
base = H.martial_art
|
|
if(help_verb)
|
|
H.verbs += help_verb
|
|
H.martial_art = src
|
|
|
|
/datum/martial_art/proc/remove(mob/living/carbon/human/H)
|
|
if(H.martial_art != src)
|
|
return
|
|
H.martial_art = base
|
|
if(help_verb)
|
|
H.verbs -= help_verb
|
|
|
|
/datum/martial_art/boxing
|
|
name = "Boxing"
|
|
|
|
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
A << "<span class='warning'>Can't disarm while boxing!</span>"
|
|
return 1
|
|
|
|
/datum/martial_art/boxing/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
A << "<span class='warning'>Can't grab while boxing!</span>"
|
|
return 1
|
|
|
|
/datum/martial_art/boxing/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
|
|
var/atk_verb = pick("left hook","right hook","straight punch")
|
|
|
|
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
|
|
if(!damage)
|
|
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
|
|
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
|
|
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
|
add_logs(A, D, "attempted to hit", atk_verb)
|
|
return 0
|
|
|
|
|
|
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
|
var/armor_block = D.run_armor_check(affecting, "melee")
|
|
|
|
playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
|
|
|
|
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
|
|
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
|
|
|
D.apply_damage(damage, STAMINA, affecting, armor_block)
|
|
add_logs(A, D, "punched (boxing) ")
|
|
if(D.getStaminaLoss() > 50)
|
|
var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
|
|
if((D.stat != DEAD) && prob(knockout_prob))
|
|
D.visible_message("<span class='danger'>[A] has knocked [D] out with a haymaker!</span>", \
|
|
"<span class='userdanger'>[A] has knocked [D] out with a haymaker!</span>")
|
|
D.apply_effect(10,WEAKEN,armor_block)
|
|
D.SetSleeping(5)
|
|
D.forcesay(hit_appends)
|
|
add_logs(A, D, "knocked out (boxing) ")
|
|
else if(D.lying)
|
|
D.forcesay(hit_appends)
|
|
return 1
|
|
|
|
/mob/living/carbon/human/proc/wrestling_help()
|
|
set name = "Recall Teachings"
|
|
set desc = "Remember how to wrestle."
|
|
set category = "Wrestling"
|
|
|
|
usr << "<b><i>You flex your muscles and have a revelation...</i></b>"
|
|
usr << "<span class='notice'>Clinch</span>: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful."
|
|
usr << "<span class='notice'>Suplex</span>: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor."
|
|
usr << "<span class='notice'>Advanced grab</span>: Grab. Passively causes stamina damage when grabbing someone."
|
|
|
|
#define TORNADO_COMBO "HHD"
|
|
#define THROWBACK_COMBO "DHD"
|
|
#define PLASMA_COMBO "HDDDH"
|
|
|
|
/datum/martial_art/plasma_fist
|
|
name = "Plasma Fist"
|
|
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
|
|
|
|
|
|
/datum/martial_art/plasma_fist/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(findtext(streak,TORNADO_COMBO))
|
|
streak = ""
|
|
Tornado(A,D)
|
|
return 1
|
|
if(findtext(streak,THROWBACK_COMBO))
|
|
streak = ""
|
|
Throwback(A,D)
|
|
return 1
|
|
if(findtext(streak,PLASMA_COMBO))
|
|
streak = ""
|
|
Plasma(A,D)
|
|
return 1
|
|
return 0
|
|
|
|
/datum/martial_art/plasma_fist/proc/TornadoAnimate(mob/living/carbon/human/A)
|
|
set waitfor = FALSE
|
|
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
|
|
if(!A)
|
|
break
|
|
A.setDir(i)
|
|
playsound(A.loc, 'sound/weapons/punch1.ogg', 15, 1, -1)
|
|
sleep(1)
|
|
|
|
/datum/martial_art/plasma_fist/proc/Tornado(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
A.say("TORNADO SWEEP!")
|
|
TornadoAnimate(A)
|
|
var/obj/effect/proc_holder/spell/aoe_turf/repulse/R = new(null)
|
|
var/list/turfs = list()
|
|
for(var/turf/T in range(1,A))
|
|
turfs.Add(T)
|
|
R.cast(turfs)
|
|
add_logs(A, D, "tornado sweeped(Plasma Fist)")
|
|
return
|
|
|
|
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
|
|
"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
|
|
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
|
|
D.throw_at(throw_target, 200, 4,A)
|
|
A.say("HYAH!")
|
|
add_logs(A, D, "threw back (Plasma Fist)")
|
|
return
|
|
|
|
/datum/martial_art/plasma_fist/proc/Plasma(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
A.say("PLASMA FIST!")
|
|
D.visible_message("<span class='danger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>", \
|
|
"<span class='userdanger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>")
|
|
D.gib()
|
|
add_logs(A, D, "gibbed (Plasma Fist)")
|
|
return
|
|
|
|
/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("H",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
basic_hit(A,D)
|
|
return 1
|
|
|
|
/datum/martial_art/plasma_fist/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("D",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
basic_hit(A,D)
|
|
return 1
|
|
|
|
/datum/martial_art/plasma_fist/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("G",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
basic_hit(A,D)
|
|
return 1
|
|
|
|
/mob/living/carbon/human/proc/plasma_fist_help()
|
|
set name = "Recall Teachings"
|
|
set desc = "Remember the martial techniques of the Plasma Fist."
|
|
set category = "Plasma Fist"
|
|
|
|
usr << "<b><i>You clench your fists and have a flashback of knowledge...</i></b>"
|
|
usr << "<span class='notice'>Tornado Sweep</span>: Harm Harm Disarm. Repulses target and everyone back."
|
|
usr << "<span class='notice'>Throwback</span>: Disarm Harm Disarm. Throws the target and an item at them."
|
|
usr << "<span class='notice'>The Plasma Fist</span>: Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body."
|
|
|
|
//Used by the gang of the same name. Uses combos. Basic attacks bypass armor and never miss
|
|
#define WRIST_WRENCH_COMBO "DD"
|
|
#define BACK_KICK_COMBO "HG"
|
|
#define STOMACH_KNEE_COMBO "GH"
|
|
#define HEAD_KICK_COMBO "DHH"
|
|
#define ELBOW_DROP_COMBO "HDHDH"
|
|
/datum/martial_art/the_sleeping_carp
|
|
name = "The Sleeping Carp"
|
|
deflection_chance = 100
|
|
no_guns = TRUE
|
|
allow_temp_override = FALSE
|
|
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(findtext(streak,WRIST_WRENCH_COMBO))
|
|
streak = ""
|
|
wristWrench(A,D)
|
|
return 1
|
|
if(findtext(streak,BACK_KICK_COMBO))
|
|
streak = ""
|
|
backKick(A,D)
|
|
return 1
|
|
if(findtext(streak,STOMACH_KNEE_COMBO))
|
|
streak = ""
|
|
kneeStomach(A,D)
|
|
return 1
|
|
if(findtext(streak,HEAD_KICK_COMBO))
|
|
streak = ""
|
|
headKick(A,D)
|
|
return 1
|
|
if(findtext(streak,ELBOW_DROP_COMBO))
|
|
streak = ""
|
|
elbowDrop(A,D)
|
|
return 1
|
|
return 0
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat && !D.stunned && !D.weakened)
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
|
|
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
|
|
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
|
D.emote("scream")
|
|
D.drop_item()
|
|
D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
|
|
D.Stun(3)
|
|
return 1
|
|
add_logs(A, D, "wrist wrenched (Sleeping Carp)")
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(A.dir == D.dir && !D.stat && !D.weakened)
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
|
|
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
|
|
step_to(D,get_step(D,D.dir),1)
|
|
D.Weaken(4)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
return 1
|
|
add_logs(A, D, "back-kicked (Sleeping Carp)")
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat && !D.weakened)
|
|
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
|
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
|
|
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
|
|
D.audible_message("<b>[D]</b> gags!")
|
|
D.losebreath += 3
|
|
D.Stun(2)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
return 1
|
|
add_logs(A, D, "stomach kneed (Sleeping Carp)")
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat && !D.weakened)
|
|
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
|
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
|
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
|
|
D.apply_damage(20, BRUTE, "head")
|
|
D.drop_item()
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
|
D.Stun(4)
|
|
return 1
|
|
add_logs(A, D, "head kicked (Sleeping Carp)")
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(D.weakened || D.resting || D.stat)
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
|
|
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
|
|
if(D.stat)
|
|
D.death() //FINISH HIM!
|
|
D.apply_damage(50, BRUTE, "chest")
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
|
|
return 1
|
|
add_logs(A, D, "elbow dropped (Sleeping Carp)")
|
|
return basic_hit(A,D)
|
|
|
|
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("G",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
if(A.grab_state >= GRAB_AGGRESSIVE)
|
|
D.grabbedby(A, 1)
|
|
else
|
|
A.start_pulling(D, 1)
|
|
if(A.pulling)
|
|
D.drop_all_held_items()
|
|
D.stop_pulling()
|
|
if(A.a_intent == INTENT_GRAB)
|
|
add_logs(A, D, "grabbed", addition="aggressively")
|
|
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
|
else
|
|
add_logs(A, D, "grabbed", addition="passively")
|
|
A.grab_state = GRAB_PASSIVE
|
|
return 1
|
|
|
|
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("H",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
|
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
|
|
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
|
"<span class='userdanger'>[A] [atk_verb] you!</span>")
|
|
D.apply_damage(rand(10,15), BRUTE)
|
|
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
|
|
if(prob(D.getBruteLoss()) && !D.lying)
|
|
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
|
|
D.Weaken(4)
|
|
add_logs(A, D, "[atk_verb] (Sleeping Carp)")
|
|
return 1
|
|
|
|
|
|
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("D",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/proc/sleeping_carp_help()
|
|
set name = "Recall Teachings"
|
|
set desc = "Remember the martial techniques of the Sleeping Carp clan."
|
|
set category = "Sleeping Carp"
|
|
|
|
usr << "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>"
|
|
|
|
usr << "<span class='notice'>Wrist Wrench</span>: Disarm Disarm. Forces opponent to drop item in hand."
|
|
usr << "<span class='notice'>Back Kick</span>: Harm Grab. Opponent must be facing away. Knocks down."
|
|
usr << "<span class='notice'>Stomach Knee</span>: Grab Harm. Knocks the wind out of opponent and stuns."
|
|
usr << "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand."
|
|
usr << "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
|
|
|
|
//CQC
|
|
#define SLAM_COMBO "GH"
|
|
#define KICK_COMBO "HH"
|
|
#define RESTRAIN_COMBO "GG"
|
|
#define PRESSURE_COMBO "DG"
|
|
#define CONSECUTIVE_COMBO "DDH"
|
|
/datum/martial_art/cqc
|
|
name = "CQC"
|
|
help_verb = /mob/living/carbon/human/proc/CQC_help
|
|
block_chance = 75
|
|
|
|
/datum/martial_art/cqc/proc/drop_restraining()
|
|
restraining = 0
|
|
|
|
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(findtext(streak,SLAM_COMBO))
|
|
streak = ""
|
|
Slam(A,D)
|
|
return 1
|
|
if(findtext(streak,KICK_COMBO))
|
|
streak = ""
|
|
Kick(A,D)
|
|
return 1
|
|
if(findtext(streak,RESTRAIN_COMBO))
|
|
streak = ""
|
|
Restrain(A,D)
|
|
return 1
|
|
if(findtext(streak,PRESSURE_COMBO))
|
|
streak = ""
|
|
Pressure(A,D)
|
|
return 1
|
|
if(findtext(streak,CONSECUTIVE_COMBO))
|
|
streak = ""
|
|
Consecutive(A,D)
|
|
return 0
|
|
|
|
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat || !D.weakened)
|
|
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
|
|
"<span class='userdanger'>[A] slams you into the ground!</span>")
|
|
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
|
|
D.apply_damage(10, BRUTE)
|
|
D.Weaken(6)
|
|
add_logs(A, D, "cqc slammed")
|
|
return 1
|
|
|
|
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat || !D.weakened)
|
|
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
|
|
"<span class='userdanger'>[A] kicks you back!</span>")
|
|
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
|
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
|
D.throw_at(throw_target, 1, 14, A)
|
|
D.apply_damage(10, BRUTE)
|
|
add_logs(A, D, "cqc kicked")
|
|
if(D.weakened && D.stat != DEAD)
|
|
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking them out!</span>", \
|
|
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
|
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
|
D.SetSleeping(15)
|
|
D.adjustBrainLoss(25)
|
|
return 1
|
|
|
|
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
|
|
D.adjustStaminaLoss(60)
|
|
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
|
return 1
|
|
|
|
/datum/martial_art/cqc/proc/Restrain(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(restraining)
|
|
return
|
|
if(!D.stat)
|
|
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
|
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
|
D.adjustStaminaLoss(20)
|
|
D.Stun(5)
|
|
restraining = 1
|
|
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
|
|
return 1
|
|
|
|
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
if(!D.stat)
|
|
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
|
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
|
|
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
|
|
var/obj/item/I = D.get_active_held_item()
|
|
if(I)
|
|
D.drop_item()
|
|
A.put_in_hands(I)
|
|
D.adjustStaminaLoss(50)
|
|
D.apply_damage(25, BRUTE)
|
|
return 1
|
|
|
|
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("G",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
if(A.grab_state >= GRAB_AGGRESSIVE)
|
|
D.grabbedby(A, 1)
|
|
else
|
|
A.start_pulling(D, 1)
|
|
if(A.pulling)
|
|
D.stop_pulling()
|
|
add_logs(A, D, "grabbed", addition="aggressively")
|
|
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
|
|
|
|
return 1
|
|
|
|
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("H",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
add_logs(A, D, "CQC'd")
|
|
A.do_attack_animation(D)
|
|
var/picked_hit_type = pick("CQC'd", "Big Bossed")
|
|
var/bonus_damage = 13
|
|
if(D.weakened || D.resting || D.lying)
|
|
bonus_damage += 5
|
|
picked_hit_type = "stomps on"
|
|
D.apply_damage(bonus_damage, BRUTE)
|
|
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
|
|
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
|
|
else
|
|
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
|
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
|
|
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
|
|
add_logs(A, D, "[picked_hit_type] with CQC")
|
|
if(A.resting && !D.stat && !D.weakened)
|
|
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
|
|
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
|
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
|
D.apply_damage(10, BRUTE)
|
|
D.Weaken(3)
|
|
add_logs(A, D, "cqc sweeped")
|
|
return 1
|
|
|
|
/datum/martial_art/cqc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
|
add_to_streak("D",D)
|
|
if(check_streak(A,D))
|
|
return 1
|
|
if(prob(65))
|
|
if(!D.stat || !D.weakened || !restraining)
|
|
var/obj/item/I = D.get_active_held_item()
|
|
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
|
|
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
|
|
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
|
if(I)
|
|
D.drop_item()
|
|
A.put_in_hands(I)
|
|
D.Jitter(2)
|
|
D.apply_damage(5, BRUTE)
|
|
else
|
|
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
|
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
|
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
|
add_logs(A, D, "disarmed with CQC")
|
|
if(restraining && A.pulling == D)
|
|
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
|
|
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
|
|
D.SetSleeping(20)
|
|
restraining = 0
|
|
if(A.grab_state < GRAB_NECK)
|
|
A.grab_state = GRAB_NECK
|
|
else
|
|
restraining = 0
|
|
return 0
|
|
return 1
|
|
|
|
/mob/living/carbon/human/proc/CQC_help()
|
|
set name = "Recall Teachings"
|
|
set desc = "You try to remember some of the basics of CQC."
|
|
set category = "CQC"
|
|
|
|
usr << "<b><i>You try to remember some of the basics of CQC.</i></b>"
|
|
|
|
usr << "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, weakens and knocks down."
|
|
usr << "<span class='notice'>CQC Kick</span>: Harm Disarm Harm. Knocks opponent away. Knocks out stunned or weakened opponents."
|
|
usr << "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold."
|
|
usr << "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage."
|
|
usr << "<span class='notice'>Consecutive CQC</span>: Harm Harm Disarm. Mainly offensive move, huge damage and decent stamina damage."
|
|
|
|
usr << "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>"
|
|
|
|
//ITEMS
|
|
|
|
/obj/item/clothing/gloves/boxing
|
|
var/datum/martial_art/boxing/style = new
|
|
|
|
/obj/item/clothing/gloves/boxing/equipped(mob/user, slot)
|
|
if(!ishuman(user))
|
|
return
|
|
if(slot == slot_gloves)
|
|
var/mob/living/carbon/human/H = user
|
|
style.teach(H,1)
|
|
return
|
|
|
|
/obj/item/clothing/gloves/boxing/dropped(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.get_item_by_slot(slot_gloves) == src)
|
|
style.remove(H)
|
|
return
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling
|
|
name = "Wrestling Belt"
|
|
var/datum/martial_art/wrestling/style = new
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling/equipped(mob/user, slot)
|
|
if(!ishuman(user))
|
|
return
|
|
if(slot == slot_belt)
|
|
var/mob/living/carbon/human/H = user
|
|
style.teach(H,1)
|
|
return
|
|
|
|
/obj/item/weapon/storage/belt/champion/wrestling/dropped(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
var/mob/living/carbon/human/H = user
|
|
if(H.get_item_by_slot(slot_belt) == src)
|
|
style.remove(H)
|
|
return
|
|
|
|
/obj/item/weapon/plasma_fist_scroll
|
|
name = "frayed scroll"
|
|
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state ="scroll2"
|
|
var/used = 0
|
|
|
|
/obj/item/weapon/plasma_fist_scroll/attack_self(mob/user)
|
|
if(!ishuman(user))
|
|
return
|
|
if(!used)
|
|
var/mob/living/carbon/human/H = user
|
|
var/datum/martial_art/plasma_fist/F = new/datum/martial_art/plasma_fist(null)
|
|
F.teach(H)
|
|
H << "<span class='boldannounce'>You have learned the ancient martial art of Plasma Fist.</span>"
|
|
used = 1
|
|
desc = "It's completely blank."
|
|
name = "empty scroll"
|
|
icon_state = "blankscroll"
|
|
|
|
/obj/item/weapon/cqc_manual
|
|
name = "old manual"
|
|
desc = "A small, black manual. There are drawn instructions of tactical hand-to-hand combat."
|
|
icon = 'icons/obj/library.dmi'
|
|
icon_state ="cqcmanual"
|
|
|
|
/obj/item/weapon/cqc_manual/attack_self(mob/living/carbon/human/user)
|
|
if(!istype(user) || !user)
|
|
return
|
|
user <<"<span class='boldannounce'>You remember the basics of CQC.</span>"
|
|
var/datum/martial_art/cqc/D = new(null)
|
|
D.teach(user)
|
|
user.drop_item()
|
|
visible_message("<span class='warning'>[src] beeps ominously, and a moment later it bursts up in flames.</span>")
|
|
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/item/weapon/sleeping_carp_scroll
|
|
name = "mysterious scroll"
|
|
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "scroll2"
|
|
|
|
/obj/item/weapon/sleeping_carp_scroll/attack_self(mob/living/carbon/human/user)
|
|
if(!istype(user) || !user)
|
|
return
|
|
user << "<span class='sciradio'>You have learned the ancient martial art of the Sleeping Carp! Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles \
|
|
directed toward you. However, you are also unable to use any ranged weaponry. You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.</span>"
|
|
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
|
|
theSleepingCarp.teach(user)
|
|
user.drop_item()
|
|
visible_message("<span class='warning'>[src] lights up in fire and quickly burns to ash.</span>")
|
|
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/item/weapon/twohanded/bostaff
|
|
name = "bo staff"
|
|
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
|
|
force = 10
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = SLOT_BACK
|
|
force_unwielded = 10
|
|
force_wielded = 24
|
|
throwforce = 20
|
|
throw_speed = 2
|
|
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
|
icon = 'icons/obj/weapons.dmi'
|
|
icon_state = "bostaff0"
|
|
block_chance = 50
|
|
|
|
/obj/item/weapon/twohanded/bostaff/update_icon()
|
|
icon_state = "bostaff[wielded]"
|
|
return
|
|
|
|
/obj/item/weapon/twohanded/bostaff/attack(mob/target, mob/living/user)
|
|
add_fingerprint(user)
|
|
if((CLUMSY in user.disabilities) && prob(50))
|
|
user << "<span class ='warning'>You club yourself over the head with [src].</span>"
|
|
user.Weaken(3)
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
H.apply_damage(2*force, BRUTE, "head")
|
|
else
|
|
user.take_bodypart_damage(2*force)
|
|
return
|
|
if(iscyborg(target))
|
|
return ..()
|
|
if(!isliving(target))
|
|
return ..()
|
|
var/mob/living/carbon/C = target
|
|
if(C.stat)
|
|
user << "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>"
|
|
return
|
|
if(user.a_intent == INTENT_DISARM)
|
|
if(!wielded)
|
|
return ..()
|
|
if(!ishuman(target))
|
|
return ..()
|
|
var/mob/living/carbon/human/H = target
|
|
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
|
|
"[user] smacks [H] with the butt of [src]!", \
|
|
"[user] broadsides [H] with [src]!", \
|
|
"[user] smashes [H]'s head with [src]!", \
|
|
"[user] beats [H] with front of [src]!", \
|
|
"[user] twirls and slams [H] with [src]!")
|
|
H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
|
|
"<span class='userdanger'>[pick(fluffmessages)]</span>")
|
|
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
|
H.adjustStaminaLoss(rand(13,20))
|
|
if(prob(10))
|
|
H.visible_message("<span class='warning'>[H] collapses!</span>", \
|
|
"<span class='userdanger'>Your legs give out!</span>")
|
|
H.Weaken(4)
|
|
if(H.staminaloss && !H.sleeping)
|
|
var/total_health = (H.health - H.staminaloss)
|
|
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
|
|
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking them out cold!</span>", \
|
|
"<span class='userdanger'>[user] knocks you unconscious!</span>")
|
|
H.SetSleeping(30)
|
|
H.adjustBrainLoss(25)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
|
|
if(wielded)
|
|
return ..()
|
|
return 0
|
|
|