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Bubberstation/code/datums/status_effects/status_effect.dm

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//Status effects are used to apply temporary or permanent effects to mobs. Mobs are aware of their status effects at all times.
//This file contains their code, plus code for applying and removing them.
//When making a new status effect, add a define to status_effects.dm in __DEFINES for ease of use!
var/global/list/all_status_effects = list() //a list of all status effects, if for some reason you need to remove all of them
/datum/status_effect
var/id = "effect" //Used for screen alerts.
var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
var/mob/living/owner //The mob affected by the status effect.
var/unique = TRUE //If there can be multiple status effects of this type on one mob.
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
/datum/status_effect/New(mob/living/new_owner)
if(new_owner)
owner = new_owner
if(owner)
LAZYADD(owner.status_effects, src)
all_status_effects += src
addtimer(CALLBACK(src, .proc/start_ticking), 1) //Give us time to set any variables
/datum/status_effect/Destroy()
STOP_PROCESSING(SSfastprocess, src)
if(owner)
owner.clear_alert(id)
on_remove()
LAZYREMOVE(owner.status_effects, src)
all_status_effects -= src
return ..()
/datum/status_effect/proc/start_ticking()
if(!src)
return
if(!owner)
qdel(src)
return
on_apply()
if(duration != -1)
duration = world.time + initial(duration)
tick_interval = world.time + initial(tick_interval)
if(alert_type)
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
START_PROCESSING(SSfastprocess, src)
/datum/status_effect/process()
if(!owner)
qdel(src)
return
if(tick_interval < world.time)
tick()
tick_interval = world.time + initial(tick_interval)
if(duration != -1 && duration < world.time)
qdel(src)
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied.
/datum/status_effect/proc/tick() //Called every tick.
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed.
////////////////
// ALERT HOOK //
////////////////
/obj/screen/alert/status_effect
name = "Curse of Mundanity"
desc = "You don't feel any different..."
var/datum/status_effect/attached_effect
//////////////////
// HELPER PROCS //
//////////////////
/mob/living/proc/apply_status_effect(effect) //applies a given status effect to this mob, returning the effect if it was successful
. = FALSE
var/datum/status_effect/S1 = effect
LAZYINITLIST(status_effects)
for(var/datum/status_effect/S in status_effects)
if(S.id == initial(S1.id) && initial(S1.unique))
return
S1 = new effect(src)
. = S1
/mob/living/proc/remove_status_effect(effect) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
. = FALSE
if(status_effects)
var/datum/status_effect/S1 = effect
for(var/datum/status_effect/S in status_effects)
if(initial(S1.id) == S.id)
qdel(S)
. = TRUE
/mob/living/proc/has_status_effect(effect) //returns the effect if the mob calling the proc owns the given status effect
. = FALSE
if(status_effects)
var/datum/status_effect/S1 = effect
for(var/datum/status_effect/S in status_effects)
if(initial(S1.id) == S.id)
return S