Files
Bubberstation/code/game/objects/items/apc_frame.dm
2016-12-01 21:33:14 -08:00

108 lines
3.2 KiB
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/obj/item/wallframe
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
flags = CONDUCT
origin_tech = "materials=1;engineering=1"
item_state = "syringe_kit"
w_class = WEIGHT_CLASS_SMALL
var/result_path
var/inverse = 0
// For inverse dir frames like light fixtures.
/obj/item/wallframe/proc/try_build(turf/on_wall)
if(get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(on_wall, usr)
if(!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if(!isfloorturf(loc))
usr << "<span class='warning'>You cannot place [src] on this spot!</span>"
return
if(A.requires_power == 0 || istype(A, /area/space))
usr << "<span class='warning'>You cannot place [src] in this area!</span>"
return
if(gotwallitem(loc, ndir, inverse*2))
usr << "<span class='warning'>There's already an item on this wall!</span>"
return
return 1
/obj/item/wallframe/proc/attach(turf/on_wall)
if(result_path)
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
usr.visible_message("[usr.name] attaches [src] to the wall.",
"<span class='notice'>You attach [src] to the wall.</span>",
"<span class='italics'>You hear clicking.</span>")
var/ndir = get_dir(on_wall,usr)
if(inverse)
ndir = turn(ndir, 180)
var/obj/O = new result_path(get_turf(usr), ndir, 1)
after_attach(O)
qdel(src)
/obj/item/wallframe/proc/after_attach(var/obj/O)
transfer_fingerprints_to(O)
/obj/item/wallframe/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/screwdriver))
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user, params)
var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT)
if(istype(W, /obj/item/weapon/wrench) && (metal_amt || glass_amt))
user << "<span class='notice'>You dismantle [src].</span>"
if(metal_amt)
new /obj/item/stack/sheet/metal(get_turf(src), metal_amt)
if(glass_amt)
new /obj/item/stack/sheet/glass(get_turf(src), glass_amt)
qdel(src)
// APC HULL
/obj/item/wallframe/apc
name = "\improper APC frame"
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
result_path = /obj/machinery/power/apc
inverse = 1
/obj/item/wallframe/apc/try_build(turf/on_wall)
if(!..())
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (A.get_apc())
usr << "<span class='warning'>This area already has APC!</span>"
return //only one APC per area
for(var/obj/machinery/power/terminal/T in loc)
if (T.master)
usr << "<span class='warning'>There is another network terminal here!</span>"
return
else
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(loc)
C.amount = 10
usr << "<span class='notice'>You cut the cables and disassemble the unused power terminal.</span>"
qdel(T)
return 1
/obj/item/weapon/electronics
desc = "Looks like a circuit. Probably is."
icon = 'icons/obj/module.dmi'
icon_state = "door_electronics"
item_state = "electronic"
flags = CONDUCT
w_class = WEIGHT_CLASS_SMALL
origin_tech = "engineering=2;programming=1"
materials = list(MAT_METAL=50, MAT_GLASS=50)