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* Part1 * IT COMPILES!!!! * Fuck wait this was missing from that last * Update handlabeler.dm * Update handlabeler.dm * Fixes n shit * Fix this * Fixes #23310 * Fucking @RemieRichards was right * Fixes devil unEquip * WTF ARE BITFLAGS? * THERES THE FUCKING PROBLEM * Fixes
84 lines
2.7 KiB
Plaintext
84 lines
2.7 KiB
Plaintext
//Items for nuke theft traitor objective
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//the nuke core - objective item
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/obj/item/nuke_core
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name = "plutonium core"
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desc = "Extremely radioactive. Wear goggles."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "plutonium_core"
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item_state = "plutoniumcore"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/pulse = 0
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var/cooldown = 0
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/obj/item/nuke_core/New()
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/nuke_core/attackby(obj/item/nuke_core_container/container, mob/user)
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if(istype(container))
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container.load(src, user)
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else
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return ..()
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/obj/item/nuke_core/process()
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if(cooldown < world.time - 60)
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cooldown = world.time
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flick("plutonium_core_pulse", src)
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radiation_pulse(get_turf(src), 1, 4, 40, 1)
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//nuke core box, for carrying the core
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/obj/item/nuke_core_container
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name = "nuke core container"
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desc = "Solid container for radioactive objects."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "core_container_empty"
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item_state = "tile"
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var/obj/item/nuke_core/core = null
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/obj/item/nuke_core_container/proc/load(obj/item/nuke_core/ncore, mob/user)
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if(core || !istype(ncore))
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return 0
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ncore.forceMove(src)
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core = ncore
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icon_state = "core_container_loaded"
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user << "<span class='warning'>Container is sealing...</span>"
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addtimer(CALLBACK(src, .proc/seal), 50)
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return 1
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/obj/item/nuke_core_container/proc/seal()
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if(istype(core))
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STOP_PROCESSING(SSobj, core)
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icon_state = "core_container_sealed"
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playsound(loc, 'sound/items/Deconstruct.ogg', 60, 1)
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if(ismob(loc))
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loc << "<span class='warning'>[src] is permanently sealed, [core]'s radiation is contained.</span>"
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/obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user)
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if(istype(core))
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if(!user.temporarilyRemoveItemFromInventory(core))
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user << "<span class='warning'>The [core] is stuck to your hand!</span>"
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return
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else
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load(core, user)
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else
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return ..()
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//snowflake screwdriver, works as a key to start nuke theft, traitor only
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/obj/item/weapon/screwdriver/nuke
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name = "screwdriver"
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desc = "A screwdriver with an ultra thin tip."
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icon = 'icons/obj/nuke_tools.dmi'
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icon_state = "screwdriver_nuke"
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toolspeed = 0.5
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/obj/item/weapon/paper/nuke_instructions
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info = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
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<ul>\
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<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
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<li>Dislodge and remove the front panel with a crowbar</li>\
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<li>Cut the inner metal plate with a welding tool</li>\
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<li>Pry off the inner plate with a crowbar to expose the radioactive core</li>\
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<li>Use the core container to remove the plutonium core; the container will take some time to seal</li>\
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<li>???</li>"
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