Files
Bubberstation/code/game/objects/items/taster.dm
coiax 05026eee88 Taste (#24323)
* Adding taste to reagents

* Toxins mostly taste bitter.

* The taste of medicine is mostly bitterness

* Drugs taste bitter too

* It turns out pyrotechnics mostly taste like burning

* Alcohol and blob tastes

* Drinks taste mostly of drinks

* And the food reagents are the last, but not least

* Actual taste code

* You can now taste freshly spawned carrot cake

* Bread, burgers

* Debugging tasting

* Always add the reagents properly, I guess

* Finally got nutriment scaling working

* Finally got all the stuff working and mixing

* PEOPLE CAN NOW TASTE THINGS

* Mouthful only has one L

* Meat n dough

* Eggs and cakes

* Meat dishes taste of meat

* Others...

* Pastry... there is no end to the food

* PIE AND PIZZA

* SANWHICHES, SALAD, SOUP

* THE LAST OF THE FOODS ARE COMPLETE

* Weird indentation issues fixed

* Remove dat debug code

* Hydroponics and sugar is less strong

* Replaces carrot cake reagents

* Code review

* Fixes bad flavours
2017-02-23 00:59:34 -06:00

21 lines
516 B
Plaintext

/obj/item/taster
name = "taster"
desc = "Tastes things, so you don't have to!"
icon = 'icons/obj/surgery.dmi'
icon_state = "tonguenormal"
w_class = WEIGHT_CLASS_TINY
var/taste_sensitivity = 15
/obj/item/taster/get_spans()
return list()
/obj/item/taster/afterattack(atom/O, mob/user, proximity)
if(!proximity)
return
if(O.reagents)
var/message = O.reagents.generate_taste_message(taste_sensitivity)
user << "<span class='notice'>[src] tastes <span class='italics'>[message]</span> in [O].</span>"