Files
Bubberstation/code/game/objects/structures/lattice.dm
Kyle Spier-Swenson 12570805bd Closes the Pool. (#23150)
* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
2017-01-22 16:00:23 -05:00

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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice. These hold our station together."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice"
density = 0
anchored = 1
armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
obj_integrity = 50
max_integrity = 50
layer = LATTICE_LAYER //under pipes
var/obj/item/stack/rods/stored
canSmoothWith = list(/obj/structure/lattice,
/turf/open/floor,
/turf/closed/wall,
/obj/structure/falsewall)
smooth = SMOOTH_MORE
// flags = CONDUCT
/obj/structure/lattice/New()
..()
for(var/obj/structure/lattice/LAT in src.loc)
if(LAT != src)
qdel(LAT)
stored = new/obj/item/stack/rods(src)
/obj/structure/lattice/Destroy()
qdel(stored)
stored = null
return ..()
/obj/structure/lattice/blob_act(obj/structure/blob/B)
return
/obj/structure/lattice/ratvar_act()
if(IsEven(x + y))
new/obj/structure/lattice/clockwork(loc)
else
new/obj/structure/lattice/clockwork/large(loc)
/obj/structure/lattice/attackby(obj/item/C, mob/user, params)
if(istype(C, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = C
if(WT.remove_fuel(0, user))
user << "<span class='notice'>Slicing [name] joints ...</span>"
deconstruct()
else
var/turf/T = get_turf(src)
return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
/obj/structure/lattice/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
stored.forceMove(get_turf(src))
stored = null
qdel(src)
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
deconstruct()
/obj/structure/lattice/clockwork
name = "clockwork lattice"
desc = "A lightweight support lattice. These hold the Justicar's station together."
icon = 'icons/obj/smooth_structures/lattice_clockwork.dmi'
/obj/structure/lattice/clockwork/New()
..()
ratvar_act()
/obj/structure/lattice/clockwork/ratvar_act()
if(IsOdd(x+y))
new/obj/structure/lattice/clockwork/large(loc)
/obj/structure/lattice/clockwork/large/New()
..()
icon = 'icons/obj/smooth_structures/lattice_clockwork_large.dmi'
pixel_x = -9
pixel_y = -9
/obj/structure/lattice/clockwork/large/ratvar_act()
if(IsEven(x + y))
new/obj/structure/lattice/clockwork(loc)
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering and cable placement."
icon = 'icons/obj/smooth_structures/catwalk.dmi'
icon_state = "catwalk"
smooth = SMOOTH_TRUE
canSmoothWith = null
/obj/structure/lattice/catwalk/New()
..()
stored.amount++
stored.update_icon()
/obj/structure/lattice/catwalk/ratvar_act()
new/obj/structure/lattice/catwalk/clockwork(loc)
/obj/structure/lattice/catwalk/Move()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/deconstruct()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/clockwork
name = "clockwork catwalk"
icon = 'icons/obj/smooth_structures/catwalk_clockwork.dmi'
/obj/structure/lattice/catwalk/clockwork/New()
..()
new /obj/effect/overlay/temp/ratvar/floor/catwalk(loc)
new /obj/effect/overlay/temp/ratvar/beam/catwalk(loc)
/obj/structure/lattice/catwalk/clockwork/ratvar_act()
return