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* shouldn't you be merging these by now * my oh my do we have a lot of these * a fellow pedantic shit
32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
/client/proc/dsay(msg as text)
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set category = "Special Verbs"
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set name = "Dsay" //Gave this shit a shorter name so you only have to time out "dsay" rather than "dead say" to use it --NeoFite
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set hidden = 1
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if(!src.holder)
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src << "Only administrators may use this command."
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return
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if(!src.mob)
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return
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if(prefs.muted & MUTE_DEADCHAT)
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src << "<span class='danger'>You cannot send DSAY messages (muted).</span>"
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return
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if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
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return
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msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
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log_dsay("[key_name(src)] : [msg]")
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if (!msg)
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return
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var/nicknames = file2list("config/admin_nicknames.txt")
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
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for (var/mob/M in player_list)
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if(isnewplayer(M))
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continue
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if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
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M.show_message(rendered, 2)
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feedback_add_details("admin_verb","D") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! |