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Fixes issue with area power alerts, related to many space ruins using the same area and thus having multiple apcs in the same area with some wanting the area to be powered and some unpowered, leading to the area's power state constantly switching (area/procpoweralert() becoming the second most costly proc on the profile). I fixed it by giving to many space ruins their own area (mostly those who have an APC). Making a global list var "teleportbeacons" so we don't have to use "in world" to fing all tracking beacons used by teleporters.
29 lines
1.6 KiB
Plaintext
29 lines
1.6 KiB
Plaintext
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//centcomAway items
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/obj/item/weapon/paper/pamphlet/ccaInfo
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name = "Visitor Info Pamphlet"
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info = "<b> XCC-P5831 Visitor Information </b><br>\
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Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \
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used as Nanotrasen's CENTRAL COMMAND STATION, organizing and coordinating company \
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projects across the vastness of space. <br>\
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Since the completion of the much more efficient CC-A5831 on March 8, 2553, XCC-P5831 no longer \
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acts as NT's base of operations but still plays a very important role its corporate affairs; \
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serving as a supply and repair depot, as well as being host to its most important legal proceedings\
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and the thrilling pay-per-view broadcasts of <i>PLASTEEL CHEF</i> and <i>THUNDERDOME LIVE</i>.<br> \
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We hope you enjoy your stay!"
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/obj/item/weapon/paper/ccaMemo
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name = "Memo to XCC-P5831 QM"
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info = "<b>From: XCC-P5831 Management Office</b><br>\
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<b>To: Rolf Ingram, XCC-P5831 Quartermaster</b><br>\
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Hey, Rolf, once you pack that gateway into the ferry hangar, <i>make absolutely sure</i> \
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to deactivate it! As you may know, SS13 has recently got its network up and running, \
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which means that until we get this gate shipped off to the next colonization staging \
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area, they'll be able to hop straight in here if its hooked up on our end.<br>\
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Obviously, that's something I'd very much rather avoid. Our forensics and medical \
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teams never did figure out what happened that last time... and I can't wrap my head \
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around it myself. Why would a shuttle full of evacuees all snap and beat each other \
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to death the moment they reached safety?<br>\
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- D. Cereza" |