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Bubberstation/code/modules/events/wizard/shuffle.dm
2016-11-30 19:23:15 -08:00

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/datum/round_event/wizard/shuffle/start()
/datum/round_event_control/wizard/shuffleloc //Somewhere an AI is crying
name = "Change Places!"
weight = 2
typepath = /datum/round_event/wizard/shuffleloc
max_occurrences = 5
earliest_start = 0
/datum/round_event/wizard/shuffleloc/start()
var/list/moblocs = list()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in living_mob_list)
if(H.z != 1)
continue //lets not try to strand people in space or stuck in the wizards den
moblocs += H.loc
mobs += H
if(!mobs)
return
shuffle(moblocs)
shuffle(mobs)
for(var/mob/living/carbon/human/H in mobs)
if(!moblocs)
break //locs aren't always unique, so this may come into play
do_teleport(H, moblocs[moblocs.len])
moblocs.len -= 1
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
//---//
/datum/round_event_control/wizard/shufflenames //Face/off joke
name = "Change Faces!"
weight = 4
typepath = /datum/round_event/wizard/shufflenames
max_occurrences = 5
earliest_start = 0
/datum/round_event/wizard/shufflenames/start()
var/list/mobnames = list()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in living_mob_list)
mobnames += H.real_name
mobs += H
if(!mobs)
return
shuffle(mobnames)
shuffle(mobs)
for(var/mob/living/carbon/human/H in mobs)
if(!mobnames)
break
H.real_name = mobnames[mobnames.len]
mobnames.len -= 1
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
//---//
/datum/round_event_control/wizard/shuffleminds //Basically Mass Ranged Mindswap
name = "Change Minds!"
weight = 1
typepath = /datum/round_event/wizard/shuffleminds
max_occurrences = 3
earliest_start = 0
/datum/round_event/wizard/shuffleminds/start()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in living_mob_list)
if(H.stat || !H.mind || (H.mind in ticker.mode.wizards) || (H.mind in ticker.mode.apprentices))
continue //the wizard(s) are spared on this one
mobs += H
if(!mobs)
return
shuffle(mobs)
var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new /obj/effect/proc_holder/spell/targeted/mind_transfer
while(mobs.len > 1)
var/mob/living/carbon/human/H = pick(mobs)
mobs -= H
swapper.cast(list(H), mobs[mobs.len], 1)
mobs -= mobs[mobs.len]
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()