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Bubberstation/code/modules/lighting/lighting_area.dm

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/area
luminosity = TRUE
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
/area/proc/set_dynamic_lighting(var/new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
if (new_dynamic_lighting == dynamic_lighting)
return FALSE
dynamic_lighting = new_dynamic_lighting
if (IS_DYNAMIC_LIGHTING(src))
for (var/turf/T in area_contents(src))
if (IS_DYNAMIC_LIGHTING(T))
T.lighting_build_overlay()
else
for (var/turf/T in area_contents(src))
if (T.lighting_overlay)
T.lighting_clear_overlay()
return TRUE