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The research access was missing from the base management console. It exists on the first airlock, meaning scientists could get into the base, but not attempt to launch it.
350 lines
13 KiB
Plaintext
350 lines
13 KiB
Plaintext
///Mining Base////
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#define BAD_ZLEVEL 1
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#define BAD_AREA 2
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#define ZONE_SET 3
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/area/shuttle/auxillary_base
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name = "Auxillary Base"
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luminosity = 0 //Lighting gets lost when it lands anyway
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/obj/machinery/computer/auxillary_base
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name = "auxillary base management console"
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icon = 'icons/obj/terminals.dmi'
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icon_state = "dorm_available"
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var/shuttleId = "colony_drop"
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desc = "Allows a deployable expedition base to be dropped from the station to a designated mining location. It can also \
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interface with the mining shuttle at the landing site if a mobile beacon is also deployed."
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var/launch_warning = TRUE
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var/list/turrets = list() //List of connected turrets
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req_one_access = list(access_cargo, access_construction, access_heads, access_research)
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var/possible_destinations
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clockwork = TRUE
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var/obj/item/device/gps/internal/base/locator
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circuit = /obj/item/weapon/circuitboard/computer/auxillary_base
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/obj/machinery/computer/auxillary_base/New(location, obj/item/weapon/circuitboard/computer/shuttle/C)
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..()
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locator = new /obj/item/device/gps/internal/base(src)
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/obj/machinery/computer/auxillary_base/attack_hand(mob/user)
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if(..(user))
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return
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add_fingerprint(usr)
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var/list/options = params2list(possible_destinations)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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var/dat = "[z == ZLEVEL_STATION ? "Docking clamps engaged. Standing by." : "Mining Shuttle Uplink: [M ? M.getStatusText() : "*OFFLINE*"]"]<br>"
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if(M)
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var/destination_found
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for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
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if(!options.Find(S.id))
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continue
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if(!M.check_dock(S))
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continue
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destination_found = 1
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dat += "<A href='?src=\ref[src];move=[S.id]'>Send to [S.name]</A><br>"
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if(!destination_found && z == ZLEVEL_STATION) //Only available if miners are lazy and did not set an LZ using the remote.
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dat += "<A href='?src=\ref[src];random=1'>Prepare for blind drop? (Dangerous)</A><br>"
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if(LAZYLEN(turrets))
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dat += "<br><b>Perimeter Defense System:</b> <A href='?src=\ref[src];turrets_power=on'>Enable All</A> / <A href='?src=\ref[src];turrets_power=off'>Disable All</A><br> \
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Units connected: [LAZYLEN(turrets)]<br>\
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Unit | Condition | Status | Direction | Distance<br>"
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for(var/PDT in turrets)
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var/obj/machinery/porta_turret/aux_base/T = PDT
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var/integrity = max((T.obj_integrity-T.integrity_failure)/(T.max_integrity-T.integrity_failure)*100, 0)
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var/status
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if(T.stat & BROKEN)
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status = "<span class='bad'>ERROR</span>"
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else if(!T.on)
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status = "Disabled"
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else if(T.raised)
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status = "<span class='average'><b>Firing</b></span>"
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else
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status = "<span class='good'>All Clear</span>"
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dat += "[T.name] | [integrity]% | [status] | [dir2text(get_dir(src, T))] | [get_dist(src, T)]m <A href='?src=\ref[src];single_turret_power=\ref[T]'>Toggle Power</A><br>"
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dat += "<a href='?src=\ref[user];mach_close=computer'>Close</a>"
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var/datum/browser/popup = new(user, "computer", "base management", 550, 300) //width, height
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popup.set_content("<center>[dat]</center>")
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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/obj/machinery/computer/auxillary_base/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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add_fingerprint(usr)
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if(!allowed(usr))
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usr << "<span class='danger'>Access denied.</span>"
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return
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if(href_list["move"])
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if(z != ZLEVEL_STATION && shuttleId == "colony_drop")
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usr << "<span class='warning'>You can't move the base again!</span>"
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return
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var/shuttle_error = SSshuttle.moveShuttle(shuttleId, href_list["move"], 1)
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if(launch_warning)
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say("<span class='danger'>Launch sequence activated! Prepare for drop!!</span>")
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playsound(loc, 'sound/machines/warning-buzzer.ogg', 70, 0)
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launch_warning = FALSE
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else if(!shuttle_error)
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say("Shuttle request uploaded. Please stand away from the doors.")
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else
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say("Shuttle interface failed.")
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if(href_list["random"] && !possible_destinations)
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usr.changeNext_move(CLICK_CD_RAPID) //Anti-spam
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var/turf/LZ = safepick(Z_TURFS(ZLEVEL_MINING)) //Pick a random mining Z-level turf
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if(!istype(LZ, /turf/closed/mineral) && !istype(LZ, /turf/open/floor/plating/asteroid))
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//Find a suitable mining turf. Reduces chance of landing in a bad area
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usr << "<span class='warning'>Landing zone scan failed. Please try again.</span>"
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updateUsrDialog()
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return
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if(set_landing_zone(LZ, usr) != ZONE_SET)
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usr << "<span class='warning'>Landing zone unsuitable. Please recalculate.</span>"
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updateUsrDialog()
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return
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if(LAZYLEN(turrets))
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if(href_list["turrets_power"])
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for(var/obj/machinery/porta_turret/aux_base/T in turrets)
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if(href_list["turrets_power"] == "on")
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T.on = TRUE
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else
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T.on = FALSE
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if(href_list["single_turret_power"])
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var/obj/machinery/porta_turret/aux_base/T = locate(href_list["single_turret_power"]) in turrets
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if(istype(T))
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T.on = !T.on
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updateUsrDialog()
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/obj/machinery/computer/auxillary_base/onShuttleMove(turf/T1, rotation)
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..()
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if(z == ZLEVEL_MINING) //Avoids double logging and landing on other Z-levels due to badminnery
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feedback_add_details("colonies_dropped", "[x]|[y]|[z]") //Number of times a base has been dropped!
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/obj/machinery/computer/auxillary_base/proc/set_mining_mode()
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if(z == ZLEVEL_MINING) //The console switches to controlling the mining shuttle once landed.
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req_one_access = list()
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shuttleId = "mining" //The base can only be dropped once, so this gives the console a new purpose.
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possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
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/obj/machinery/computer/auxillary_base/proc/set_landing_zone(turf/T, mob/user, var/no_restrictions)
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var/obj/docking_port/mobile/auxillary_base/base_dock = locate(/obj/docking_port/mobile/auxillary_base) in SSshuttle.mobile
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if(!base_dock) //Not all maps have an Aux base. This object is useless in that case.
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user << "<span class='warning'>This station is not equipped with an auxillary base. Please contact your Nanotrasen contractor.</span>"
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return
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if(!no_restrictions)
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if(T.z != ZLEVEL_MINING)
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return BAD_ZLEVEL
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var/colony_radius = max(base_dock.width, base_dock.height)*0.5
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var/list/area_counter = get_areas_in_range(colony_radius, T)
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if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
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return BAD_AREA
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var/area/A = get_area(T)
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var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
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landing_zone.id = "colony_drop(\ref[src])"
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landing_zone.name = "Landing Zone ([T.x], [T.y])"
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landing_zone.dwidth = base_dock.dwidth
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landing_zone.dheight = base_dock.dheight
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landing_zone.width = base_dock.width
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landing_zone.height = base_dock.height
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landing_zone.setDir(base_dock.dir)
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landing_zone.turf_type = T.type
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landing_zone.area_type = A.type
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possible_destinations += "[landing_zone.id];"
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//Serves as a nice mechanic to people get ready for the launch.
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minor_announce("Auxiliary base landing zone coordinates locked in for [A]. Launch command now available!")
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user << "<span class='notice'>Landing zone set.</span>"
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return ZONE_SET
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/obj/item/device/assault_pod/mining
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name = "Landing Field Designator"
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icon_state = "gangtool-purple"
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item_state = "electronic"
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icon = 'icons/obj/device.dmi'
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desc = "Deploy to designate the landing zone of the auxillary base."
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w_class = WEIGHT_CLASS_SMALL
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shuttle_id = "colony_drop"
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var/setting = FALSE
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var/no_restrictions = FALSE //Badmin variable to let you drop the colony ANYWHERE.
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/obj/item/device/assault_pod/mining/attack_self(mob/living/user)
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if(setting)
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return
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user << "<span class='notice'>You begin setting the landing zone parameters...</span>"
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setting = TRUE
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if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
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setting = FALSE
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return
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var/turf/T = get_turf(user)
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var/obj/machinery/computer/auxillary_base/AB
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for (var/obj/machinery/computer/auxillary_base/A in machines)
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if(A.z == ZLEVEL_STATION)
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AB = A
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break
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if(!AB)
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user << "<span class='warning'>No auxillary base console detected.</span>"
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return
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switch(AB.set_landing_zone(T, user, no_restrictions))
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if(BAD_ZLEVEL)
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user << "<span class='warning'>This uplink can only be used in a designed mining zone.</span>"
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if(BAD_AREA)
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user << "<span class='warning'>Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one.</span>"
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if(ZONE_SET)
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qdel(src)
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/obj/item/device/assault_pod/mining/unrestricted
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name = "omni-locational landing field designator"
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desc = "Allows the deployment of the mining base ANYWHERE. Use with caution."
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no_restrictions = TRUE
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/obj/docking_port/mobile/auxillary_base
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name = "auxillary base"
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id = "colony_drop"
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//Reminder to map-makers to set these values equal to the size of your base.
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dheight = 4
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dwidth = 4
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width = 9
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height = 9
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obj/docking_port/stationary/public_mining_dock
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name = "public mining base dock"
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id = "disabled" //The Aux Base has to leave before this can be used as a dock.
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//Should be checked on the map to ensure it matchs the mining shuttle dimensions.
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dwidth = 3
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width = 7
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height = 5
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obj/docking_port/stationary/public_mining_dock/onShuttleMove()
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id = "mining_public" //It will not move with the base, but will become enabled as a docking point.
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return 0
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/obj/structure/mining_shuttle_beacon
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name = "mining shuttle beacon"
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desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxillary mining base."
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anchored = 0
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density = 0
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var/shuttle_ID = "landing_zone_dock"
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icon = 'icons/obj/objects.dmi'
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icon_state = "miningbeacon"
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var/obj/docking_port/stationary/Mport //Linked docking port for the mining shuttle
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pressure_resistance = 200 //So it does not get blown into lava.
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var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
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var/console_range = 15 //Wifi range of the beacon to find the aux base console
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/obj/structure/mining_shuttle_beacon/attack_hand(mob/user)
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if(anchored)
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user << "<span class='warning'>Landing zone already set.</span>"
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return
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if(anti_spam_cd)
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user << "<span class='warning'>[src] is currently recalibrating. Please wait.</span>"
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return
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anti_spam_cd = 1
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addtimer(CALLBACK(src, .proc/clear_cooldown), 50)
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var/turf/landing_spot = get_turf(src)
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if(landing_spot.z != ZLEVEL_MINING)
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user << "<span class='warning'>This device is only to be used in a mining zone.</span>"
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return
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var/obj/machinery/computer/auxillary_base/aux_base_console
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for(var/obj/machinery/computer/auxillary_base/ABC in machines)
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if(get_dist(landing_spot, ABC) <= console_range)
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aux_base_console = ABC
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break
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if(!aux_base_console) //Needs to be near the base to serve as its dock and configure it to control the mining shuttle.
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user << "<span class='warning'>The auxillary base's console must be within [console_range] meters in order to interface.</span>"
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return
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//Mining shuttles may not be created equal, so we find the map's shuttle dock and size accordingly.
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for(var/S in SSshuttle.stationary)
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var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
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if(SM.id == "mining_home" || SM.id == "mining_away")
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var/area/A = get_area(landing_spot)
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Mport = new(landing_spot)
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Mport.id = "landing_zone_dock"
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Mport.name = "auxillary base landing site"
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Mport.dwidth = SM.dwidth
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Mport.dheight = SM.dheight
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Mport.width = SM.width
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Mport.height = SM.height
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Mport.setDir(dir)
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Mport.turf_type = landing_spot.type
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Mport.area_type = A.type
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break
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if(!Mport)
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user << "<span class='warning'>This station is not equipped with an approprite mining shuttle. Please contact Nanotrasen Support.</span>"
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return
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var/obj/docking_port/mobile/mining_shuttle
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var/list/landing_turfs = list() //List of turfs where the mining shuttle may land.
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for(var/S in SSshuttle.mobile)
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var/obj/docking_port/mobile/MS = S
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if(MS.id != "mining")
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continue
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mining_shuttle = MS
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landing_turfs = mining_shuttle.return_ordered_turfs(x,y,z,dir)
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break
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if(!mining_shuttle) //Not having a mining shuttle is a map issue
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user << "<span class='warning'>No mining shuttle signal detected. Please contact Nanotrasen Support.</span>"
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SSshuttle.stationary.Remove(Mport)
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qdel(Mport)
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return
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for(var/L in landing_turfs) //You land NEAR the base, not IN it.
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if(istype(get_area(L), /area/shuttle/auxillary_base))
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user << "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>"
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SSshuttle.stationary.Remove(Mport)
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qdel(Mport)
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return
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if(!mining_shuttle.canDock(Mport))
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user << "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>"
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SSshuttle.stationary.Remove(Mport)
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qdel(Mport)
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return
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aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
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user << "<span class='notice'>Mining shuttle calibration successful! Shuttle interface available at base console.</span>"
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anchored = 1 //Locks in place to mark the landing zone.
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playsound(loc, 'sound/machines/ping.ogg', 50, 0)
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/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
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anti_spam_cd = 0
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/obj/structure/mining_shuttle_beacon/attack_robot(mob/user)
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return attack_hand(user) //So borgies can help
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#undef BAD_ZLEVEL
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#undef BAD_AREA
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#undef ZONE_SET |