Files
Bubberstation/code/modules/vehicles/atv.dm
Cyberboss 56a6eaa8e6 Overlay queuing (#23922)
* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
2017-02-22 21:44:55 +13:00

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/obj/vehicle/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
var/static/image/atvcover = null
/obj/vehicle/atv/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/atv
/obj/vehicle/atv/New()
..()
if(!atvcover)
atvcover = image("icons/obj/vehicles.dmi", "atvcover")
atvcover.layer = ABOVE_MOB_LAYER
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
if(has_buckled_mobs())
add_overlay(atvcover)
else
cut_overlay(atvcover)
//TURRETS!
/obj/vehicle/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
emp_vunerable = 1
density = 0
/obj/vehicle/atv/turret/New()
. = ..()
turret = new(loc)
turret.base = src
/obj/vehicle/atv/turret/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/atv/turret