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Bubberstation/code/modules/mining/minebot.dm
Qustinnus 707fc287b4 Replaces intents with combat mode (#56601)
About The Pull Request

This PR removes intents and replaces them with a combat mode. An explanation of what this means can be found below
Major changes:

    Disarm and Grab intents have been removed.
    Harm/Help is now combat mode, toggled by F or 4 by default
    The context/verb/popup menu now only works when you do shift+right-click
    Right click is now disarm, both in and out of combat mode.
    Grabbing is now on ctrl-click.
    If you're in combat mode, and are currently grabbing/pulling someone, and ctrl-click somewhere else, it will not release the grab (To prevent misclicks)

Minor interaction changes:

Right click to dissasemble tables, racks, filing cabinets (When holding the right tool to do so)
Left click to stunbaton, right click to harmbaton
Right click to tip cows
Right click to malpractice surgery
Right click to hold people at gunpoint (if youre holding a gun)
Why It's Good For The Game

Intents heavily cripple both the code and the UI design of interactions. While I understand that a lot of people will dislike this PR as they are used to intents, they are one of our weakest links in terms of explaining to players how to do specific things, and require a lot more keypresses to do compared to this.

As an example, martial arts can now be done without having to juggle 1 2 3 and 4 to switch intents quickly.

As some of you who saw the first combat mode PR, the context menu used to be disabled in combat mode. In this version it is instead on shift-right click ensuring that you can always use it in the same way.

In this version, combat mode also no longer prevents you from attacking with items when you would so before, as this was something that was commonly complained about.

The full intention of this shift in control scheme is that right click will become "secondary interaction" for items, which prevents some of the awkward juggling we have now with item modes etcetera.
Changelog

cl Qustinnus
add: Intents have been replaced with a combat mode. For more info find the PR here: #56601
/cl
2021-02-04 16:37:32 +13:00

326 lines
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Plaintext

/**********************Mining drone**********************/
#define MINEDRONE_COLLECT 1
#define MINEDRONE_ATTACK 2
/mob/living/simple_animal/hostile/mining_drone
name = "\improper Nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
gender = NEUTER
icon = 'icons/mob/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
mouse_opacity = MOUSE_OPACITY_ICON
faction = list("neutral")
combat_mode = TRUE
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
move_to_delay = 10
health = 125
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 10
environment_smash = ENVIRONMENT_SMASH_NONE
check_friendly_fire = TRUE
stop_automated_movement_when_pulled = TRUE
attack_verb_continuous = "drills"
attack_verb_simple = "drill"
attack_sound = 'sound/weapons/circsawhit.ogg'
sentience_type = SENTIENCE_MINEBOT
speak_emote = list("states")
wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
/obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium)
healable = 0
loot = list(/obj/effect/decal/cleanable/robot_debris)
del_on_death = TRUE
light_system = MOVABLE_LIGHT
light_range = 6
light_on = FALSE
var/mode = MINEDRONE_COLLECT
var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
/mob/living/simple_animal/hostile/mining_drone/Initialize()
. = ..()
stored_gun = new(src)
var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
toggle_light_action.Grant(src)
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new()
toggle_meson_vision_action.Grant(src)
var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new()
toggle_mode_action.Grant(src)
var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
dump_ore_action.Grant(src)
var/obj/item/implant/radio/mining/imp = new(src)
imp.implant(src)
access_card = new /obj/item/card/id(src)
var/datum/job/mining/M = new
access_card.access = M.get_access()
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/Destroy()
for (var/datum/action/innate/minedrone/action in actions)
qdel(action)
return ..()
/mob/living/simple_animal/hostile/mining_drone/sentience_act()
..()
check_friendly_fire = 0
/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
. = ..()
var/t_He = p_they(TRUE)
var/t_him = p_them()
var/t_s = p_s()
if(health < maxHealth)
if(health >= maxHealth * 0.5)
. += "<span class='warning'>[t_He] look[t_s] slightly dented.</span>"
else
. += "<span class='boldwarning'>[t_He] look[t_s] severely dented!</span>"
. += {"<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n
Field repairs can be done with a welder."}
if(stored_gun?.max_mod_capacity)
. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
for(var/A in stored_gun.modkits)
var/obj/item/borg/upgrade/modkit/M = A
. += "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>"
/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/I)
..()
. = TRUE
if(mode == MINEDRONE_ATTACK)
to_chat(user, "<span class='warning'>[src] can't be repaired while in attack mode!</span>")
return
if(maxHealth == health)
to_chat(user, "<span class='info'>[src] is at full integrity.</span>")
return
if(I.use_tool(src, user, 0, volume=40))
adjustBruteLoss(-15)
to_chat(user, "<span class='info'>You repair some of the armor on [src].</span>")
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner))
to_chat(user, "<span class='info'>You instruct [src] to drop any collected ore.</span>")
DropOre()
return
if(I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/borg/upgrade/modkit))
I.melee_attack_chain(user, stored_gun, params)
return
..()
/mob/living/simple_animal/hostile/mining_drone/death()
DropOre(0)
if(stored_gun)
for(var/obj/item/borg/upgrade/modkit/M in stored_gun.modkits)
M.uninstall(stored_gun)
deathmessage = "blows apart!"
..()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
. = ..()
if(.)
return
if(!M.combat_mode)
toggle_mode()
switch(mode)
if(MINEDRONE_COLLECT)
to_chat(M, "<span class='info'>[src] has been set to search and store loose ore.</span>")
if(MINEDRONE_ATTACK)
to_chat(M, "<span class='info'>[src] has been set to attack hostile wildlife.</span>")
return
/mob/living/simple_animal/hostile/mining_drone/CanAllowThrough(atom/movable/O)
. = ..()
if(istype(O, /obj/projectile/kinetic))
var/obj/projectile/kinetic/K = O
if(K.kinetic_gun)
for(var/A in K.kinetic_gun.modkits)
var/obj/item/borg/upgrade/modkit/M = A
if(istype(M, /obj/item/borg/upgrade/modkit/minebot_passthrough))
return TRUE
if(istype(O, /obj/projectile/destabilizer))
return TRUE
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
mode = MINEDRONE_COLLECT
vision_range = 9
search_objects = 2
wander = TRUE
ranged = FALSE
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
to_chat(src, "<span class='info'>You are set to collect mode. You can now collect loose ore.</span>")
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
mode = MINEDRONE_ATTACK
vision_range = 7
search_objects = 0
wander = FALSE
ranged = TRUE
retreat_distance = 2
minimum_distance = 1
icon_state = "mining_drone_offense"
to_chat(src, "<span class='info'>You are set to attack mode. You can now attack from range.</span>")
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
CollectOre()
return
if(isliving(target))
SetOffenseBehavior()
return ..()
/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/A)
if(CheckFriendlyFire(A))
return
stored_gun.afterattack(A, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
for(var/obj/item/stack/ore/O in range(1, src))
O.forceMove(src)
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
if(!contents.len)
if(message)
to_chat(src, "<span class='warning'>You attempt to dump your stored ore, but you have none!</span>")
return
if(message)
to_chat(src, "<span class='notice'>You dump your stored ore.</span>")
for(var/obj/item/stack/ore/O in contents)
O.forceMove(drop_location())
/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(mode != MINEDRONE_ATTACK && amount > 0)
SetOffenseBehavior()
. = ..()
/datum/action/innate/minedrone/toggle_meson_vision
name = "Toggle Meson Vision"
button_icon_state = "meson"
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
if(user.sight & SEE_TURFS)
user.sight &= ~SEE_TURFS
user.lighting_alpha = initial(user.lighting_alpha)
else
user.sight |= SEE_TURFS
user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
user.sync_lighting_plane_alpha()
to_chat(user, "<span class='notice'>You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"].</span>")
/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
switch(mode)
if(MINEDRONE_ATTACK)
SetCollectBehavior()
else
SetOffenseBehavior()
//Actions for sentient minebots
/datum/action/innate/minedrone
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
background_icon_state = "bg_default"
/datum/action/innate/minedrone/toggle_light
name = "Toggle Light"
button_icon_state = "mech_lights_off"
/datum/action/innate/minedrone/toggle_light/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.set_light_on(!user.light_on)
to_chat(user, "<span class='notice'>You toggle your light [user.light_on ? "on" : "off"].</span>")
/datum/action/innate/minedrone/toggle_mode
name = "Toggle Mode"
button_icon_state = "mech_cycle_equip_off"
/datum/action/innate/minedrone/toggle_mode/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.toggle_mode()
/datum/action/innate/minedrone/dump_ore
name = "Dump Ore"
button_icon_state = "mech_eject"
/datum/action/innate/minedrone/dump_ore/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.DropOre()
/**********************Minebot Upgrades**********************/
//Melee
/obj/item/mine_bot_upgrade
name = "minebot melee upgrade"
desc = "A minebot upgrade."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
/obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/M, mob/user, proximity)
. = ..()
if(!istype(M) || !proximity)
return
upgrade_bot(M, user)
/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
if(M.melee_damage_upper != initial(M.melee_damage_upper))
to_chat(user, "<span class='warning'>[src] already has a combat upgrade installed!</span>")
return
M.melee_damage_lower += 7
M.melee_damage_upper += 7
qdel(src)
//Health
/obj/item/mine_bot_upgrade/health
name = "minebot armor upgrade"
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
if(M.maxHealth != initial(M.maxHealth))
to_chat(user, "<span class='warning'>[src] already has reinforced armor!</span>")
return
M.maxHealth += 45
M.updatehealth()
qdel(src)
//AI
/obj/item/slimepotion/slime/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
sentience_type = SENTIENCE_MINEBOT
var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
var/base_damage_add = 1 //this thus disables other minebot upgrades
var/base_speed_add = 1
var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
/obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/SM)
if(istype(SM, /mob/living/simple_animal/hostile/mining_drone))
var/mob/living/simple_animal/hostile/mining_drone/M = SM
M.maxHealth = initial(M.maxHealth) + base_health_add
M.melee_damage_lower = initial(M.melee_damage_lower) + base_damage_add
M.melee_damage_upper = initial(M.melee_damage_upper) + base_damage_add
M.move_to_delay = initial(M.move_to_delay) + base_speed_add
if(M.stored_gun)
M.stored_gun.overheat_time += base_cooldown_add
#undef MINEDRONE_COLLECT
#undef MINEDRONE_ATTACK