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Bubberstation/code/modules/modular_computers/computers/item/computer_ui.dm
ArrisFairburne fe7363e5ee PDA Alert Level Readout (#89173)
## About The Pull Request
Adds an alert level notice on the main PDA screen.
The notice starts out as simple colored text when the user is not in any
danger or concern. If the user is in danger, it becomes black text on a
colored background. If the user is called to fix the problem relevant to
alert (ie. security to deal with red alert active threats) the notice
becomes blinking text on a colored background.
<!-- Please make sure to actually test your PRs. If you have not tested
your PR mention it. -->

## Why It's Good For The Game
The existing way to check current alert levels (look at a fire alarm)
doesn't really make much sense for new players. Also, this way is more
accessible because a player will usually always be able to intuit where
their PDA is on their person, while the fire alarm location will always
be dependant on what station is being played.
## Proof Of Testing

<!-- Compile and run your code locally. Make sure it works. This is the
place to show off your changes! We are not responsible for testing your
features. -->
<details>
<summary>Screenshots/Videos</summary>

![GIF 22-Jan-25 2-15-45
AM](https://github.com/user-attachments/assets/da9509ef-3ded-42f0-b9f7-42f8c687fabd)

</details>

## Changelog
🆑
qol: Added a widget to the main menu of the modular computer screen,
which will tell the user what the current alert level is and if they are
needed to fix the problem.
/🆑
<!-- By opening a pull request. You have read and understood the
repository rules located on the main README.md on this project. -->

---------

Co-authored-by: Ivory <distributivgesetz93@gmail.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2025-03-13 12:25:57 +01:00

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/**
* update_tablet_open_uis
*
* Will search the user to see if they have the tablet open.
* If they don't, we'll open a new UI depending on the tab the tablet is meant to be on.
* If they do, we'll update the interface and title, then update all static data and re-send assets.
*
* This is best called when you're actually changing the app, as we don't check
* if we're swapping to the current UI repeatedly.
* Args:
* user - The person whose UI we're updating. Only necessary if we're opening the UI for the first time.
*/
/obj/item/modular_computer/proc/update_tablet_open_uis(mob/user)
if(user)
var/datum/tgui/active_ui = SStgui.get_open_ui(user, src)
if(!active_ui)
if(active_program)
active_ui = new(user, src, active_program.tgui_id, active_program.filedesc)
active_program.ui_interact(user, active_ui)
else
active_ui = new(user, src, "NtosMain")
return active_ui.open()
for (var/datum/tgui/window as anything in open_uis)
if(active_program)
window.interface = active_program.tgui_id
window.title = active_program.filedesc
active_program.ui_interact(window.user, window)
else
window.interface = "NtosMain"
window.send_assets()
update_static_data_for_all_viewers()
/obj/item/modular_computer/ui_state(mob/user)
if(inserted_pai && (user == inserted_pai.pai))
return GLOB.contained_state
return ..()
/obj/item/modular_computer/interact(mob/user)
if(enabled)
ui_interact(user)
else
turn_on(user)
// Operates TGUI
/obj/item/modular_computer/ui_interact(mob/user, datum/tgui/ui)
if(!enabled || !user.can_read(src, READING_CHECK_LITERACY))
ui?.close()
return
// Robots don't really need to see the screen, their wireless connection works as long as computer is on.
if(!screen_on && !issilicon(user))
ui?.close()
return
if(honkvirus_amount > 0) // EXTRA annoying, huh!
honkvirus_amount--
playsound(src, 'sound/items/bikehorn.ogg', 30, TRUE)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
update_tablet_open_uis(user)
else if(active_program?.always_update_ui)
active_program.ui_interact(user, ui)
/obj/item/modular_computer/ui_assets(mob/user)
var/list/data = list()
data += get_asset_datum(/datum/asset/simple/headers)
if(active_program)
data += active_program.ui_assets(user)
return data
/obj/item/modular_computer/ui_static_data(mob/user)
var/list/data = list()
if(active_program)
data += active_program.ui_static_data(user)
return data
data["show_imprint"] = istype(src, /obj/item/modular_computer/pda)
return data
/obj/item/modular_computer/ui_data(mob/user)
var/list/data = get_header_data()
if(active_program)
data += active_program.ui_data(user)
return data
data["pai"] = inserted_pai
data["has_light"] = has_light
data["light_on"] = light_on
data["comp_light_color"] = comp_light_color
data["login"] = list(
IDName = saved_identification || "Unknown",
IDJob = saved_job || "Unknown",
)
data["proposed_login"] = list(
IDInserted = computer_id_slot ? TRUE : FALSE,
IDName = computer_id_slot?.registered_name,
IDJob = computer_id_slot?.assignment,
)
data["removable_media"] = list()
if(inserted_disk)
data["removable_media"] += "Eject Disk"
var/datum/computer_file/program/ai_restorer/airestore_app = locate() in stored_files
if(airestore_app?.stored_card)
data["removable_media"] += "intelliCard"
data["programs"] = list()
for(var/datum/computer_file/program/program in stored_files)
data["programs"] += list(list(
"name" = program.filename,
"desc" = program.filedesc,
"header_program" = !!(program.program_flags & PROGRAM_HEADER),
"running" = !!(program in idle_threads),
"icon" = program.program_icon,
"alert" = program.alert_pending,
))
data["alert_style"] = get_security_level_relevancy()
data["alert_color"] = SSsecurity_level?.current_security_level?.announcement_color
data["alert_name"] = SSsecurity_level?.current_security_level?.name_shortform
return data
// Handles user's GUI input
/obj/item/modular_computer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
if(ishuman(usr) && !allow_chunky)
var/mob/living/carbon/human/human_user = usr
if(human_user.check_chunky_fingers())
balloon_alert(human_user, "fingers are too big!")
return TRUE
switch(action)
if("PC_exit")
//you can't close apps in emergency mode.
if(isnull(internal_cell) || internal_cell.charge)
active_program.kill_program(usr)
return TRUE
if("PC_shutdown")
shutdown_computer()
return TRUE
if("PC_minimize")
if(!active_program || (!isnull(internal_cell) && !internal_cell.charge))
return
active_program.background_program(usr)
return TRUE
if("PC_killprogram")
var/prog = params["name"]
var/datum/computer_file/program/killed_program = find_file_by_name(prog)
if(!istype(killed_program))
return
killed_program.kill_program(usr)
to_chat(usr, span_notice("Program [killed_program.filename].[killed_program.filetype] with PID [rand(100,999)] has been killed."))
return TRUE
if("PC_runprogram")
open_program(usr, find_file_by_name(params["name"]))
return TRUE
if("PC_toggle_light")
toggle_flashlight()
return TRUE
if("PC_light_color")
var/mob/user = usr
var/new_color
while(!new_color)
new_color = input(user, "Choose a new color for [src]'s flashlight.", "Light Color",light_color) as color|null
if(!new_color)
return
if(is_color_dark(new_color, 50) ) //Colors too dark are rejected
to_chat(user, span_warning("That color is too dark! Choose a lighter one."))
new_color = null
set_flashlight_color(new_color)
return TRUE
if("PC_Eject_Disk")
var/param = params["name"]
var/mob/user = usr
switch(param)
if("Eject Disk")
if(!inserted_disk)
return
user.put_in_hands(inserted_disk)
inserted_disk = null
playsound(src, 'sound/machines/card_slide.ogg', 50)
return TRUE
if("intelliCard")
var/datum/computer_file/program/ai_restorer/airestore_app = locate() in stored_files
if(!airestore_app)
return
if(airestore_app.try_eject(user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
return TRUE
if("ID")
if(RemoveID(user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
return TRUE
if("PC_Imprint_ID")
imprint_id()
UpdateDisplay()
playsound(src, 'sound/machines/terminal/terminal_processing.ogg', 15, TRUE)
if("PC_Pai_Interact")
switch(params["option"])
if("eject")
if(!ishuman(usr))
return
remove_pai(usr)
if("interact")
inserted_pai.attack_self(usr)
return TRUE
if(active_program)
return active_program.ui_act(action, params, ui, state)
/obj/item/modular_computer/ui_host()
if(physical)
return physical
return src
/obj/item/modular_computer/ui_close(mob/user)
. = ..()
if(active_program)
active_program.ui_close(user)