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* Adds informed default values for a bunch of preferences (to produce less outlandish random characters) * Update felinid.dm * Update lizard.dm * Update monkey.dm * [READY] the unfuckening of clothing rendering (#79784) refactors clothing visors to use the same system, including masks being toggled and stuff like riot helmets toggling using the same system and welding helmets and such adds a handler that updates all visuals in slots that an item has obscured, each visual proc calls that so you no longer have weird shit happening like having to hardcode a proc for heads where you need to also update hair, mask, glasses everytime you put on an item one thing here i could also do is make check_obscured_slots return the HIDEX flags instead of item slots, because in 99% of cases its hardcoded to be ran against specific slots (like eye code running it against the glasses slot), but maintainers didnt seem to like that :/ fuck this 2003 bullshit theres like several bugs here i fixed but i forgot them all and they are small --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>