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* Instrument editor now uses TGUI (#81923) ## About The Pull Request Instruments now use TGUI as their editor which is pretty cool. It's mostly a 1:1 remake of the HTML UI except I did make a change to make the playback options a little more compact, leaving some more space for the editor before you have to scroll, and some other minor things that were made to make the UI hopefully nicer to look at and mess with. When there's a song to play - While playing, Repeat section can't be edited  Help section and UI when there's no song put in  ## Why It's Good For The Game It is yet another step in finishing up https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA?view Instruments especially were in a poor spot because they didn't respect things like ``IN_USE`` to not refresh if it's not the "UI" you are on, and such. ## Changelog 🆑 refactor: Instruments now use TGUI. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Instrument editor now uses TGUI --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
249 lines
8.8 KiB
Plaintext
249 lines
8.8 KiB
Plaintext
//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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max_integrity = 100
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resistance_flags = FLAMMABLE
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icon = 'icons/obj/art/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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/// Our song datum.
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var/datum/song/handheld/song
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/// Our allowed list of instrument ids. This is nulled on initialize.
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var/list/allowed_instrument_ids
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/// How far away our song datum can be heard.
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var/instrument_range = 15
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids, instrument_range)
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allowed_instrument_ids = null //We don't need this clogging memory after it's used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/proc/should_stop_playing(atom/music_player)
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if(!ismob(music_player))
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return STOP_PLAYING
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var/mob/user = music_player
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if(user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user)))) // sorry, no more TK playing.
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return STOP_PLAYING
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/obj/item/instrument/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/instrument/ui_interact(mob/user, datum/tgui/ui)
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song.ui_interact(user)
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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inhand_icon_state = "violin"
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hitsound = SFX_SWING_HIT
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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inhand_icon_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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inhand_icon_state = "banjo"
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attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers")
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attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
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hitsound = 'sound/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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inhand_icon_state = "guitar"
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attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "serenade", "crash", "smash")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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inhand_icon_state = "eguitar"
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force = 12
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attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "shred", "crash", "smash")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "eguitar"
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
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inhand_icon_state = "glockenspiel"
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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allowed_instrument_ids = list("crack", "crtango", "accordion")
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inhand_icon_state = "accordion"
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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allowed_instrument_ids = "crtrumpet"
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inhand_icon_state = "trumpet"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "spectral_trumpet"
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inhand_icon_state = "spectral_trumpet"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trumpets", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trumpet", "mourn", "doot", "spook")
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/obj/item/instrument/trumpet/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/target_mob, mob/living/user, params)
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playsound(src, 'sound/runtime/instruments/trombone/En4.mid', 1000, 1, -1)
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return ..()
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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inhand_icon_state = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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inhand_icon_state = "saxophone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "saxxes", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "sax", "mourn", "doot", "spook")
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/obj/item/instrument/saxophone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/target_mob, mob/living/user, params)
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playsound(src, 'sound/runtime/instruments/trombone/En4.mid', 1000, 1, -1)
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return ..()
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
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inhand_icon_state = "trombone"
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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inhand_icon_state = "trombone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trombones", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trombone", "mourn", "doot", "spook")
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/obj/item/instrument/trombone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/trombone/spectral/attack(mob/living/target_mob, mob/living/user, params)
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playsound(src, 'sound/runtime/instruments/trombone/Cn4.mid', 1000, 1, -1)
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return ..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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allowed_instrument_ids = "recorder"
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inhand_icon_state = "recorder"
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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allowed_instrument_ids = list("crharmony", "harmonica")
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inhand_icon_state = "harmonica"
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slot_flags = ITEM_SLOT_MASK
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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actions_types = list(/datum/action/item_action/instrument)
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/obj/item/instrument/harmonica/equipped(mob/user, slot, initial = FALSE)
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. = ..()
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if(!(slot & slot_flags))
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return
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RegisterSignal(user, COMSIG_MOB_SAY, PROC_REF(handle_speech))
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/obj/item/instrument/harmonica/dropped(mob/user, silent = FALSE)
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. = ..()
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UnregisterSignal(user, COMSIG_MOB_SAY)
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/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
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SIGNAL_HANDLER
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if(!song.playing)
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return
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if(!ismob(loc))
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CRASH("[src] was still registered to listen in on [source] but was not found to be on their mob.")
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to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
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song.playing = FALSE
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/datum/action/item_action/instrument
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name = "Use Instrument"
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desc = "Use the instrument specified"
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/datum/action/item_action/instrument/Trigger(trigger_flags)
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if(istype(target, /obj/item/instrument))
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var/obj/item/instrument/I = target
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I.interact(usr)
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return
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return ..()
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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inhand_icon_state = "bike_horn"
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lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
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allowed_instrument_ids = list("bikehorn", "honk")
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attack_verb_continuous = list("beautifully honks")
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attack_verb_simple = list("beautifully honk")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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/obj/item/instrument/musicalmoth
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name = "musical moth"
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desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
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icon_state = "mothsician"
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allowed_instrument_ids = "mothscream"
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attack_verb_continuous = list("flutters", "flaps")
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attack_verb_simple = list("flutter", "flap")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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hitsound = 'sound/voice/moth/scream_moth.ogg'
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custom_price = PAYCHECK_COMMAND * 2.37
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custom_premium_price = PAYCHECK_COMMAND * 2.37
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