Files
Bubberstation/code/modules/language/_language_manuals.dm
SkyratBot 60b40c1379 [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#27593)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)

* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* Modular adjustments (vox, teshari names)

* Update yangyu.dm

* Delete language.dm

* Remove language.dm override

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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* Fix 2

* fix 3

* Update monkeys.dm

* test fix

* One modular adjustment

* Ticked

* yeah

* unhardcodes modsuit parts (#82905)

see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part

🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑

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Co-authored-by: Andrew <mt.forspam@gmail.com>

* Revert "unhardcodes modsuit parts (#82905)"

This reverts commit 622968a8e5e9cd142cb4d19bf9775f084a4c17d9.

* Removes language.dm and duplicate species() proc

* Removes modular language subsystem

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
2024-06-09 11:19:08 +05:30

110 lines
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/obj/item/language_manual
icon = 'icons/obj/service/library.dmi'
icon_state = "book2"
/// Number of charges the book has, limits the number of times it can be used.
var/charges = 1
/// Path to a language datum that the book teaches.
var/datum/language/language = /datum/language/common
/// Flavour text to display when the language is successfully learned.
var/flavour_text = "suddenly your mind is filled with codewords and responses"
/obj/item/language_manual/attack_self(mob/living/user)
if(!isliving(user))
return
if(user.has_language(language))
to_chat(user, span_boldwarning("You start skimming through [src], but you already know [initial(language.name)]."))
return
to_chat(user, span_boldannounce("You start skimming through [src], and [flavour_text]."))
user.grant_language(language)
user.remove_blocked_language(language, source=LANGUAGE_ALL)
ADD_TRAIT(user.mind, TRAIT_TOWER_OF_BABEL, MAGIC_TRAIT) // this makes you immune to babel effects
use_charge(user)
/obj/item/language_manual/attack(mob/living/M, mob/living/user)
if(!istype(M) || !istype(user))
return
if(M == user)
attack_self(user)
return
playsound(loc, SFX_PUNCH, 25, TRUE, -1)
if(M.stat == DEAD)
M.visible_message(span_danger("[user] smacks [M]'s lifeless corpse with [src]."), span_userdanger("[user] smacks your lifeless corpse with [src]."), span_hear("You hear smacking."))
else if(M.has_language(language))
M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), span_userdanger("[user] beats you over the head with [src]!"), span_hear("You hear smacking."))
else
M.visible_message(span_notice("[user] teaches [M] by beating [M.p_them()] over the head with [src]!"), span_boldnotice("As [user] hits you with [src], [flavour_text]."), span_hear("You hear smacking."))
M.grant_language(language, source = LANGUAGE_MIND)
use_charge(user)
/obj/item/language_manual/proc/use_charge(mob/user)
charges--
if(!charges)
var/turf/T = get_turf(src)
T.visible_message(span_warning("The cover and contents of [src] start shifting and changing! It slips out of your hands!"))
new /obj/item/book/manual/random(T)
qdel(src)
/obj/item/language_manual/codespeak_manual
name = "codespeak manual"
desc = "The book's cover reads: \"Codespeak(tm) - Secure your communication with metaphors so elaborate, they seem randomly generated!\""
language = /datum/language/codespeak
flavour_text = "suddenly your mind is filled with codewords and responses"
/obj/item/language_manual/codespeak_manual/unlimited
name = "deluxe codespeak manual"
charges = INFINITY
/obj/item/language_manual/roundstart_species
/obj/item/language_manual/roundstart_species/Initialize(mapload)
. = ..()
var/list/available_languages = length(GLOB.uncommon_roundstart_languages) ? GLOB.uncommon_roundstart_languages : list(/datum/language/common)
language = pick(available_languages)
name = "[initial(language.name)] manual"
desc = "The book's cover reads: \"[initial(language.name)] for Xenos - Learn common galactic tongues in seconds.\""
flavour_text = "you feel empowered with a mastery over [initial(language.name)]"
/obj/item/language_manual/roundstart_species/unlimited
charges = INFINITY
/obj/item/language_manual/roundstart_species/unlimited/Initialize(mapload)
. = ..()
name = "deluxe [initial(language.name)] manual"
/obj/item/language_manual/roundstart_species/five
charges = 5
/obj/item/language_manual/roundstart_species/five/Initialize(mapload)
. = ..()
name = "extended [initial(language.name)] manual"
// So drones can teach borgs and AI dronespeak. For best effect, combine with mother drone lawset.
/obj/item/language_manual/dronespeak_manual
name = "dronespeak manual"
desc = "The book's cover reads: \"Understanding Dronespeak - An exercise in futility.\" The book is written entirely in binary, non-silicons probably won't understand it."
language = /datum/language/drone
flavour_text = "suddenly the drone chittering makes sense"
charges = INFINITY
/obj/item/language_manual/dronespeak_manual/attack(mob/living/M, mob/living/user)
// If they are not drone or silicon, we don't want them to learn this language.
if(!(isdrone(M) || issilicon(M)))
M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), span_userdanger("[user] beats you over the head with [src]!"), span_hear("You hear smacking."))
return
return ..()
/obj/item/language_manual/dronespeak_manual/attack_self(mob/living/user)
if(!(isdrone(user) || issilicon(user)))
to_chat(user, span_danger("You beat yourself over the head with [src]!"))
return
return ..()