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17 lines
1.0 KiB
Plaintext
17 lines
1.0 KiB
Plaintext
/datum/unit_test/embedding
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/datum/unit_test/embedding/Run()
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var/mob/living/carbon/human/victim = allocate(/mob/living/carbon/human/consistent)
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var/mob/living/carbon/human/firer = allocate(/mob/living/carbon/human/consistent)
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var/obj/projectile/bullet/c38/bullet = new(get_turf(firer))
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bullet.set_embed(bullet.get_embed().generate_with_values(embed_chance = 100))
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TEST_ASSERT_EQUAL(bullet.get_embed().embed_chance, 100, "embed_chance failed to modify")
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bullet.preparePixelProjectile(victim, firer)
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bullet.fire(get_angle(firer, victim), victim)
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// SKYRAT EDIT REMOVAL START - TODO - Figure out why it's not embedding during the unit test and fix it.
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var/list/components = victim.GetComponents(/datum/component/embedded)
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TEST_ASSERT_EQUAL(components.len, 1, "Projectile with 100% embed chance didn't embed, or embedded multiple times")
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var/datum/component/embedded/comp = components[1]
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TEST_ASSERT_EQUAL(comp.weapon.get_embed().embed_chance, 100, "embed_chance modification did not transfer to shrapnel")
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// SKYRATEDIT REMOVAL END
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