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* Refactor area and turf lighting * AAAAAAAA Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
23 lines
715 B
Plaintext
23 lines
715 B
Plaintext
/obj/item/wallframe/light_fixture
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name = "light fixture frame"
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desc = "Used for building lights."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "tube-construct-item"
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result_path = /obj/structure/light_construct
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inverse = TRUE
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/obj/item/wallframe/light_fixture/small
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name = "small light fixture frame"
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icon_state = "bulb-construct-item"
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result_path = /obj/structure/light_construct/small
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custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
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/obj/item/wallframe/light_fixture/try_build(turf/on_wall, user)
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if(!..())
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return
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var/area/local_area = get_area(user)
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if(!local_area.static_lighting)
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to_chat(user, span_warning("You cannot place [src] in this area!"))
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return
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return TRUE
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