Files
Bubberstation/code/modules/mining/minebot.dm
2016-06-10 11:48:45 +03:00

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/**********************Mining drone**********************/
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
icon = 'icons/obj/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANWEAKEN|CANPUSH
stop_automated_movement_when_pulled = 1
mouse_opacity = 1
faction = list("neutral")
a_intent = "harm"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
wander = 0
idle_vision_range = 5
move_to_delay = 10
retreat_distance = 1
minimum_distance = 2
health = 125
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
environment_smash = 0
check_friendly_fire = 1
attacktext = "drills"
attack_sound = 'sound/weapons/circsawhit.ogg'
ranged = 1
sentience_type = SENTIENCE_MINEBOT
ranged_message = "shoots"
ranged_cooldown_time = 30
projectiletype = /obj/item/projectile/kinetic
projectilesound = 'sound/weapons/Gunshot4.ogg'
speak_emote = list("states")
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
/obj/item/weapon/ore/bananium)
healable = 0
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = I
if(W.welding && !stat)
if(AIStatus != AI_OFF && AIStatus != AI_IDLE)
user << "<span class='info'>[src] is moving around too much to repair!</span>"
return
if(maxHealth == health)
user << "<span class='info'>[src] is at full integrity.</span>"
else
adjustBruteLoss(-10)
user << "<span class='info'>You repair some of the armor on [src].</span>"
return
if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner))
user << "<span class='info'>You instruct [src] to drop any collected ore.</span>"
DropOre()
return
..()
/mob/living/simple_animal/hostile/mining_drone/death()
..()
visible_message("<span class='danger'>[src] is destroyed!</span>")
new /obj/effect/decal/cleanable/robot_debris(src.loc)
DropOre()
qdel(src)
return
/mob/living/simple_animal/hostile/mining_drone/New()
..()
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == "help")
switch(search_objects)
if(0)
SetCollectBehavior()
M << "<span class='info'>[src] has been set to search and store loose ore.</span>"
if(2)
SetOffenseBehavior()
M << "<span class='info'>[src] has been set to attack hostile wildlife.</span>"
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
idle_vision_range = 9
search_objects = 2
wander = 1
ranged = 0
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
idle_vision_range = 7
search_objects = 0
wander = 0
ranged = 1
retreat_distance = 1
minimum_distance = 2
icon_state = "mining_drone_offense"
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/weapon/ore))
CollectOre()
return
..()
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
var/obj/item/weapon/ore/O
for(O in src.loc)
O.loc = src
for(var/dir in alldirs)
var/turf/T = get_step(src,dir)
for(O in T)
O.loc = src
return
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre()
if(!contents.len)
return
for(var/obj/item/weapon/ore/O in contents)
contents -= O
O.loc = src.loc
return
/mob/living/simple_animal/hostile/mining_drone/adjustHealth()
if(search_objects)
SetOffenseBehavior()
. = ..()
/**********************Minebot Upgrades**********************/
//Melee
/obj/item/device/mine_bot_ugprade
name = "minebot melee upgrade"
desc = "A minebot upgrade."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
/obj/item/device/mine_bot_ugprade/afterattack(mob/living/simple_animal/hostile/mining_drone/M, mob/user, proximity)
if(!istype(M) || !proximity)
return
upgrade_bot(M, user)
/obj/item/device/mine_bot_ugprade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
if(M.melee_damage_upper != initial(M.melee_damage_upper))
user << "[src] already has a combat upgrade installed!"
return
M.melee_damage_lower = 22
M.melee_damage_upper = 22
qdel(src)
//Health
/obj/item/device/mine_bot_ugprade/health
name = "minebot chassis upgrade"
/obj/item/device/mine_bot_ugprade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
if(M.maxHealth != initial(M.maxHealth))
user << "[src] already has a reinforced chassis!"
return
M.maxHealth = 170
qdel(src)
//Cooldown
/obj/item/device/mine_bot_ugprade/cooldown
name = "minebot cooldown upgrade"
/obj/item/device/mine_bot_ugprade/cooldown/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
name = "minebot cooldown upgrade"
if(M.ranged_cooldown_time != initial(M.ranged_cooldown_time))
user << "[src] already has a decreased weapon cooldown!"
return
M.ranged_cooldown_time = 10
qdel(src)
//AI
/obj/item/slimepotion/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
sentience_type = SENTIENCE_MINEBOT
origin_tech = "programming=6"