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Bubberstation/code/__DEFINES/layers.dm
Joan Lung cd887746f9 dlique no
2016-06-06 09:39:53 -04:00

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//Defines for atom layers
//KEEP THESE IN A NICE ACSCENDING ORDER, PLEASE
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
#define ABOVE_OPEN_TURF_LAYER 2.01
#define CLOSED_TURF_LAYER 2.05
#define ABOVE_NORMAL_TURF_LAYER 2.08
#define LATTICE_LAYER 2.2
#define DISPOSAL_PIPE_LAYER 2.3
#define GAS_PIPE_LAYER 2.35
#define WIRE_LAYER 2.4
#define WIRE_TERMINAL_LAYER 2.45
#define LOW_OBJ_LAYER 2.5
#define BELOW_OPEN_DOOR_LAYER 2.6
#define OPEN_DOOR_LAYER 2.7
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
#define TABLE_LAYER 2.8
#define BELOW_OBJ_LAYER 2.9
#define LOW_ITEM_LAYER 2.95
//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
#define CLOSED_DOOR_LAYER 3.1
#define CLOSED_FIREDOOR_LAYER 3.11
#define ABOVE_OBJ_LAYER 3.2
#define ABOVE_WINDOW_LAYER 3.3
#define SIGN_LAYER 3.4
#define HIGH_OBJ_LAYER 3.5
#define BELOW_MOB_LAYER 3.7
#define LYING_MOB_LAYER 3.8
//#define MOB_LAYER 4 //For easy recordkeeping; this is a byond define
#define ABOVE_MOB_LAYER 4.1
#define WALL_OBJ_LAYER 4.25
#define EDGED_TURF_LAYER 4.3
#define ON_EDGED_TURF_LAYER 4.35
#define LARGE_MOB_LAYER 4.4
#define ABOVE_ALL_MOB_LAYER 4.5
#define SPACEVINE_LAYER 4.8
#define SPACEVINE_MOB_LAYER 4.9
//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
#define GHOST_LAYER 6
#define AREA_LAYER 10
#define MASSIVE_OBJ_LAYER 11
#define POINT_LAYER 12
#define LIGHTING_LAYER 15
//HUD layer defines
#define FLASH_LAYER 17.9
#define FULLSCREEN_LAYER 18
#define UI_DAMAGE_LAYER 18.1
#define BLIND_LAYER 18.2
#define CRIT_LAYER 18.3
#define HUD_LAYER 19
#define ABOVE_HUD_LAYER 19.1