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Numerous small fixes/changes/balances to devils. Notable changes: It now requires more souls to increase. It is now 3,7,12 souls, up from 3,6,9. Devils now have extra rules, no coercing into signing contracts with violence, and no intentionally physically harming another devil. Burial garment banishment now works on true devils. <--- Unreported issue, can I use that fix for the mergetoken? Renamed all demon files to devil Updated religious supplies to have burial garments. Burial garments re-added to box/meta Increased infernal fireball cooldown Soulsellers can now use a pitchfork without being harmed. Added new book crate, which includes a codex gigas to cargo.
62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
/datum/objective/devil
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dangerrating = 5
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/datum/objective/devil/soulquantity
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explanation_text = "You shouldn't see this text. Error:DEVIL1"
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var/quantity = 4
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/datum/objective/devil/soulquantity/New()
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quantity = pick(6,8)
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explanation_text = "Purchase, and retain control over at least [quantity] souls."
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/datum/objective/devil/soulquantity/check_completion()
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var/count = 0
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for(var/S in owner.devilinfo.soulsOwned)
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var/datum/mind/L = S
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if(L.soulOwner != L)
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count++
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return count >= quantity
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/datum/objective/devil/soulquality
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explanation_text = "You shouldn't see this text. Error:DEVIL2"
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var/contractType
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var/quantity
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/datum/objective/devil/soulquality/New()
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contractType = pick(CONTRACT_POWER, CONTRACT_WEALTH, CONTRACT_PRESTIGE, CONTRACT_MAGIC, CONTRACT_REVIVE, CONTRACT_KNOWLEDGE/*, CONTRACT_UNWILLING*/)
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var/contractName
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quantity = pick(1,2)
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switch(contractType)
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if(CONTRACT_POWER)
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contractName = "for power"
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if(CONTRACT_WEALTH)
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contractName = "for wealth"
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if(CONTRACT_PRESTIGE)
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contractName = "for prestige"
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if(CONTRACT_MAGIC)
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contractName = "for magic"
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if(CONTRACT_REVIVE)
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contractName = "of revival"
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if(CONTRACT_KNOWLEDGE)
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contractName = "for knowledge"
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//if(CONTRACT_UNWILLING) //Makes round unfun.
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// contractName = "against their will"
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explanation_text = "Have mortals sign at least [quantity] contracts [contractName]"
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/datum/objective/devil/soulquality/check_completion()
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var/count = 0
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for(var/S in owner.devilinfo.soulsOwned)
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var/datum/mind/L = S
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if(L.soulOwner != L && L.damnation_type == contractType)
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count++
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return count>=quantity
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/datum/objective/devil/sintouch
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var/quantity
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/datum/objective/devil/sintouch/New()
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quantity = pick(4,5)
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explanation_text = "Ensure at least [quantity] mortals are sintouched."
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/datum/objective/devil/sintouch/check_completion()
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return quantity>=ticker.mode.sintouched.len |