Files
Bubberstation/code/game/objects/effects/spiders.dm
Jack Edge a677973a56 Ghost sword orbits on button click, added URL, POI
🆑 coiax
rscadd: Spectral sword is now a point of interest for ghosts.
fix: Clicking the spectral sword action now orbits the sword, instead of
just teleporting to its location.
/🆑

Changed the notify_jump alert to notify_action, added three different
notification actions (jump, attack, orbit), modified notify_ghosts and
its callers appropriately.

Spectral sword now just counts the number of orbiting ghosts in the
turf, irregardless of what they're orbiting. Generally this'll be the
summation of orbiters of the mob, and orbiters of the sword.
2016-05-28 12:23:24 +01:00

225 lines
6.5 KiB
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//generic procs copied from obj/effect/alien
/obj/effect/spider
name = "web"
desc = "it's stringy and sticky"
anchored = 1
density = 0
var/health = 15
//similar to weeds, but only barfed out by nurses manually
/obj/effect/spider/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
if(2)
if (prob(50))
qdel(src)
if(3)
if (prob(5))
qdel(src)
return
/obj/effect/spider/attacked_by(obj/item/I, mob/user)
..()
var/damage = I.force
take_damage(damage, I.damtype, 1)
/obj/effect/spider/bullet_act(obj/item/projectile/P)
. = ..()
take_damage(P.damage, P.damage_type, 0)
/obj/effect/spider/proc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
switch(damage_type)
if(BURN)
damage *= 2
if(sound_effect)
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
if(BRUTE)//the stickiness of the web mutes all attack sounds except fire damage type
damage *= 0.25
else
return
health -= damage
if(health <= 0)
qdel(src)
/obj/effect/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
take_damage(5, BURN, 0)
/obj/effect/spider/stickyweb
icon_state = "stickyweb1"
/obj/effect/spider/stickyweb/New()
if(prob(50))
icon_state = "stickyweb2"
/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
return 1
else if(istype(mover, /mob/living))
if(prob(50))
mover << "<span class='danger'>You get stuck in \the [src] for a moment.</span>"
return 0
else if(istype(mover, /obj/item/projectile))
return prob(30)
return 1
/obj/effect/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = 0
var/poison_type = "toxin"
var/poison_per_bite = 5
var/list/faction = list("spiders")
/obj/effect/spider/eggcluster/New()
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
SSobj.processing |= src
/obj/effect/spider/eggcluster/process()
amount_grown += rand(0,2)
if(amount_grown >= 100)
var/num = rand(3,12)
for(var/i=0, i<num, i++)
var/obj/effect/spider/spiderling/S = new /obj/effect/spider/spiderling(src.loc)
S.poison_type = poison_type
S.poison_per_bite = poison_per_bite
S.faction = faction.Copy()
if(player_spiders)
S.player_spiders = 1
qdel(src)
/obj/effect/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
health = 3
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/player_spiders = 0
var/poison_type = "toxin"
var/poison_per_bite = 5
var/list/faction = list("spiders")
/obj/effect/spider/spiderling/New()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
SSobj.processing |= src
/obj/effect/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
src.loc = user.loc
else
..()
/obj/effect/spider/spiderling/process()
if(travelling_in_vent)
if(istype(src.loc, /turf))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
var/datum/pipeline/entry_vent_parent = entry_vent.PARENT1
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventillation ducts!</B>", \
"<span class='italics'>You hear something scampering through the ventilation ducts.</span>")
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
audible_message("<span class='italics'>You hear something scampering through the ventilation ducts.</span>")
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
//=================
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom)
if(prob(40))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider))
var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
S.poison_per_bite = poison_per_bite
S.poison_type = poison_type
S.faction = faction.Copy()
if(player_spiders)
S.playable_spider = TRUE
notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=\ref[S];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK)
qdel(src)
/obj/effect/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
icon_state = "cocoon1"
health = 60
/obj/effect/spider/cocoon/New()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/container_resist()
var/mob/living/user = usr
var/breakout_time = 2
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user << "<span class='notice'>You struggle against the tight bonds... (This will take about [breakout_time] minutes.)</span>"
visible_message("You see something struggling and writhing in \the [src]!")
if(do_after(user,(breakout_time*60*10), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src)
return
qdel(src)
/obj/effect/spider/cocoon/Destroy()
src.visible_message("<span class='warning'>\The [src] splits open.</span>")
for(var/atom/movable/A in contents)
A.loc = src.loc
return ..()