Files
Bubberstation/code/game/objects/items/weapons/implants/implant_exile.dm
T
coiaxandoranges 27d67a450b Minor implants refactor (#24378)
* Minor implants refactor

Fixes #24375.

Implant cases and implanters now have an `imp_type` var for making the
implant in New(), rather than individually creating the implant in
New(), which would have worked fine except when you try to create
subclasses of implanters.

* Initialize gt New
2017-03-01 13:51:56 +13:00

24 lines
912 B
Plaintext

//Exile implants will allow you to use the station gate, but not return home.
//This will allow security to exile badguys/for badguys to exile their kill targets
/obj/item/weapon/implant/exile
name = "exile implant"
desc = "Prevents you from returning from away missions"
origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
activated = 0
/obj/item/weapon/implant/exile/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Nanotrasen Employee Exile Implant<BR>
<b>Implant Details:</b> The onboard gateway system has been modified to reject entry by individuals containing this implant<BR>"}
return dat
/obj/item/weapon/implanter/exile
name = "implanter (exile)"
imp_type = /obj/item/weapon/implant/exile
/obj/item/weapon/implantcase/exile
name = "implant case - 'Exile'"
desc = "A glass case containing an exile implant."
imp_type = /obj/item/weapon/implant/exile