Files
Bubberstation/code/game/objects/structures/aliens.dm
LemonInTheDark 6d1cb94ffb LINDA Reforged (#55604)
Speeds up gas movement significantly
Documents the intent and finer details of the atmos system (Thanks dunc)
Fixes excited groups constantly rebuilding, this broke 4 years ago
Fixes superconductors just straight up not working
Allows turfs to sleep while inside an excited group
Adds a new subprocess to SSAir to support rebuilding in this state
Most heat based behavior no longer relies on being inside a fire
Adds a new element to support doing this cleanly
Adds a new subprocess to SSAir to support doing this while a turf is asleep
Refactors air_update_turf to allow for finer control
Makes apcs take damage in heat to prevent infinite plasma fire diffs
Cleans up immutable gas mixtures to make them work properly when the mix has gas in it
Planetary turfs no longer create a new copy of themselves each time they process. We instead use a global
immutable mix
Cleans up a typed for loop in reactions
Canisters will take damage from outside heat now
Speeds up excited group dismantle
Increases the superconductor threshold by 200k
Cleans up some roundstart ATs on some ruins
Uses /turf/open/var/excited to track if a turf is actively processing, preventing a |=
Prevents openspace from trying to melt
Tweaks a canister examine line
Makes planetary turfs reset to base when broken down as part of an excited group
Makes it impossible for planetary turfs to rebuild, just like space tiles
Fixes closed turfs not activating their replacement when destroyed by moving closed -> open turf activation to
the adjacent air subsystem. They were activating and then going back to sleep before adjacent air got a chance
to tick.
Fire alarms will trigger when the area gets too cold for humans
2021-01-08 08:14:08 +01:00

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/* Alien shit!
* Contains:
* structure/alien
* Resin
* Weeds
* Egg
*/
/obj/structure/alien
icon = 'icons/mob/alien.dmi'
max_integrity = 100
/obj/structure/alien/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BRUTE)
damage_amount *= 0.25
if(BURN)
damage_amount *= 2
. = ..()
/obj/structure/alien/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/*
* Generic alien stuff, not related to the purple lizards but still alien-like
*/
/obj/structure/alien/gelpod
name = "gelatinous mound"
desc = "A mound of jelly-like substance encasing something inside."
icon = 'icons/obj/fluff.dmi'
icon_state = "gelmound"
/obj/structure/alien/gelpod/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new/obj/effect/mob_spawn/human/corpse/damaged(get_turf(src))
qdel(src)
/*
* Resin
*/
/obj/structure/alien/resin
name = "resin"
desc = "Looks like some kind of thick resin."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
density = TRUE
opacity = TRUE
anchored = TRUE
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
max_integrity = 200
var/resintype = null
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/alien/resin/Initialize(mapload)
. = ..()
air_update_turf(TRUE, TRUE)
/obj/structure/alien/resin/Destroy()
air_update_turf(TRUE, FALSE)
. = ..()
/obj/structure/alien/resin/Move()
var/turf/T = loc
. = ..()
move_update_air(T)
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin_wall-0"
base_icon_state = "resin_wall"
resintype = "wall"
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
/obj/structure/alien/resin/wall/BlockSuperconductivity()
return 1
/obj/structure/alien/resin/wall/creature
name = "gelatinous wall"
desc = "Thick material shaped into a wall. Eugh."
color = "#8EC127"
/obj/structure/alien/resin/membrane
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "resin_membrane-0"
base_icon_state = "resin_membrane"
opacity = FALSE
max_integrity = 160
resintype = "membrane"
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
/obj/structure/alien/resin/attack_paw(mob/user)
return attack_hand(user)
///Used in the big derelict ruin exclusively.
/obj/structure/alien/resin/membrane/creature
name = "gelatinous membrane"
desc = "A strange combination of thin, gelatinous material."
color = "#4BAE56"
/*
* Weeds
*/
#define NODERANGE 3
/obj/structure/alien/weeds
gender = PLURAL
name = "resin floor"
desc = "A thick resin surface covers the floor."
anchored = TRUE
density = FALSE
layer = TURF_LAYER
plane = FLOOR_PLANE
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
icon_state = "weeds1-0"
base_icon_state = "weeds1"
max_integrity = 15
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WEEDS, SMOOTH_GROUP_WALLS)
var/last_expand = 0 //last world.time this weed expanded
var/growth_cooldown_low = 150
var/growth_cooldown_high = 200
var/static/list/blacklisted_turfs
/obj/structure/alien/weeds/Initialize()
pixel_x = -4
pixel_y = -4 //so the sprites line up right in the map editor
. = ..()
if(!blacklisted_turfs)
blacklisted_turfs = typecacheof(list(
/turf/open/space,
/turf/open/chasm,
/turf/open/lava,
/turf/open/openspace))
set_base_icon()
last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
///Randomizes the weeds' starting icon, gets redefined by children for them not to share the behavior.
/obj/structure/alien/weeds/proc/set_base_icon()
. = base_icon_state
switch(rand(1,3))
if(1)
icon = 'icons/obj/smooth_structures/alien/weeds1.dmi'
base_icon_state = "weeds1"
if(2)
icon = 'icons/obj/smooth_structures/alien/weeds2.dmi'
base_icon_state = "weeds2"
if(3)
icon = 'icons/obj/smooth_structures/alien/weeds3.dmi'
base_icon_state = "weeds3"
set_smoothed_icon_state(smoothing_junction)
/obj/structure/alien/weeds/ComponentInitialize()
. = ..()
AddElement(/datum/element/atmos_sensitive)
/obj/structure/alien/weeds/proc/expand()
var/turf/U = get_turf(src)
if(is_type_in_typecache(U, blacklisted_turfs))
qdel(src)
return FALSE
for(var/turf/T in U.GetAtmosAdjacentTurfs())
if(locate(/obj/structure/alien/weeds) in T)
continue
if(is_type_in_typecache(T, blacklisted_turfs))
continue
new /obj/structure/alien/weeds(T)
return TRUE
/obj/structure/alien/weeds/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 300
/obj/structure/alien/weeds/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
//Weed nodes
/obj/structure/alien/weeds/node
name = "glowing resin"
desc = "Blue bioluminescence shines from beneath the surface."
icon = 'icons/obj/smooth_structures/alien/weednode.dmi'
icon_state = "weednode-0"
base_icon_state = "weednode"
light_color = LIGHT_COLOR_BLUE
light_power = 0.5
var/lon_range = 4
var/node_range = NODERANGE
/obj/structure/alien/weeds/node/Initialize()
. = ..()
set_light(lon_range)
var/obj/structure/alien/weeds/W = locate(/obj/structure/alien/weeds) in loc
if(W && W != src)
qdel(W)
START_PROCESSING(SSobj, src)
/obj/structure/alien/weeds/node/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/alien/weeds/node/process()
for(var/obj/structure/alien/weeds/W in range(node_range, src))
if(W.last_expand <= world.time)
if(W.expand())
W.last_expand = world.time + rand(growth_cooldown_low, growth_cooldown_high)
/obj/structure/alien/weeds/node/set_base_icon()
return //No icon randomization at init. The node's icon is already well defined.
/obj/structure/alien/weeds/creature
name = "gelatinous floor"
desc = "A thick gelatinous surface covers the floor. Someone get the golashes."
color = "#4BAE56"
#undef NODERANGE
/*
* Egg
*/
//for the status var
#define BURST "burst"
#define GROWING "growing"
#define GROWN "grown"
#define MIN_GROWTH_TIME 900 //time it takes to grow a hugger
#define MAX_GROWTH_TIME 1500
/obj/structure/alien/egg
name = "egg"
desc = "A large mottled egg."
var/base_icon = "egg"
icon_state = "egg_growing"
density = FALSE
anchored = TRUE
max_integrity = 100
integrity_failure = 0.05
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
layer = MOB_LAYER
var/obj/item/clothing/mask/facehugger/child
/obj/structure/alien/egg/Initialize(mapload)
. = ..()
update_icon()
if(status == GROWING || status == GROWN)
child = new(src)
if(status == GROWING)
addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
proximity_monitor = new(src, status == GROWN ? 1 : 0)
if(status == BURST)
obj_integrity = integrity_failure * max_integrity
/obj/structure/alien/egg/ComponentInitialize()
. = ..()
AddElement(/datum/element/atmos_sensitive)
/obj/structure/alien/egg/update_icon_state()
switch(status)
if(GROWING)
icon_state = "[base_icon]_growing"
if(GROWN)
icon_state = "[base_icon]"
if(BURST)
icon_state = "[base_icon]_hatched"
/obj/structure/alien/egg/attack_paw(mob/living/user)
return attack_hand(user)
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
return attack_hand(user)
/obj/structure/alien/egg/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(user.getorgan(/obj/item/organ/alien/plasmavessel))
switch(status)
if(BURST)
to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
qdel(src)
return
if(GROWING)
to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
return
if(GROWN)
to_chat(user, "<span class='notice'>You retrieve the child.</span>")
Burst(kill=FALSE)
return
else
to_chat(user, "<span class='notice'>It feels slimy.</span>")
user.changeNext_move(CLICK_CD_MELEE)
/obj/structure/alien/egg/proc/Grow()
status = GROWN
update_icon()
proximity_monitor.SetRange(1)
//drops and kills the hugger if any is remaining
/obj/structure/alien/egg/proc/Burst(kill = TRUE)
if(status == GROWN || status == GROWING)
proximity_monitor.SetRange(0)
status = BURST
update_icon()
flick("egg_opening", src)
addtimer(CALLBACK(src, .proc/finish_bursting, kill), 15)
/obj/structure/alien/egg/proc/finish_bursting(kill = TRUE)
if(child)
child.forceMove(get_turf(src))
// TECHNICALLY you could put non-facehuggers in the child var
if(istype(child))
if(kill)
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Leap(M)
break
/obj/structure/alien/egg/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 500
/obj/structure/alien/egg/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/alien/egg/obj_break(damage_flag)
if(!(flags_1 & NODECONSTRUCT_1))
if(status != BURST)
Burst(kill=TRUE)
/obj/structure/alien/egg/HasProximity(atom/movable/AM)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.getorgan(/obj/item/organ/body_egg/alien_embryo))
return
Burst(kill=FALSE)
/obj/structure/alien/egg/grown
status = GROWN
icon_state = "egg"
/obj/structure/alien/egg/burst
status = BURST
icon_state = "egg_hatched"
#undef BURST
#undef GROWING
#undef GROWN
#undef MIN_GROWTH_TIME
#undef MAX_GROWTH_TIME