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* Fixes yawns not propagating (#74909) ## About The Pull Request #62639 was supposed to make it so yawning had a chance to make other nearby people yawn, depending on RNG and how close they were to you. It was also meant as a way to sniff out if someone had maybe recently examined you, by logic that watching someone yawn usually makes you yawn. I eff'd up and used a wrong variable, making it so no one would ever propagate a yawn, because it would check when the original yawner last yawned (obviously which was immediately) instead of the person being queried for a yawn. ## Why It's Good For The Game Makes something that got merged forever ago actually work ## Changelog 🆑 Ryll/Shaps fix: Yawning will now have a chance of making people near you yawn as well, and is guaranteed to make them yawn if they examined you in the last 2 seconds. It was supposed to already do that, but now it'll actually do that /🆑 * Fixes yawns not propagating --------- Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>