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## About The Pull Request Fixes #76349 I didn't know that people needed to add any new traits to a global list so they can be easily read in View Variables, and was pretty shocked to find out many other people didn't know it was a thing. Let's make it a thing by testing it using a new CI Python Linter to check this. But oh no-  There were about 200+ missing traits. Alright, so let's do the following: * Move trait defines to their own dedicated folder in the `_DEFINES` folder. * Split up the traits mega-file into different files, for better organization. One for the macros, one for the sources, and a few for the "trait declarations" * Run the linter a load of times and add everything to the globalvars file, removing anything that's no longer used and figuring out where the best categorization of it is. also minor code improvements. also rename all of the ones that look weird. also fix list indentations * Also alphabetize the lists because it's easy * Move everything to a new `traits_by_type` list, while keeping the admin one the way it is for the time being while we figure out a better way to show that list to admins. * Profit ## Why It's Good For The Game Mapping trait injectors will now work for any type of trait. You shouldn't add any trait via this injector though, but you're no longer limited to coders remembering to add it to that critical list you needed. Lays the framework for a better view variables experience. This work is too lengthy to presently do, but hopefully we can get this done sooner rather than later. we will need a code-accessible way to view these traits for such a framework to be implemented, so let's just do that. Future steps are to break down the mega-declarations file into a folder full of separate files by typepath, but that requires a lot of auditing. Does need to happen one day though, there's a lot of mob traits mingled with datum traits and auuugh we gotta do this later this PR is already massive. there's probably ways to game this but this catches _my_ mistakes so good luck to everyone else (it should work for 99% of everyone) ## Changelog Nothing applicable to players. However, to mappers, the mapping trait injector should always be able to add any kind of trait (which is rather good for the times when you need it).
280 lines
9.7 KiB
Plaintext
280 lines
9.7 KiB
Plaintext
// Admin Tab - Admin Verbs
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/client/proc/show_tip()
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set category = "Admin"
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set name = "Show Tip"
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set desc = "Sends a tip (that you specify) to all players. After all \
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you're the experienced player here."
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if(!check_rights(R_ADMIN))
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return
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var/input = input(usr, "Please specify your tip that you want to send to the players.", "Tip", "") as message|null
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if(!input)
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return
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if(!SSticker)
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return
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// If we've already tipped, then send it straight away.
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if(SSticker.tipped)
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send_tip_of_the_round(world, input)
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else
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SSticker.selected_tip = input
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message_admins("[key_name_admin(usr)] sent a tip of the round.")
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log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Tip")
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/datum/admins/proc/announce()
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set category = "Admin"
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set name = "Announce"
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set desc="Announce your desires to the world"
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if(!check_rights(0))
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return
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var/message = input("Global message to send:", "Admin Announce", null, null) as message|null
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if(message)
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if(!check_rights(R_SERVER,0))
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message = adminscrub(message,500)
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to_chat(world, "[span_adminnotice("<b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b>")]\n \t [message]", confidential = TRUE)
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log_admin("Announce: [key_name(usr)] : [message]")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Announce") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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/datum/admins/proc/unprison(mob/M in GLOB.mob_list)
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set category = "Admin"
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set name = "Unprison"
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if (is_centcom_level(M.z))
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SSjob.SendToLateJoin(M)
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message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]")
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log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
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else
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tgui_alert(usr,"[M.name] is not prisoned.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Unprison") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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/client/proc/cmd_admin_check_player_exp() //Allows admins to determine who the newer players are.
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set category = "Admin"
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set name = "Player Playtime"
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if(!check_rights(R_ADMIN))
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return
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if(!CONFIG_GET(flag/use_exp_tracking))
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to_chat(usr, span_warning("Tracking is disabled in the server configuration file."), confidential = TRUE)
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return
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var/list/msg = list()
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msg += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
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for(var/client/client in sort_list(GLOB.clients, GLOBAL_PROC_REF(cmp_playtime_asc)))
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msg += "<LI> [ADMIN_PP(client.mob)] [key_name_admin(client)]: <A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(client.mob)]'>" + client.get_exp_living() + "</a></LI>"
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msg += "</UL></BODY></HTML>"
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src << browse(msg.Join(), "window=Player_playtime_check")
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/client/proc/trigger_centcom_recall()
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if(!check_rights(R_ADMIN))
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return
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var/message = pick(GLOB.admiral_messages)
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message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
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if(!message)
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return
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message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
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usr.log_message("triggered a CentCom recall, with the message of: [message]", LOG_GAME)
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SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
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/datum/admins/proc/cmd_show_exp_panel(client/client_to_check)
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if(!check_rights(R_ADMIN))
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return
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if(!client_to_check)
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to_chat(usr, span_danger("ERROR: Client not found."), confidential = TRUE)
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return
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if(!CONFIG_GET(flag/use_exp_tracking))
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to_chat(usr, span_warning("Tracking is disabled in the server configuration file."), confidential = TRUE)
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return
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new /datum/job_report_menu(client_to_check, usr)
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/datum/admins/proc/toggle_exempt_status(client/C)
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if(!check_rights(R_ADMIN))
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return
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if(!C)
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to_chat(usr, span_danger("ERROR: Client not found."), confidential = TRUE)
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return
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if(!C.set_db_player_flags())
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to_chat(usr, span_danger("ERROR: Unable read player flags from database. Please check logs."), confidential = TRUE)
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var/dbflags = C.prefs.db_flags
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var/newstate = FALSE
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if(dbflags & DB_FLAG_EXEMPT)
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newstate = FALSE
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else
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newstate = TRUE
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if(C.update_flag_db(DB_FLAG_EXEMPT, newstate))
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to_chat(usr, span_danger("ERROR: Unable to update player flags. Please check logs."), confidential = TRUE)
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else
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message_admins("[key_name_admin(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name_admin(C)]")
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log_admin("[key_name(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name(C)]")
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/// Allow admin to add or remove traits of datum
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/datum/admins/proc/modify_traits(datum/D)
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if(!D)
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return
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var/add_or_remove = input("Remove/Add?", "Trait Remove/Add") as null|anything in list("Add","Remove")
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if(!add_or_remove)
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return
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var/list/available_traits = list()
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switch(add_or_remove)
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if("Add")
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for(var/key in GLOB.admin_visible_traits)
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if(istype(D,key))
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available_traits += GLOB.admin_visible_traits[key]
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if("Remove")
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if(!GLOB.admin_trait_name_map)
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GLOB.admin_trait_name_map = generate_admin_trait_name_map()
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for(var/trait in D._status_traits)
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var/name = GLOB.admin_trait_name_map[trait] || trait
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available_traits[name] = trait
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var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sort_list(available_traits)
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if(!chosen_trait)
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return
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chosen_trait = available_traits[chosen_trait]
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var/source = "adminabuse"
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switch(add_or_remove)
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if("Add") //Not doing source choosing here intentionally to make this bit faster to use, you can always vv it.
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if(GLOB.movement_type_trait_to_flag[chosen_trait]) //include the required element.
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D.AddElement(/datum/element/movetype_handler)
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ADD_TRAIT(D,chosen_trait,source)
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if("Remove")
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var/specific = input("All or specific source ?", "Trait Remove/Add") as null|anything in list("All","Specific")
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if(!specific)
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return
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switch(specific)
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if("All")
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source = null
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if("Specific")
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source = input("Source to be removed","Trait Remove/Add") as null|anything in sort_list(GET_TRAIT_SOURCES(D, chosen_trait))
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if(!source)
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return
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REMOVE_TRAIT(D,chosen_trait,source)
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///////////////////////////////////////////////////////////////////////////////////////////////
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/client/proc/cmd_admin_drop_everything(mob/M in GLOB.mob_list)
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set category = null
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set name = "Drop Everything"
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if(!check_rights(R_ADMIN))
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return
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var/confirm = tgui_alert(usr, "Make [M] drop everything?", "Message", list("Yes", "No"))
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if(confirm != "Yes")
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return
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for(var/obj/item/W in M)
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if(!M.dropItemToGround(W))
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qdel(W)
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M.regenerate_icons()
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log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
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var/msg = "[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] drop everything!"
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message_admins(msg)
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admin_ticket_log(M, msg)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Everything") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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/proc/cmd_admin_mute(whom, mute_type, automute = 0)
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if(!whom)
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return
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var/muteunmute
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var/mute_string
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var/feedback_string
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switch(mute_type)
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if(MUTE_IC)
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mute_string = "IC (say and emote)"
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feedback_string = "IC"
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if(MUTE_OOC)
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mute_string = "OOC"
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feedback_string = "OOC"
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if(MUTE_PRAY)
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mute_string = "pray"
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feedback_string = "Pray"
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if(MUTE_ADMINHELP)
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mute_string = "adminhelp, admin PM and ASAY"
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feedback_string = "Adminhelp"
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if(MUTE_DEADCHAT)
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mute_string = "deadchat and DSAY"
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feedback_string = "Deadchat"
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if(MUTE_INTERNET_REQUEST)
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mute_string = "internet sound requests"
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feedback_string = "Internet Sound Requests"
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if(MUTE_ALL)
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mute_string = "everything"
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feedback_string = "Everything"
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else
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return
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var/client/C
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if(istype(whom, /client))
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C = whom
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else if(istext(whom))
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C = GLOB.directory[whom]
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else
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return
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var/datum/preferences/P
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if(C)
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P = C.prefs
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else
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P = GLOB.preferences_datums[whom]
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if(!P)
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return
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if(automute)
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if(!CONFIG_GET(flag/automute_on))
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return
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else
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if(!check_rights())
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return
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if(automute)
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muteunmute = "auto-muted"
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P.muted |= mute_type
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log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]")
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message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].")
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if(C)
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to_chat(C, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.", confidential = TRUE)
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Auto Mute [feedback_string]", "1")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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return
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if(P.muted & mute_type)
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muteunmute = "unmuted"
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P.muted &= ~mute_type
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else
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muteunmute = "muted"
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P.muted |= mute_type
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log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]")
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message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].")
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if(C)
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to_chat(C, "You have been [muteunmute] from [mute_string] by [key_name(usr, include_name = FALSE)].", confidential = TRUE)
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SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Mute [feedback_string]", "[P.muted & mute_type]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
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/proc/immerse_player(mob/living/carbon/target, toggle=TRUE, remove=FALSE)
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var/list/immersion_components = list(/datum/component/manual_breathing, /datum/component/manual_blinking)
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for(var/immersies in immersion_components)
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var/has_component = target.GetComponent(immersies)
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if(has_component && (toggle || remove))
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qdel(has_component)
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else if(toggle || !remove)
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target.AddComponent(immersies)
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/proc/mass_immerse(remove=FALSE)
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for(var/mob/living/carbon/M in GLOB.mob_list)
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immerse_player(M, toggle=FALSE, remove=remove)
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