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https://github.com/Bubberstation/Bubberstation.git
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About The Pull Request I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we attach to plane masters (including lighting), but it also totally kills the SIDE_MAP map format, which we NEED for wallening (A major 3/4ths resprite of all wall and wall adjacent things, making them more then one tile high. Without sidemap we would be unable to display things both in from of and behind objects on map. Stupid.) This required MASSIVE changes. Both to all uses of the plane var for reasons I'll discuss later, and to a ton of different systems that interact with rendering. I'll do my best to keep this compact, but there's only so much I can do. Sorry brother. Core idea OK: first thing. vis_contents as it works now squishes the planes of everything inside it down into the plane of the vis_loc. This is bad. But how to do better? It's trivially easy to make copies of our existing plane masters but offset, and relay them to the bottom of the plane above. Not a problem. The issue is how to get the actual atoms on the map to "land" on them properly. We could use FLOAT_PLANE to offset planes based off how they're being seen, in theory this would allow us to create lens for how objects are viewed. But that's not a stable thing to do, because properly "landing" a plane on a desired plane master would require taking into account every bit of how it's being seen, would inherently break this effect. Ok so we need to manually edit planes based off "z layer" (IE: what layer of a z stack are you on). That's the key conceit of this pr. Implementing the plane cube, and ensuring planes are always offset properly. Everything else is just gravy. About the Plane Cube Each plane master (except ones that opt out) is copied down by some constant value equal to the max absolute change between the first and the last plane. We do this based off the max z stack size detected by SSmapping. This is also where updates come from, and where all our updating logic will live. As mentioned, plane masters can choose to opt out of being mirrored down. In this case, anything that interacts with them assuming that they'll be offset will instead just get back the valid plane value. This works for render targets too, since I had to work them into the system as well. Plane masters can also be temporarily hidden from the client's screen. This is done as an attempt at optimization, and applies to anything used in niche cases, or planes only used if there's a z layer below you. About Plane Master Groups BYOND supports having different "maps" on screen at once (IE: groups of items/turfs/etc) Plane masters cannot cover 2 maps at once, since their location is determined by their screen_loc. So we need to maintain a mirror of each plane for every map we have open. This was quite messy, so I've refactored it (and maps too) to be a bit more modular. Rather then storing a list of plane masters, we store a list of plane master group datums. Each datum is in charge of the plane masters for its particular map, both creating them, and managing them. Like I mentioned, I also refactored map views. Adding a new mapview is now as simple as newing a /atom/movable/screen/map_view, calling generate_view with the appropriate map id, setting things you want to display in its vis_contents, and then calling display_to on it, passing in the mob to show ourselves to. Much better then the hardcoded pattern we used to use. So much duplicated code man. Oh and plane master controllers, that system we have that allows for applying filters to sets of plane masters? I've made it use lookups on plane master groups now, rather then hanging references to all impacted planes. This makes logic easier, and prevents the need to manage references and update the controllers. image In addition, I've added a debug ui for plane masters. It allows you to view all of your own plane masters and short descriptions of what they do, alongside tools for editing them and their relays. It ALSO supports editing someone elses plane masters, AND it supports (in a very fragile and incomplete manner) viewing literally through someone else's eyes, including their plane masters. This is very useful, because it means you can debug "hey my X is yorked" issues yourself, on live. In order to accomplish this I have needed to add setters for an ungodly amount of visual impacting vars. Sight flags, eye, see_invis, see_in_dark, etc. It also comes with an info dump about the ui, and plane masters/relays in general. Sort of on that note. I've documented everything I know that's niche/useful about our visual effects and rendering system. My hope is this will serve to bring people up to speed on what can be done more quickly, alongside making my sin here less horrible. See https://github.com/LemonInTheDark/tgstation/blob/multiz-hell/.github/guides/VISUALS.md. "Landing" planes Ok so I've explained the backend, but how do we actually land planes properly? Most of the time this is really simple. When a plane var is set, we need to provide some spokesperson for the appearance's z level. We can use this to derive their z layer, and thus what offset to use. This is just a lot of gruntwork, but it's occasionally more complex. Sometimes we need to cache a list of z layer -> effect, and then use that. Also a LOT of updating on z move. So much z move shit. Oh. and in order to make byond darkness work properly, I needed to add SEE_BLACKNESS to all sight flags. This draws darkness to plane 0, which means I'm able to relay it around and draw it on different z layers as is possible. fun darkness ripple effects incoming someday I also need to update mob overlays on move. I do this by realiizing their appearances, mutating their plane, and then readding the overlay in the correct order. The cost of this is currently 3N. I'm convinced this could be improved, but I've not got to it yet. It can also occasionally cause overlays to corrupt. This is fixed by laying a protective ward of overlays.Copy in the sand, but that spell makes the compiler confused, so I'll have to bully lummy about fixing it at some point. Behavior changes We've had to give up on the already broken gateway "see through" effect. Won't work without managing gateway plane masters or something stupid. Not worth it. So instead we display the other side as a ui element. It's worse, but not that bad. Because vis_contents no longer flattens planes (most of the time), some uses of it now have interesting behavior. The main thing that comes to mind is alert popups that display mobs. They can impact the lighting plane. I don't really care, but it should be fixable, I think, given elbow grease. Ah and I've cleaned up layers and plane defines to make them a bit easier to read/reason about, at least I think. Why It's Good For The Game <visual candy> Fixes #65800 Fixes #68461 Changelog cl refactor: Refactored... well a lot really. Map views, anything to do with planes, multiz, a shit ton of rendering stuff. Basically if you see anything off visually report it admin: VV a mob, and hit View/Edit Planes in the dropdown to steal their view, and modify it as you like. You can do the same to yourself using the Edit/Debug Planes verb /cl
985 lines
34 KiB
Plaintext
985 lines
34 KiB
Plaintext
/client/proc/Debug2()
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set category = "Debug"
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set name = "Debug-Game"
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if(!check_rights(R_DEBUG))
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return
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if(GLOB.Debug2)
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GLOB.Debug2 = 0
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message_admins("[key_name(src)] toggled debugging off.")
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log_admin("[key_name(src)] toggled debugging off.")
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else
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GLOB.Debug2 = 1
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message_admins("[key_name(src)] toggled debugging on.")
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log_admin("[key_name(src)] toggled debugging on.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Debug Two") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/Cell()
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set category = "Debug"
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set name = "Air Status in Location"
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if(!mob)
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return
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var/turf/T = get_turf(mob)
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if(!isturf(T))
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return
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atmos_scan(user=usr, target=T, silent=TRUE)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status In Location") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list)
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set category = "Admin.Fun"
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set name = "Make Cyborg"
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if(!SSticker.HasRoundStarted())
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tgui_alert(usr,"Wait until the game starts")
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return
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log_admin("[key_name(src)] has robotized [M.key].")
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INVOKE_ASYNC(M, /mob.proc/Robotize)
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/client/proc/poll_type_to_del(search_string)
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var/list/types = get_fancy_list_of_atom_types()
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if (!isnull(search_string) && search_string != "")
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types = filter_fancy_list(types, search_string)
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if(!length(types))
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return
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var/key = input(usr, "Choose an object to delete.", "Delete:") as null|anything in sort_list(types)
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if(!key)
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return
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return types[key]
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//TODO: merge the vievars version into this or something maybe mayhaps
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/client/proc/cmd_debug_del_all(object as text)
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set category = "Debug"
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set name = "Del-All"
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var/type_to_del = poll_type_to_del(object)
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if(!type_to_del)
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return
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var/counter = 0
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for(var/atom/O in world)
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if(istype(O, type_to_del))
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counter++
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qdel(O)
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CHECK_TICK
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log_admin("[key_name(src)] has deleted all ([counter]) instances of [type_to_del].")
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message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [type_to_del].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_force_del_all(object as text)
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set category = "Debug"
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set name = "Force-Del-All"
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var/type_to_del = poll_type_to_del(object)
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if(!type_to_del)
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return
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var/counter = 0
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for(var/atom/O in world)
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if(istype(O, type_to_del))
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counter++
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qdel(O, force = TRUE)
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CHECK_TICK
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log_admin("[key_name(src)] has force-deleted all ([counter]) instances of [type_to_del].")
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message_admins("[key_name_admin(src)] has force-deleted all ([counter]) instances of [type_to_del].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Force-Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_hard_del_all(object as text)
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set category = "Debug"
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set name = "Hard-Del-All"
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var/type_to_del = poll_type_to_del(object)
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if(!type_to_del)
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return
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var/choice = alert("ARE YOU SURE that you want to hard delete this type? It will cause MASSIVE lag.", "Hoooo lad what happen?", "Yes", "No")
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if(choice != "Yes")
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return
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choice = alert("Do you want to pre qdelete the atom? This will speed things up significantly, but may break depending on your level of fuckup.", "How do you even get it that bad", "Yes", "No")
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var/should_pre_qdel = TRUE
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if(choice == "No")
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should_pre_qdel = FALSE
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choice = alert("Ok one last thing, do you want to yield to the game? or do it all at once. These are hard deletes remember.", "Jesus christ man", "Yield", "Ignore the server")
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var/should_check_tick = TRUE
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if(choice == "Ignore the server")
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should_check_tick = FALSE
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var/counter = 0
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if(should_check_tick)
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for(var/atom/O in world)
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if(istype(O, type_to_del))
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counter++
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if(should_pre_qdel)
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qdel(O)
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del(O)
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CHECK_TICK
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else
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for(var/atom/O in world)
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if(istype(O, type_to_del))
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counter++
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if(should_pre_qdel)
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qdel(O)
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del(O)
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CHECK_TICK
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log_admin("[key_name(src)] has hard deleted all ([counter]) instances of [type_to_del].")
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message_admins("[key_name_admin(src)] has hard deleted all ([counter]) instances of [type_to_del].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Hard Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_make_powernets()
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set category = "Debug"
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set name = "Make Powernets"
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SSmachines.makepowernets()
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log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
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message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Powernets") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list)
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set category = "Debug"
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set name = "Grant Full Access"
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if(!SSticker.HasRoundStarted())
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tgui_alert(usr,"Wait until the game starts")
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return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/worn = H.wear_id
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var/obj/item/card/id/id = null
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if(worn)
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id = worn.GetID()
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if(id)
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if(id == worn)
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worn = null
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qdel(id)
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id = new /obj/item/card/id/advanced/debug()
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id.registered_name = H.real_name
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id.update_label()
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id.update_icon()
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if(worn)
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if(istype(worn, /obj/item/modular_computer/tablet/pda))
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var/obj/item/modular_computer/tablet/pda/PDA = worn
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var/obj/item/computer_hardware/card_slot/card = PDA.all_components[MC_CARD]
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if(card)
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card.try_insert(id)
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else if(istype(worn, /obj/item/storage/wallet))
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var/obj/item/storage/wallet/W = worn
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W.front_id = id
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id.forceMove(W)
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W.update_icon()
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else
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H.equip_to_slot(id,ITEM_SLOT_ID)
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else
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tgui_alert(usr,"Invalid mob")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Grant Full Access") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(src)] has granted [M.key] full access.")
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message_admins(span_adminnotice("[key_name_admin(usr)] has granted [M.key] full access."))
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/client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list)
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set category = "Admin.Game"
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set name = "Assume direct control"
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set desc = "Direct intervention"
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if(M.ckey)
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if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
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return
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if(!M || QDELETED(M))
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to_chat(usr, span_warning("The target mob no longer exists."))
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return
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message_admins(span_adminnotice("[key_name_admin(usr)] assumed direct control of [M]."))
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log_admin("[key_name(usr)] assumed direct control of [M].")
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var/mob/adminmob = mob
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if(M.ckey)
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M.ghostize(FALSE)
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M.key = key
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init_verbs()
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if(isobserver(adminmob))
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qdel(adminmob)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_give_direct_control(mob/M in GLOB.mob_list)
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set category = "Admin.Game"
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set name = "Give direct control"
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if(!M)
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return
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if(M.ckey)
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if(tgui_alert(usr,"This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,list("Yes","No")) != "Yes")
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return
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var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sort_list(GLOB.clients)
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var/mob/oldmob = newkey.mob
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var/delmob = FALSE
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if((isobserver(oldmob) || tgui_alert(usr,"Do you want to delete [newkey]'s old mob?","Delete?",list("Yes","No")) != "No"))
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delmob = TRUE
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if(!M || QDELETED(M))
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to_chat(usr, span_warning("The target mob no longer exists, aborting."))
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return
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if(M.ckey)
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M.ghostize(FALSE)
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M.ckey = newkey.key
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M.client?.init_verbs()
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if(delmob)
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qdel(oldmob)
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message_admins(span_adminnotice("[key_name_admin(usr)] gave away direct control of [M] to [newkey]."))
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log_admin("[key_name(usr)] gave away direct control of [M] to [newkey].")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_areatest(on_station, filter_maint)
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set category = "Mapping"
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set name = "Test Areas"
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var/list/dat = list()
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var/list/areas_all = list()
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var/list/areas_with_APC = list()
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var/list/areas_with_multiple_APCs = list()
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var/list/areas_with_air_alarm = list()
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var/list/areas_with_RC = list()
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var/list/areas_with_light = list()
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var/list/areas_with_LS = list()
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var/list/areas_with_intercom = list()
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var/list/areas_with_camera = list()
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/**We whitelist in case we're doing something on a planetary station that shares multiple different types of areas, this should only be full of "station" area types.
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This only goes into effect when we explicitly do the "on station" Areas Test.
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*/
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var/static/list/station_areas_whitelist = typecacheof(list(
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/area/station,
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))
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///Additionally, blacklist in order to filter out the types of areas that can show up on station Z-levels that we never need to test for.
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var/static/list/station_areas_blacklist = typecacheof(list(
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/area/centcom/asteroid,
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/area/mine,
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/area/ruin,
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/area/shuttle,
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/area/space,
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/area/station/engineering/supermatter,
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/area/station/holodeck/rec_center,
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/area/station/science/ordnance/bomb,
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/area/station/solars,
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))
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if(SSticker.current_state == GAME_STATE_STARTUP)
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to_chat(usr, "Game still loading, please hold!", confidential = TRUE)
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return
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var/log_message
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if(on_station)
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dat += "<b>Only checking areas on station z-levels.</b><br><br>"
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log_message = "station z-levels"
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else
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log_message = "all z-levels"
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if(filter_maint)
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dat += "<b>Maintenance Areas Filtered Out</b>"
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log_message += ", with no maintenance areas"
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message_admins(span_adminnotice("[key_name_admin(usr)] used the Test Areas debug command checking [log_message]."))
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log_admin("[key_name(usr)] used the Test Areas debug command checking [log_message].")
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for(var/area/A in world)
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if(on_station)
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var/list/area_turfs = get_area_turfs(A.type)
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if (!length(area_turfs))
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continue
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var/turf/picked = pick(area_turfs)
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if(is_station_level(picked.z))
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if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist) && is_type_in_typecache(A, station_areas_whitelist))
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if(filter_maint && istype(A, /area/station/maintenance))
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continue
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areas_all.Add(A.type)
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else if(!(A.type in areas_all))
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areas_all.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/power/apc/APC in GLOB.apcs_list)
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var/area/A = APC.area
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if(!A)
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dat += "Skipped over [APC] in invalid location, [APC.loc]."
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continue
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if(!(A.type in areas_with_APC))
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areas_with_APC.Add(A.type)
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else if(A.type in areas_all)
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areas_with_multiple_APCs.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/airalarm/AA in GLOB.machines)
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var/area/A = get_area(AA)
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if(!A) //Make sure the target isn't inside an object, which results in runtimes.
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dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
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continue
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if(!(A.type in areas_with_air_alarm))
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areas_with_air_alarm.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/requests_console/RC in GLOB.machines)
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var/area/A = get_area(RC)
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if(!A)
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dat += "Skipped over [RC] in invalid location, [RC.loc].<br>"
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continue
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if(!(A.type in areas_with_RC))
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areas_with_RC.Add(A.type)
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CHECK_TICK
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for(var/obj/machinery/light/L in GLOB.machines)
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var/area/A = get_area(L)
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if(!A)
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dat += "Skipped over [L] in invalid location, [L.loc].<br>"
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continue
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if(!(A.type in areas_with_light))
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areas_with_light.Add(A.type)
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CHECK_TICK
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|
|
for(var/obj/machinery/light_switch/LS in GLOB.machines)
|
|
var/area/A = get_area(LS)
|
|
if(!A)
|
|
dat += "Skipped over [LS] in invalid location, [LS.loc].<br>"
|
|
continue
|
|
if(!(A.type in areas_with_LS))
|
|
areas_with_LS.Add(A.type)
|
|
CHECK_TICK
|
|
|
|
for(var/obj/item/radio/intercom/I in GLOB.machines)
|
|
var/area/A = get_area(I)
|
|
if(!A)
|
|
dat += "Skipped over [I] in invalid location, [I.loc].<br>"
|
|
continue
|
|
if(!(A.type in areas_with_intercom))
|
|
areas_with_intercom.Add(A.type)
|
|
CHECK_TICK
|
|
|
|
for(var/obj/machinery/camera/C in GLOB.machines)
|
|
var/area/A = get_area(C)
|
|
if(!A)
|
|
dat += "Skipped over [C] in invalid location, [C.loc].<br>"
|
|
continue
|
|
if(!(A.type in areas_with_camera))
|
|
areas_with_camera.Add(A.type)
|
|
CHECK_TICK
|
|
|
|
var/list/areas_without_APC = areas_all - areas_with_APC
|
|
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
|
|
var/list/areas_without_RC = areas_all - areas_with_RC
|
|
var/list/areas_without_light = areas_all - areas_with_light
|
|
var/list/areas_without_LS = areas_all - areas_with_LS
|
|
var/list/areas_without_intercom = areas_all - areas_with_intercom
|
|
var/list/areas_without_camera = areas_all - areas_with_camera
|
|
|
|
if(areas_without_APC.len)
|
|
dat += "<h1>AREAS WITHOUT AN APC:</h1>"
|
|
for(var/areatype in areas_without_APC)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(areas_with_multiple_APCs.len)
|
|
dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
|
|
for(var/areatype in areas_with_multiple_APCs)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(areas_without_air_alarm.len)
|
|
dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
|
|
for(var/areatype in areas_without_air_alarm)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(areas_without_RC.len)
|
|
dat += "<h1>AREAS WITHOUT A REQUEST CONSOLE:</h1>"
|
|
for(var/areatype in areas_without_RC)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(areas_without_light.len)
|
|
dat += "<h1>AREAS WITHOUT ANY LIGHTS:</h1>"
|
|
for(var/areatype in areas_without_light)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(areas_without_LS.len)
|
|
dat += "<h1>AREAS WITHOUT A LIGHT SWITCH:</h1>"
|
|
for(var/areatype in areas_without_LS)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(areas_without_intercom.len)
|
|
dat += "<h1>AREAS WITHOUT ANY INTERCOMS:</h1>"
|
|
for(var/areatype in areas_without_intercom)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(areas_without_camera.len)
|
|
dat += "<h1>AREAS WITHOUT ANY CAMERAS:</h1>"
|
|
for(var/areatype in areas_without_camera)
|
|
dat += "[areatype]<br>"
|
|
CHECK_TICK
|
|
|
|
if(!(areas_with_APC.len || areas_with_multiple_APCs.len || areas_with_air_alarm.len || areas_with_RC.len || areas_with_light.len || areas_with_LS.len || areas_with_intercom.len || areas_with_camera.len))
|
|
dat += "<b>No problem areas!</b>"
|
|
|
|
var/datum/browser/popup = new(usr, "testareas", "Test Areas", 500, 750)
|
|
popup.set_content(dat.Join())
|
|
popup.open()
|
|
|
|
|
|
/client/proc/cmd_admin_areatest_station()
|
|
set category = "Mapping"
|
|
set name = "Test Areas (STATION ONLY)"
|
|
cmd_admin_areatest(TRUE)
|
|
|
|
/client/proc/cmd_admin_areatest_station_no_maintenance()
|
|
set category = "Mapping"
|
|
set name = "Test Areas (STATION - NO MAINT)"
|
|
cmd_admin_areatest(on_station = TRUE, filter_maint = TRUE)
|
|
|
|
/client/proc/cmd_admin_areatest_all()
|
|
set category = "Mapping"
|
|
set name = "Test Areas (ALL)"
|
|
cmd_admin_areatest(FALSE)
|
|
|
|
/client/proc/robust_dress_shop()
|
|
|
|
var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...")
|
|
var/list/outfits = list()
|
|
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman)
|
|
|
|
for(var/path in paths)
|
|
var/datum/outfit/O = path //not much to initalize here but whatever
|
|
outfits[initial(O.name)] = path
|
|
|
|
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sort_list(outfits)
|
|
if (isnull(dresscode))
|
|
return
|
|
|
|
if (outfits[dresscode])
|
|
dresscode = outfits[dresscode]
|
|
|
|
if (dresscode == "As Job...")
|
|
var/list/job_paths = subtypesof(/datum/outfit/job)
|
|
var/list/job_outfits = list()
|
|
for(var/path in job_paths)
|
|
var/datum/outfit/O = path
|
|
job_outfits[initial(O.name)] = path
|
|
|
|
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sort_list(job_outfits)
|
|
dresscode = job_outfits[dresscode]
|
|
if(isnull(dresscode))
|
|
return
|
|
|
|
if (dresscode == "As Plasmaman...")
|
|
var/list/plasmaman_paths = typesof(/datum/outfit/plasmaman)
|
|
var/list/plasmaman_outfits = list()
|
|
for(var/path in plasmaman_paths)
|
|
var/datum/outfit/O = path
|
|
plasmaman_outfits[initial(O.name)] = path
|
|
|
|
dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sort_list(plasmaman_outfits)
|
|
dresscode = plasmaman_outfits[dresscode]
|
|
if(isnull(dresscode))
|
|
return
|
|
|
|
if (dresscode == "Custom")
|
|
var/list/custom_names = list()
|
|
for(var/datum/outfit/D in GLOB.custom_outfits)
|
|
custom_names[D.name] = D
|
|
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sort_list(custom_names)
|
|
dresscode = custom_names[selected_name]
|
|
if(isnull(dresscode))
|
|
return
|
|
|
|
return dresscode
|
|
|
|
/client/proc/cmd_admin_rejuvenate(mob/living/M in GLOB.mob_list)
|
|
set category = "Debug"
|
|
set name = "Rejuvenate"
|
|
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
if(!mob)
|
|
return
|
|
if(!istype(M))
|
|
tgui_alert(usr,"Cannot revive a ghost")
|
|
return
|
|
M.revive(full_heal = TRUE, admin_revive = TRUE)
|
|
|
|
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
|
|
var/msg = span_danger("Admin [key_name_admin(usr)] healed / revived [ADMIN_LOOKUPFLW(M)]!")
|
|
message_admins(msg)
|
|
admin_ticket_log(M, msg)
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Rejuvenate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in world)
|
|
set category = "Debug"
|
|
set name = "Delete"
|
|
|
|
if(!check_rights(R_SPAWN|R_DEBUG))
|
|
return
|
|
|
|
admin_delete(A)
|
|
|
|
/client/proc/cmd_admin_check_contents(mob/living/M in GLOB.mob_list)
|
|
set category = "Debug"
|
|
set name = "Check Contents"
|
|
|
|
var/list/L = M.get_contents()
|
|
for(var/t in L)
|
|
to_chat(usr, "[t] [ADMIN_VV(t)] [ADMIN_TAG(t)]", confidential = TRUE)
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Contents") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
|
|
/client/proc/modify_goals()
|
|
set category = "Debug"
|
|
set name = "Modify goals"
|
|
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
holder.modify_goals()
|
|
|
|
/datum/admins/proc/modify_goals()
|
|
var/dat = ""
|
|
for(var/datum/station_goal/S in GLOB.station_goals)
|
|
dat += "[S.name] - <a href='?src=[REF(S)];[HrefToken()];announce=1'>Announce</a> | <a href='?src=[REF(S)];[HrefToken()];remove=1'>Remove</a><br>"
|
|
dat += "<br><a href='?src=[REF(src)];[HrefToken()];add_station_goal=1'>Add New Goal</a>"
|
|
usr << browse(dat, "window=goals;size=400x400")
|
|
|
|
/client/proc/cmd_debug_mob_lists()
|
|
set category = "Debug"
|
|
set name = "Debug Mob Lists"
|
|
set desc = "For when you just gotta know"
|
|
var/chosen_list = tgui_input_list(usr, "Which list?", "Select List", list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients"))
|
|
if(isnull(chosen_list))
|
|
return
|
|
switch(chosen_list)
|
|
if("Players")
|
|
to_chat(usr, jointext(GLOB.player_list,","), confidential = TRUE)
|
|
if("Admins")
|
|
to_chat(usr, jointext(GLOB.admins,","), confidential = TRUE)
|
|
if("Mobs")
|
|
to_chat(usr, jointext(GLOB.mob_list,","), confidential = TRUE)
|
|
if("Living Mobs")
|
|
to_chat(usr, jointext(GLOB.alive_mob_list,","), confidential = TRUE)
|
|
if("Dead Mobs")
|
|
to_chat(usr, jointext(GLOB.dead_mob_list,","), confidential = TRUE)
|
|
if("Clients")
|
|
to_chat(usr, jointext(GLOB.clients,","), confidential = TRUE)
|
|
if("Joined Clients")
|
|
to_chat(usr, jointext(GLOB.joined_player_list,","), confidential = TRUE)
|
|
|
|
/client/proc/cmd_display_del_log()
|
|
set category = "Debug"
|
|
set name = "Display del() Log"
|
|
set desc = "Display del's log of everything that's passed through it."
|
|
|
|
var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
|
|
sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
|
|
for(var/path in SSgarbage.items)
|
|
var/datum/qdel_item/I = SSgarbage.items[path]
|
|
dellog += "<li><u>[path]</u><ul>"
|
|
if (I.qdel_flags & QDEL_ITEM_SUSPENDED_FOR_LAG)
|
|
dellog += "<li>SUSPENDED FOR LAG</li>"
|
|
if (I.failures)
|
|
dellog += "<li>Failures: [I.failures]</li>"
|
|
dellog += "<li>qdel() Count: [I.qdels]</li>"
|
|
dellog += "<li>Destroy() Cost: [I.destroy_time]ms</li>"
|
|
if (I.hard_deletes)
|
|
dellog += "<li>Total Hard Deletes [I.hard_deletes]</li>"
|
|
dellog += "<li>Time Spent Hard Deleting: [I.hard_delete_time]ms</li>"
|
|
dellog += "<li>Highest Time Spent Hard Deleting: [I.hard_delete_max]ms</li>"
|
|
if (I.hard_deletes_over_threshold)
|
|
dellog += "<li>Hard Deletes Over Threshold: [I.hard_deletes_over_threshold]</li>"
|
|
if (I.slept_destroy)
|
|
dellog += "<li>Sleeps: [I.slept_destroy]</li>"
|
|
if (I.no_respect_force)
|
|
dellog += "<li>Ignored force: [I.no_respect_force]</li>"
|
|
if (I.no_hint)
|
|
dellog += "<li>No hint: [I.no_hint]</li>"
|
|
dellog += "</ul></li>"
|
|
|
|
dellog += "</ol>"
|
|
|
|
usr << browse(dellog.Join(), "window=dellog")
|
|
|
|
/client/proc/cmd_display_overlay_log()
|
|
set category = "Debug"
|
|
set name = "Display overlay Log"
|
|
set desc = "Display SSoverlays log of everything that's passed through it."
|
|
|
|
render_stats(SSoverlays.stats, src)
|
|
|
|
/client/proc/cmd_display_init_log()
|
|
set category = "Debug"
|
|
set name = "Display Initialize() Log"
|
|
set desc = "Displays a list of things that didn't handle Initialize() properly"
|
|
|
|
usr << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
|
|
|
|
/client/proc/open_colorblind_test()
|
|
set category = "Debug"
|
|
set name = "Colorblind Testing"
|
|
set desc = "Change your view to a budget version of colorblindness to test for usability"
|
|
|
|
if(!holder)
|
|
return
|
|
holder.color_test.ui_interact(mob)
|
|
|
|
/client/proc/debug_plane_masters()
|
|
set category = "Debug"
|
|
set name = "Edit/Debug Planes"
|
|
set desc = "Edit and visualize plane masters and their connections (relays)"
|
|
|
|
edit_plane_masters()
|
|
|
|
/client/proc/edit_plane_masters(mob/debug_on)
|
|
if(!holder)
|
|
return
|
|
if(debug_on)
|
|
holder.plane_debug.set_mirroring(TRUE)
|
|
holder.plane_debug.set_target(debug_on)
|
|
else
|
|
holder.plane_debug.set_mirroring(FALSE)
|
|
holder.plane_debug.ui_interact(mob)
|
|
|
|
/client/proc/debug_huds(i as num)
|
|
set category = "Debug"
|
|
set name = "Debug HUDs"
|
|
set desc = "Debug the data or antag HUDs"
|
|
|
|
if(!holder)
|
|
return
|
|
debug_variables(GLOB.huds[i])
|
|
|
|
/client/proc/jump_to_ruin()
|
|
set category = "Debug"
|
|
set name = "Jump to Ruin"
|
|
set desc = "Displays a list of all placed ruins to teleport to."
|
|
if(!holder)
|
|
return
|
|
var/list/names = list()
|
|
for(var/obj/effect/landmark/ruin/ruin_landmark as anything in GLOB.ruin_landmarks)
|
|
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
|
|
|
|
var/count = 1
|
|
var/name = template.name
|
|
var/original_name = name
|
|
|
|
while(name in names)
|
|
count++
|
|
name = "[original_name] ([count])"
|
|
|
|
names[name] = ruin_landmark
|
|
|
|
var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in sort_list(names)
|
|
|
|
|
|
var/obj/effect/landmark/ruin/landmark = names[ruinname]
|
|
|
|
if(istype(landmark))
|
|
var/datum/map_template/ruin/template = landmark.ruin_template
|
|
usr.forceMove(get_turf(landmark))
|
|
to_chat(usr, span_name("[template.name]"), confidential = TRUE)
|
|
to_chat(usr, "<span class='italics'>[template.description]</span>", confidential = TRUE)
|
|
|
|
/client/proc/place_ruin()
|
|
set category = "Debug"
|
|
set name = "Spawn Ruin"
|
|
set desc = "Attempt to randomly place a specific ruin."
|
|
if (!holder)
|
|
return
|
|
|
|
var/list/exists = list()
|
|
for(var/landmark in GLOB.ruin_landmarks)
|
|
var/obj/effect/landmark/ruin/L = landmark
|
|
exists[L.ruin_template] = landmark
|
|
|
|
var/list/names = list()
|
|
var/list/themed_names
|
|
for (var/theme in SSmapping.themed_ruins)
|
|
names += "---- [theme] ----"
|
|
themed_names = list()
|
|
for (var/name in SSmapping.themed_ruins[theme])
|
|
var/datum/map_template/ruin/ruin = SSmapping.themed_ruins[theme][name]
|
|
themed_names[name] = list(ruin, theme, list(ruin.default_area))
|
|
names += sort_list(themed_names)
|
|
|
|
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names
|
|
var/data = names[ruinname]
|
|
if (!data)
|
|
return
|
|
var/datum/map_template/ruin/template = data[1]
|
|
if (exists[template])
|
|
var/response = tgui_alert(usr,"There is already a [template] in existence.", "Spawn Ruin", list("Jump", "Place Another", "Cancel"))
|
|
if (response == "Jump")
|
|
usr.forceMove(get_turf(exists[template]))
|
|
return
|
|
else if (response == "Cancel")
|
|
return
|
|
|
|
var/len = GLOB.ruin_landmarks.len
|
|
seedRuins(SSmapping.levels_by_trait(data[2]), max(1, template.cost), data[3], list(ruinname = template))
|
|
if (GLOB.ruin_landmarks.len > len)
|
|
var/obj/effect/landmark/ruin/landmark = GLOB.ruin_landmarks[GLOB.ruin_landmarks.len]
|
|
log_admin("[key_name(src)] randomly spawned ruin [ruinname] at [COORD(landmark)].")
|
|
usr.forceMove(get_turf(landmark))
|
|
to_chat(src, span_name("[template.name]"), confidential = TRUE)
|
|
to_chat(src, "<span class='italics'>[template.description]</span>", confidential = TRUE)
|
|
else
|
|
to_chat(src, span_warning("Failed to place [template.name]."), confidential = TRUE)
|
|
|
|
/client/proc/unload_ctf()
|
|
set category = "Debug"
|
|
set name = "Unload CTF"
|
|
set desc = "Despawns the majority of CTF"
|
|
|
|
toggle_id_ctf(usr, unload=TRUE)
|
|
|
|
/client/proc/run_empty_query(val as num)
|
|
set category = "Debug"
|
|
set name = "Run empty query"
|
|
set desc = "Amount of queries to run"
|
|
|
|
var/list/queries = list()
|
|
for(var/i in 1 to val)
|
|
var/datum/db_query/query = SSdbcore.NewQuery("NULL")
|
|
INVOKE_ASYNC(query, /datum/db_query.proc/Execute)
|
|
queries += query
|
|
|
|
for(var/datum/db_query/query as anything in queries)
|
|
query.sync()
|
|
qdel(query)
|
|
queries.Cut()
|
|
|
|
message_admins("[key_name_admin(src)] ran [val] empty queries.")
|
|
|
|
/client/proc/clear_dynamic_transit()
|
|
set category = "Debug"
|
|
set name = "Clear Dynamic Turf Reservations"
|
|
set desc = "Deallocates all reserved space, restoring it to round start conditions."
|
|
if(!holder)
|
|
return
|
|
var/answer = tgui_alert(usr,"WARNING: THIS WILL WIPE ALL RESERVED SPACE TO A CLEAN SLATE! ANY MOVING SHUTTLES, ELEVATORS, OR IN-PROGRESS PHOTOGRAPHY WILL BE DELETED!", "Really wipe dynamic turfs?", list("YES", "NO"))
|
|
if(answer != "YES")
|
|
return
|
|
message_admins(span_adminnotice("[key_name_admin(src)] cleared dynamic transit space."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Clear Dynamic Transit") // If...
|
|
log_admin("[key_name(src)] cleared dynamic transit space.")
|
|
SSmapping.wipe_reservations() //this goes after it's logged, incase something horrible happens.
|
|
|
|
/client/proc/toggle_medal_disable()
|
|
set category = "Debug"
|
|
set name = "Toggle Medal Disable"
|
|
set desc = "Toggles the safety lock on trying to contact the medal hub."
|
|
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
SSachievements.achievements_enabled = !SSachievements.achievements_enabled
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Medal Disable") // If...
|
|
log_admin("[key_name(src)] [SSachievements.achievements_enabled ? "disabled" : "enabled"] the medal hub lockout.")
|
|
|
|
/client/proc/view_runtimes()
|
|
set category = "Debug"
|
|
set name = "View Runtimes"
|
|
set desc = "Open the runtime Viewer"
|
|
|
|
if(!holder)
|
|
return
|
|
|
|
GLOB.error_cache.show_to(src)
|
|
|
|
/client/proc/pump_random_event()
|
|
set category = "Debug"
|
|
set name = "Pump Random Event"
|
|
set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification."
|
|
if(!holder)
|
|
return
|
|
|
|
SSevents.scheduled = world.time
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] pumped a random event."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Pump Random Event")
|
|
log_admin("[key_name(src)] pumped a random event.")
|
|
|
|
/client/proc/start_line_profiling()
|
|
set category = "Profile"
|
|
set name = "Start Line Profiling"
|
|
set desc = "Starts tracking line by line profiling for code lines that support it"
|
|
|
|
LINE_PROFILE_START
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] started line by line profiling."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling")
|
|
log_admin("[key_name(src)] started line by line profiling.")
|
|
|
|
/client/proc/stop_line_profiling()
|
|
set category = "Profile"
|
|
set name = "Stops Line Profiling"
|
|
set desc = "Stops tracking line by line profiling for code lines that support it"
|
|
|
|
LINE_PROFILE_STOP
|
|
|
|
message_admins(span_adminnotice("[key_name_admin(src)] stopped line by line profiling."))
|
|
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling")
|
|
log_admin("[key_name(src)] stopped line by line profiling.")
|
|
|
|
/client/proc/show_line_profiling()
|
|
set category = "Profile"
|
|
set name = "Show Line Profiling"
|
|
set desc = "Shows tracked profiling info from code lines that support it"
|
|
|
|
var/sortlist = list(
|
|
"Avg time" = /proc/cmp_profile_avg_time_dsc,
|
|
"Total Time" = /proc/cmp_profile_time_dsc,
|
|
"Call Count" = /proc/cmp_profile_count_dsc
|
|
)
|
|
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist
|
|
if (!sort)
|
|
return
|
|
sort = sortlist[sort]
|
|
profile_show(src, sort)
|
|
|
|
/client/proc/reload_configuration()
|
|
set category = "Debug"
|
|
set name = "Reload Configuration"
|
|
set desc = "Force config reload to world default"
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
if(tgui_alert(usr, "Are you absolutely sure you want to reload the configuration from the default path on the disk, wiping any in-round modificatoins?", "Really reset?", list("No", "Yes")) == "Yes")
|
|
config.admin_reload()
|
|
|
|
/// A debug verb to check the sources of currently running timers
|
|
/client/proc/check_timer_sources()
|
|
set category = "Debug"
|
|
set name = "Check Timer Sources"
|
|
set desc = "Checks the sources of the running timers"
|
|
if (!check_rights(R_DEBUG))
|
|
return
|
|
|
|
var/bucket_list_output = generate_timer_source_output(SStimer.bucket_list)
|
|
var/second_queue = generate_timer_source_output(SStimer.second_queue)
|
|
|
|
usr << browse({"
|
|
<h3>bucket_list</h3>
|
|
[bucket_list_output]
|
|
|
|
<h3>second_queue</h3>
|
|
[second_queue]
|
|
"}, "window=check_timer_sources;size=700x700")
|
|
|
|
/proc/generate_timer_source_output(list/datum/timedevent/events)
|
|
var/list/per_source = list()
|
|
|
|
// Collate all events and figure out what sources are creating the most
|
|
for (var/_event in events)
|
|
if (!_event)
|
|
continue
|
|
var/datum/timedevent/event = _event
|
|
|
|
do
|
|
if (event.source)
|
|
if (per_source[event.source] == null)
|
|
per_source[event.source] = 1
|
|
else
|
|
per_source[event.source] += 1
|
|
event = event.next
|
|
while (event && event != _event)
|
|
|
|
// Now, sort them in order
|
|
var/list/sorted = list()
|
|
for (var/source in per_source)
|
|
sorted += list(list("source" = source, "count" = per_source[source]))
|
|
sorted = sortTim(sorted, .proc/cmp_timer_data)
|
|
|
|
// Now that everything is sorted, compile them into an HTML output
|
|
var/output = "<table border='1'>"
|
|
|
|
for (var/_timer_data in sorted)
|
|
var/list/timer_data = _timer_data
|
|
output += {"<tr>
|
|
<td><b>[timer_data["source"]]</b></td>
|
|
<td>[timer_data["count"]]</td>
|
|
</tr>"}
|
|
|
|
output += "</table>"
|
|
|
|
return output
|
|
|
|
/proc/cmp_timer_data(list/a, list/b)
|
|
return b["count"] - a["count"]
|
|
|
|
#ifdef TESTING
|
|
/client/proc/check_missing_sprites()
|
|
set category = "Debug"
|
|
set name = "Debug Worn Item Sprites"
|
|
set desc = "We're cancelling the Spritemageddon. (This will create a LOT of runtimes! Don't use on a live server!)"
|
|
var/actual_file_name
|
|
for(var/test_obj in subtypesof(/obj/item))
|
|
var/obj/item/sprite = new test_obj
|
|
if(!sprite.slot_flags || (sprite.item_flags & ABSTRACT))
|
|
continue
|
|
//Is there an explicit worn_icon to pick against the worn_icon_state? Easy street expected behavior.
|
|
if(sprite.worn_icon)
|
|
if(!(sprite.icon_state in icon_states(sprite.worn_icon)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Slot Flags are [sprite.slot_flags]."), confidential = TRUE)
|
|
else if(sprite.worn_icon_state)
|
|
if(sprite.slot_flags & ITEM_SLOT_MASK)
|
|
actual_file_name = 'icons/mob/clothing/mask.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Mask slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_NECK)
|
|
actual_file_name = 'icons/mob/clothing/neck.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Neck slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BACK)
|
|
actual_file_name = 'icons/mob/clothing/back.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Back slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_HEAD)
|
|
actual_file_name = 'icons/mob/clothing/head.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Head slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BELT)
|
|
actual_file_name = 'icons/mob/clothing/belt.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Belt slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_SUITSTORE)
|
|
actual_file_name = 'icons/mob/clothing/belt_mirror.dmi'
|
|
if(!(sprite.worn_icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Suit Storage slot."), confidential = TRUE)
|
|
else if(sprite.icon_state)
|
|
if(sprite.slot_flags & ITEM_SLOT_MASK)
|
|
actual_file_name = 'icons/mob/clothing/mask.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Mask slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_NECK)
|
|
actual_file_name = 'icons/mob/clothing/neck.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Neck slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BACK)
|
|
actual_file_name = 'icons/mob/clothing/back.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Back slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_HEAD)
|
|
actual_file_name = 'icons/mob/clothing/head.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Head slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_BELT)
|
|
actual_file_name = 'icons/mob/clothing/belt.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Belt slot."), confidential = TRUE)
|
|
if(sprite.slot_flags & ITEM_SLOT_SUITSTORE)
|
|
actual_file_name = 'icons/mob/clothing/belt_mirror.dmi'
|
|
if(!(sprite.icon_state in icon_states(actual_file_name)))
|
|
to_chat(src, span_warning("ERROR sprites for [sprite.type]. Suit Storage slot."), confidential = TRUE)
|
|
#endif
|