mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-18 04:55:27 +00:00
## About The Pull Request Flightpotion wings have for a long time been on the species datum, rather than being tied to a specific bodypart. This means that, for example, a lizard who had all of their bodyparts turned human due to a freak bioscrambler accident would still get lizard flightpotion wings, not the human ones. Now its based solely on what chest bodypart you have. A human chest means angel wings, a lizard chest means dragon wings, a skeletal chest means skeletal wings, etcetera. All flightpotion wings can now be ground up to get the flightpotion back. If a lizard (or rather, someone with a lizard chest) mugs a human and surgically steals their angel wings, then the lizard can now actually get cool dragon wings instead of being stuck with lame angel wings. ## Why It's Good For The Game Moving species-level behavior to bodypart/organ level has been a general design goal for some time now, and it just makes sense to tie the flightpotion to the chest. Being able to grind wings up to get the flight potion back is nice for allowing people to get different wing variants and can lead to interesting IC interactions in much the same way that lizard wine can. ## Changelog 🆑 refactor: The wings you get from a flight potion (if any) are now determined by your chest bodypart, not your species. qol: Functional wings can now be ground up to get the flight potion back, if you want to get a different wing variant. /🆑