Files
Bubberstation/code/datums/components
SyncIt21 600b856323 Indestructible items are properly rejected by material containers (#81487)
## About The Pull Request
- Fixes #81486

Happens only with items that are Indestructible like the pai card, It's
a 2 part fix
- First display error message saying the item was rejected
- If the item is indestructible but was put inside another object like
an bag or anything else, then move the object to turf where this object
was inserted(`context`) & not the ore silo(`parent`) thus fixing the
teleportation bug

## Changelog
🆑
fix: Indestructible items like the pai card don't teleport to the ore
silo when you insert them into silo linked machine & also displays a
message saying it was rejected.
/🆑
2024-02-16 19:59:28 +01:00
..
2023-10-16 16:14:31 +02:00
2023-10-11 16:58:29 -06:00
2023-12-25 13:00:50 +01:00
2024-02-11 03:17:55 +01:00
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2023-11-12 09:25:59 +00:00
2023-10-21 23:36:48 +00:00
2024-01-26 02:23:24 +01:00
2023-10-08 03:04:35 +01:00
2023-12-04 14:42:43 -08:00
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2023-10-16 16:14:31 +02:00
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2023-12-09 13:31:50 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm