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Bubberstation/code/game/turfs/simulated/floor.dm
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//This is so damaged or burnt tiles or platings don't get remembered as the default tile
var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","damaged4",
"damaged5","panelscorched","floorscorched1","floorscorched2","platingdmg1","platingdmg2",
"platingdmg3","plating","light_on","light_on_flicker1","light_on_flicker2",
"light_on_clicker3","light_on_clicker4","light_on_clicker5","light_broken",
"light_on_broken","light_off","wall_thermite","grass1","grass2","grass3","grass4",
"asteroid","asteroid_dug",
"asteroid0","asteroid1","asteroid2","asteroid3","asteroid4",
"asteroid5","asteroid6","asteroid7","asteroid8","asteroid9","asteroid10","asteroid11","asteroid12",
"oldburning","light-on-r","light-on-y","light-on-g","light-on-b", "wood", "wood-broken",
"carpetcorner", "carpetside", "carpet", "ironsand1", "ironsand2", "ironsand3", "ironsand4", "ironsand5",
"ironsand6", "ironsand7", "ironsand8", "ironsand9", "ironsand10", "ironsand11",
"ironsand12", "ironsand13", "ironsand14", "ironsand15")
/turf/simulated/floor
//NOTE: Floor code has been refactored, many procs were removed
//using intact should be safe, you can also use istype
//also worhy of note: floor_tile is now a path, and not a tile obj
//future improvements:
//- move fancy_update() to a new /turf/simulated/floor/fancy
//- move the default floor to /turf/simulated/floor/plasteel
//- unsnowflake the light floors somehow
name = "floor"
icon = 'icons/turf/floors.dmi'
icon_state = "floor"
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
var/icon_plating = "plating"
thermal_conductivity = 0.040
heat_capacity = 10000
intact = 1
var/lava = 0
var/broken = 0
var/burnt = 0
var/floor_tile = /obj/item/stack/tile/plasteel
var/obj/item/stack/tile/builtin_tile = null //needed for performance reasons when the singularity rips off floor tiles
var/list/broken_states = list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")
var/list/burnt_states = list()
/turf/simulated/floor/New()
..()
if(icon_state in icons_to_ignore_at_floor_init) //so damaged/burned tiles or plating icons aren't saved as the default
icon_regular_floor = "floor"
else
icon_regular_floor = icon_state
if(floor_tile)
builtin_tile = new floor_tile
//turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0)
// if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt)))
// if (!( locate(/obj/machinery/mass_driver, src) ))
// return 0
// return ..()
/turf/simulated/floor/ex_act(severity)
switch(severity)
if(1.0)
src.ChangeTurf(/turf/space)
if(2.0)
switch(pick(1,2;75,3))
if (1)
src.ReplaceWithLattice()
if(prob(33)) new /obj/item/stack/sheet/metal(src)
if(2)
src.ChangeTurf(/turf/space)
if(3)
if(prob(80))
src.break_tile_to_plating()
else
src.break_tile()
src.hotspot_expose(1000,CELL_VOLUME)
if(prob(33)) new /obj/item/stack/sheet/metal(src)
if(3.0)
if (prob(50))
src.break_tile()
src.hotspot_expose(1000,CELL_VOLUME)
return
/turf/simulated/floor/blob_act()
return
/turf/simulated/floor/proc/update_icon()
if(lava)
return 0
else if(is_plasteel_floor())
if(!broken && !burnt)
icon_state = icon_regular_floor
return 0
if(air)
update_visuals(air)
return 1
/turf/simulated/floor/attack_paw(mob/user as mob)
return src.attack_hand(user)
/turf/simulated/floor/proc/gets_drilled()
return
/turf/simulated/floor/is_plasteel_floor()
if(ispath(floor_tile, /obj/item/stack/tile/plasteel))
return 1
else
return 0
//updates neighboring carpet & grass
/turf/simulated/floor/proc/fancy_update(fancy_type)
for(var/direction in list(1,2,4,8,5,6,9,10))
if(istype(get_step(src,direction), fancy_type))
var/turf/simulated/floor/FF = get_step(src,direction)
FF.update_icon()
/turf/simulated/floor/proc/break_tile_to_plating()
var/turf/simulated/floor/plating/T = make_plating()
T.break_tile()
/turf/simulated/floor/proc/break_tile()
if(broken)
return
icon_state = pick(broken_states)
broken = 1
/turf/simulated/floor/proc/burn_tile()
if(broken || burnt)
return
if(is_plasteel_floor())
icon_state = "floorscorched[pick(1,2)]"
else if(burnt_states)
icon_state = pick(burnt_states)
else
icon_state = pick(broken_states)
burnt = 1
/turf/simulated/floor/proc/make_plating()
return make_floor(/turf/simulated/floor/plating)
//wrapper for ChangeTurf that handles flooring properly
/turf/simulated/floor/proc/make_floor(turf/simulated/floor/T as turf)
SetLuminosity(0)
var/old_type = type
var/old_icon = icon_regular_floor
var/old_dir = dir
var/turf/simulated/floor/W = ChangeTurf(T)
W.icon_regular_floor = old_icon
W.dir = old_dir
W.update_icon()
W.fancy_update(old_type)
return W
/turf/simulated/floor/attackby(obj/item/C as obj, mob/user as mob)
if(!C || !user)
return 1
if(istype(C, /obj/item/weapon/crowbar))
if(broken || burnt)
broken = 0
burnt = 0
user << "<span class='danger'>You remove the broken plating.</span>"
else
if(istype(src, /turf/simulated/floor/wood))
user << "<span class='danger'>You forcefully pry off the planks, destroying them in the process.</span>"
else
user << "<span class='danger'>You remove the floor tile.</span>"
var/obj/item/stack/tile/T = new floor_tile(src)
if(istype(T, /obj/item/stack/tile/light))
var/obj/item/stack/tile/light/L = T
var/turf/simulated/floor/light/F = src
L.state = F.state
make_plating()
playsound(src, 'sound/items/Crowbar.ogg', 80, 1)
return 1
return 0