Files
Bubberstation/code/modules/mod/modules/_module.dm
LemonInTheDark 0504c0a2b4 Improper forced qdel cleanup, some expanded del all verbs (#66595)
* Removes all supurfolus uses of QDEL_HINT_LETMELIVE

This define exists to allow abstract, sturucturally important things to
opt out of being qdeleted.
It does not exist to be a "Immune to everything" get out of jail free
card.
We have systems for this, and it's not appropriate here.

This change is inherently breaking, because things might be improperly
qdeling these things. Those issues will need to be resolved in future,
as they pop up

* Changes all needless uses of COMSIG_PARENT_PREQDELETED

It exists for things that want to block the qdel. If that's not you,
don't use it

* Adds force and hard del verbs, for chip and break glass cases
respectively

The harddel verb comes with two options before it's run, to let you
tailor it to your level of fucked

* Damn you nova

Adds proper parent returns instead of . = ..()

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>

* Ensures immortality talismans cannot delete their human if something goes fuckey. Thanks ath/oro for pointing this out

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-05-06 17:52:45 -07:00

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///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
/obj/item/mod/module
name = "MOD module"
icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
icon_state = "module"
/// If it can be removed
var/removable = TRUE
/// If it's passive, togglable, usable or active
var/module_type = MODULE_PASSIVE
/// Is the module active
var/active = FALSE
/// How much space it takes up in the MOD
var/complexity = 0
/// Power use when idle
var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when active
var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when used, we call it manually
var/use_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// ID used by their TGUI
var/tgui_id
/// Linked MODsuit
var/obj/item/mod/control/mod
/// If we're an active module, what item are we?
var/obj/item/device
/// Overlay given to the user when the module is inactive
var/overlay_state_inactive
/// Overlay given to the user when the module is active
var/overlay_state_active
/// Overlay given to the user when the module is used, lasts until cooldown finishes
var/overlay_state_use
/// Icon file for the overlay.
var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
/// Does the overlay use the control unit's colors?
var/use_mod_colors = FALSE
/// What modules are we incompatible with?
var/list/incompatible_modules = list()
/// Cooldown after use
var/cooldown_time = 0
/// The mouse button needed to use this module
var/used_signal
/// List of REF()s mobs we are pinned to, linked with their action buttons
var/list/pinned_to = list()
/// If we're allowed to use this module while phased out.
var/allowed_in_phaseout = FALSE
/// Timer for the cooldown
COOLDOWN_DECLARE(cooldown_timer)
/obj/item/mod/module/Initialize(mapload)
. = ..()
if(module_type != MODULE_ACTIVE)
return
if(ispath(device))
device = new device(src)
ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
RegisterSignal(device, COMSIG_PARENT_QDELETING, .proc/on_device_deletion)
RegisterSignal(src, COMSIG_ATOM_EXITED, .proc/on_exit)
/obj/item/mod/module/Destroy()
mod?.uninstall(src)
if(device)
UnregisterSignal(device, COMSIG_PARENT_QDELETING)
QDEL_NULL(device)
return ..()
/obj/item/mod/module/examine(mob/user)
. = ..()
if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
. += span_notice("Complexity level: [complexity]")
/// Called from MODsuit's install() proc, so when the module is installed.
/obj/item/mod/module/proc/on_install()
return
/// Called from MODsuit's uninstall() proc, so when the module is uninstalled.
/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
return
/// Called when the MODsuit is activated
/obj/item/mod/module/proc/on_suit_activation()
return
/// Called when the MODsuit is deactivated
/obj/item/mod/module/proc/on_suit_deactivation(deleting = FALSE)
return
/// Called when the MODsuit is equipped
/obj/item/mod/module/proc/on_equip()
return
/// Called when the MODsuit is unequipped
/obj/item/mod/module/proc/on_unequip()
return
/// Called when the module is selected from the TGUI, radial or the action button
/obj/item/mod/module/proc/on_select()
if(!mod.active || mod.activating || module_type == MODULE_PASSIVE)
if(mod.wearer)
balloon_alert(mod.wearer, "not active!")
return
if(module_type != MODULE_USABLE)
if(active)
on_deactivation()
else
on_activation()
else
on_use()
SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
/// Called when the module is activated
/obj/item/mod/module/proc/on_activation()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
balloon_alert(mod.wearer, "on cooldown!")
return FALSE
if(!mod.active || mod.activating || !mod.get_charge())
balloon_alert(mod.wearer, "unpowered!")
return FALSE
if(!allowed_in_phaseout && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
//specifically a to_chat because the user is phased out.
to_chat(mod.wearer, span_warning("You cannot activate this right now."))
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
return FALSE
if(module_type == MODULE_ACTIVE)
if(mod.selected_module && !mod.selected_module.on_deactivation(display_message = FALSE))
return FALSE
mod.selected_module = src
if(device)
if(mod.wearer.put_in_hands(device))
balloon_alert(mod.wearer, "[device] extended")
RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
RegisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN, .proc/dropkey)
else
balloon_alert(mod.wearer, "can't extend [device]!")
mod.wearer.transferItemToLoc(device, src, force = TRUE)
return FALSE
else
var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
update_signal(used_button)
balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
active = TRUE
COOLDOWN_START(src, cooldown_timer, cooldown_time)
mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
return TRUE
/// Called when the module is deactivated
/obj/item/mod/module/proc/on_deactivation(display_message = TRUE, deleting = FALSE)
active = FALSE
if(module_type == MODULE_ACTIVE)
mod.selected_module = null
if(display_message)
balloon_alert(mod.wearer, device ? "[device] retracted" : "[src] deactivated")
if(device)
mod.wearer.transferItemToLoc(device, src, force = TRUE)
UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
UnregisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN)
else
UnregisterSignal(mod.wearer, used_signal)
used_signal = null
mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED)
return TRUE
/// Called when the module is used
/obj/item/mod/module/proc/on_use()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
balloon_alert(mod.wearer, "on cooldown!")
return FALSE
if(!check_power(use_power_cost))
balloon_alert(mod.wearer, "not enough charge!")
return FALSE
if(!allowed_in_phaseout && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
//specifically a to_chat because the user is phased out.
to_chat(mod.wearer, span_warning("You cannot activate this right now."))
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
return FALSE
COOLDOWN_START(src, cooldown_timer, cooldown_time)
addtimer(CALLBACK(mod.wearer, /mob.proc/update_clothing, mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_USED)
return TRUE
/// Called when an activated module without a device is used
/obj/item/mod/module/proc/on_select_use(atom/target)
if(mod.wearer.incapacitated(IGNORE_GRAB))
return FALSE
mod.wearer.face_atom(target)
if(!on_use())
return FALSE
return TRUE
/// Called when an activated module without a device is active and the user alt/middle-clicks
/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
SIGNAL_HANDLER
on_select_use(target)
return COMSIG_MOB_CANCEL_CLICKON
/// Called on the MODsuit's process
/obj/item/mod/module/proc/on_process(delta_time)
if(active)
if(!drain_power(active_power_cost * delta_time))
on_deactivation()
return FALSE
on_active_process(delta_time)
else
drain_power(idle_power_cost * delta_time)
return TRUE
/// Called on the MODsuit's process if it is an active module
/obj/item/mod/module/proc/on_active_process(delta_time)
return
/// Drains power from the suit charge
/obj/item/mod/module/proc/drain_power(amount)
if(!check_power(amount))
return FALSE
mod.subtract_charge(amount)
mod.update_charge_alert()
return TRUE
/// Checks if there is enough power in the suit
/obj/item/mod/module/proc/check_power(amount)
if(mod.get_charge() < amount)
return FALSE
return TRUE
/// Adds additional things to the MODsuit ui_data()
/obj/item/mod/module/proc/add_ui_data()
return list()
/// Creates a list of configuring options for this module
/obj/item/mod/module/proc/get_configuration()
return list()
/// Generates an element of the get_configuration list with a display name, type and value
/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
/// Receives configure edits from the TGUI and edits the vars
/obj/item/mod/module/proc/configure_edit(key, value)
return
/// Called when the device moves to a different place on active modules
/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
SIGNAL_HANDLER
if(!active)
return
if(part.loc == src)
return
if(part.loc == mod.wearer)
return
if(part == device)
on_deactivation(display_message = FALSE)
/// Called when the device gets deleted on active modules
/obj/item/mod/module/proc/on_device_deletion(datum/source)
SIGNAL_HANDLER
if(source == device)
device = null
qdel(src)
/// Generates an icon to be used for the suit's worn overlays
/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
. = list()
if(!mod.active)
return
var/used_overlay
if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
used_overlay = overlay_state_use
else if(overlay_state_active && active)
used_overlay = overlay_state_active
else if(overlay_state_inactive)
used_overlay = overlay_state_inactive
else
return
var/mutable_appearance/module_icon = mutable_appearance(overlay_icon_file, used_overlay, layer = standing.layer + 0.1)
if(!use_mod_colors)
module_icon.appearance_flags |= RESET_COLOR
. += module_icon
/// Updates the signal used by active modules to be activated
/obj/item/mod/module/proc/update_signal(value)
switch(value)
if(MIDDLE_CLICK)
mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
if(ALT_CLICK)
mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
RegisterSignal(mod.wearer, mod.selected_module.used_signal, /obj/item/mod/module.proc/on_special_click)
/// Pins the module to the user's action buttons
/obj/item/mod/module/proc/pin(mob/user)
var/datum/action/item_action/mod/pinned_module/action = pinned_to[REF(user)]
if(action)
qdel(action)
else
action = new(mod, src, user)
action.Grant(user)
/// On drop key, concels a device item.
/obj/item/mod/module/proc/dropkey(mob/living/user)
SIGNAL_HANDLER
if(user.get_active_held_item() != device)
return
on_deactivation()
return COMSIG_KB_ACTIVATED
///Anomaly Locked - Causes the module to not function without an anomaly.
/obj/item/mod/module/anomaly_locked
name = "MOD anomaly locked module"
desc = "A form of a module, locked behind an anomalous core to function."
incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
/// The core item the module runs off.
var/obj/item/assembly/signaler/anomaly/core
/// Accepted types of anomaly cores.
var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
/// If this one starts with a core in.
var/prebuilt = FALSE
/obj/item/mod/module/anomaly_locked/Initialize(mapload)
. = ..()
if(!prebuilt || !length(accepted_anomalies))
return
var/core_path = pick(accepted_anomalies)
core = new core_path(src)
update_icon_state()
/obj/item/mod/module/anomaly_locked/Destroy()
QDEL_NULL(core)
return ..()
/obj/item/mod/module/anomaly_locked/examine(mob/user)
. = ..()
if(!length(accepted_anomalies))
return
if(core)
. += span_notice("There is a [core.name] installed in it. You could remove it with a <b>screwdriver</b>...")
else
var/list/core_list = list()
for(var/path in accepted_anomalies)
var/atom/core_path = path
core_list += initial(core_path.name)
. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
/obj/item/mod/module/anomaly_locked/on_select()
if(!core)
balloon_alert(mod.wearer, "no core!")
return
return ..()
/obj/item/mod/module/anomaly_locked/on_process(delta_time)
. = ..()
if(!core)
return FALSE
/obj/item/mod/module/anomaly_locked/on_active_process(delta_time)
if(!core)
return FALSE
return TRUE
/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
if(item.type in accepted_anomalies)
if(core)
balloon_alert(user, "core already in!")
return
if(!user.transferItemToLoc(item, src))
return
core = item
balloon_alert(user, "core installed")
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
update_icon_state()
else
return ..()
/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
if(!core)
balloon_alert(user, "no core!")
return
balloon_alert(user, "removing core...")
if(!do_after(user, 3 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return
balloon_alert(user, "core removed")
core.forceMove(drop_location())
if(Adjacent(user) && !issilicon(user))
user.put_in_hands(core)
core = null
update_icon_state()
/obj/item/mod/module/anomaly_locked/update_icon_state()
icon_state = initial(icon_state) + (core ? "-core" : "")
return ..()