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* Removes all supurfolus uses of QDEL_HINT_LETMELIVE This define exists to allow abstract, sturucturally important things to opt out of being qdeleted. It does not exist to be a "Immune to everything" get out of jail free card. We have systems for this, and it's not appropriate here. This change is inherently breaking, because things might be improperly qdeling these things. Those issues will need to be resolved in future, as they pop up * Changes all needless uses of COMSIG_PARENT_PREQDELETED It exists for things that want to block the qdel. If that's not you, don't use it * Adds force and hard del verbs, for chip and break glass cases respectively The harddel verb comes with two options before it's run, to let you tailor it to your level of fucked * Damn you nova Adds proper parent returns instead of . = ..() Co-authored-by: Seth Scherer <supernovaa41@gmx.com> * Ensures immortality talismans cannot delete their human if something goes fuckey. Thanks ath/oro for pointing this out Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
398 lines
13 KiB
Plaintext
398 lines
13 KiB
Plaintext
///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
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/obj/item/mod/module
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name = "MOD module"
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icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
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icon_state = "module"
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/// If it can be removed
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var/removable = TRUE
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/// If it's passive, togglable, usable or active
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var/module_type = MODULE_PASSIVE
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/// Is the module active
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var/active = FALSE
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/// How much space it takes up in the MOD
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var/complexity = 0
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/// Power use when idle
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var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// Power use when active
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var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// Power use when used, we call it manually
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var/use_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// ID used by their TGUI
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var/tgui_id
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/// Linked MODsuit
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var/obj/item/mod/control/mod
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/// If we're an active module, what item are we?
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var/obj/item/device
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/// Overlay given to the user when the module is inactive
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var/overlay_state_inactive
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/// Overlay given to the user when the module is active
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var/overlay_state_active
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/// Overlay given to the user when the module is used, lasts until cooldown finishes
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var/overlay_state_use
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/// Icon file for the overlay.
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var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
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/// Does the overlay use the control unit's colors?
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var/use_mod_colors = FALSE
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/// What modules are we incompatible with?
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var/list/incompatible_modules = list()
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/// Cooldown after use
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var/cooldown_time = 0
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/// The mouse button needed to use this module
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var/used_signal
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/// List of REF()s mobs we are pinned to, linked with their action buttons
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var/list/pinned_to = list()
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/// If we're allowed to use this module while phased out.
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var/allowed_in_phaseout = FALSE
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/// Timer for the cooldown
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COOLDOWN_DECLARE(cooldown_timer)
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/obj/item/mod/module/Initialize(mapload)
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. = ..()
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if(module_type != MODULE_ACTIVE)
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return
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if(ispath(device))
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device = new device(src)
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ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
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RegisterSignal(device, COMSIG_PARENT_QDELETING, .proc/on_device_deletion)
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RegisterSignal(src, COMSIG_ATOM_EXITED, .proc/on_exit)
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/obj/item/mod/module/Destroy()
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mod?.uninstall(src)
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if(device)
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UnregisterSignal(device, COMSIG_PARENT_QDELETING)
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QDEL_NULL(device)
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return ..()
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/obj/item/mod/module/examine(mob/user)
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. = ..()
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if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
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. += span_notice("Complexity level: [complexity]")
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/// Called from MODsuit's install() proc, so when the module is installed.
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/obj/item/mod/module/proc/on_install()
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return
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/// Called from MODsuit's uninstall() proc, so when the module is uninstalled.
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/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
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return
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/// Called when the MODsuit is activated
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/obj/item/mod/module/proc/on_suit_activation()
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return
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/// Called when the MODsuit is deactivated
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/obj/item/mod/module/proc/on_suit_deactivation(deleting = FALSE)
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return
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/// Called when the MODsuit is equipped
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/obj/item/mod/module/proc/on_equip()
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return
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/// Called when the MODsuit is unequipped
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/obj/item/mod/module/proc/on_unequip()
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return
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/// Called when the module is selected from the TGUI, radial or the action button
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/obj/item/mod/module/proc/on_select()
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if(!mod.active || mod.activating || module_type == MODULE_PASSIVE)
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if(mod.wearer)
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balloon_alert(mod.wearer, "not active!")
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return
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if(module_type != MODULE_USABLE)
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if(active)
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on_deactivation()
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else
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on_activation()
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else
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on_use()
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SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
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/// Called when the module is activated
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/obj/item/mod/module/proc/on_activation()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(!mod.active || mod.activating || !mod.get_charge())
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balloon_alert(mod.wearer, "unpowered!")
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return FALSE
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if(!allowed_in_phaseout && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
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//specifically a to_chat because the user is phased out.
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to_chat(mod.wearer, span_warning("You cannot activate this right now."))
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
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return FALSE
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if(module_type == MODULE_ACTIVE)
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if(mod.selected_module && !mod.selected_module.on_deactivation(display_message = FALSE))
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return FALSE
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mod.selected_module = src
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if(device)
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if(mod.wearer.put_in_hands(device))
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balloon_alert(mod.wearer, "[device] extended")
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RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
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RegisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN, .proc/dropkey)
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else
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balloon_alert(mod.wearer, "can't extend [device]!")
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mod.wearer.transferItemToLoc(device, src, force = TRUE)
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return FALSE
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else
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var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
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update_signal(used_button)
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balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
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active = TRUE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
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return TRUE
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/// Called when the module is deactivated
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/obj/item/mod/module/proc/on_deactivation(display_message = TRUE, deleting = FALSE)
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active = FALSE
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if(module_type == MODULE_ACTIVE)
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mod.selected_module = null
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if(display_message)
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balloon_alert(mod.wearer, device ? "[device] retracted" : "[src] deactivated")
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if(device)
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mod.wearer.transferItemToLoc(device, src, force = TRUE)
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UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
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UnregisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN)
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else
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UnregisterSignal(mod.wearer, used_signal)
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used_signal = null
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED)
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return TRUE
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/// Called when the module is used
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/obj/item/mod/module/proc/on_use()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(!check_power(use_power_cost))
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balloon_alert(mod.wearer, "not enough charge!")
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return FALSE
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if(!allowed_in_phaseout && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
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//specifically a to_chat because the user is phased out.
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to_chat(mod.wearer, span_warning("You cannot activate this right now."))
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
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return FALSE
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COOLDOWN_START(src, cooldown_timer, cooldown_time)
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addtimer(CALLBACK(mod.wearer, /mob.proc/update_clothing, mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_USED)
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return TRUE
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/// Called when an activated module without a device is used
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/obj/item/mod/module/proc/on_select_use(atom/target)
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if(mod.wearer.incapacitated(IGNORE_GRAB))
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return FALSE
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mod.wearer.face_atom(target)
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if(!on_use())
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return FALSE
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return TRUE
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/// Called when an activated module without a device is active and the user alt/middle-clicks
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/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
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SIGNAL_HANDLER
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on_select_use(target)
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return COMSIG_MOB_CANCEL_CLICKON
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/// Called on the MODsuit's process
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/obj/item/mod/module/proc/on_process(delta_time)
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if(active)
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if(!drain_power(active_power_cost * delta_time))
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on_deactivation()
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return FALSE
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on_active_process(delta_time)
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else
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drain_power(idle_power_cost * delta_time)
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return TRUE
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/// Called on the MODsuit's process if it is an active module
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/obj/item/mod/module/proc/on_active_process(delta_time)
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return
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/// Drains power from the suit charge
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/obj/item/mod/module/proc/drain_power(amount)
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if(!check_power(amount))
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return FALSE
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mod.subtract_charge(amount)
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mod.update_charge_alert()
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return TRUE
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/// Checks if there is enough power in the suit
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/obj/item/mod/module/proc/check_power(amount)
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if(mod.get_charge() < amount)
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return FALSE
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return TRUE
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/// Adds additional things to the MODsuit ui_data()
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/obj/item/mod/module/proc/add_ui_data()
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return list()
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/// Creates a list of configuring options for this module
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/obj/item/mod/module/proc/get_configuration()
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return list()
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/// Generates an element of the get_configuration list with a display name, type and value
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/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
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return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
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/// Receives configure edits from the TGUI and edits the vars
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/obj/item/mod/module/proc/configure_edit(key, value)
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return
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/// Called when the device moves to a different place on active modules
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/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
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SIGNAL_HANDLER
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if(!active)
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return
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if(part.loc == src)
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return
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if(part.loc == mod.wearer)
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return
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if(part == device)
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on_deactivation(display_message = FALSE)
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/// Called when the device gets deleted on active modules
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/obj/item/mod/module/proc/on_device_deletion(datum/source)
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SIGNAL_HANDLER
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if(source == device)
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device = null
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qdel(src)
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/// Generates an icon to be used for the suit's worn overlays
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/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
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. = list()
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if(!mod.active)
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return
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var/used_overlay
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if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
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used_overlay = overlay_state_use
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else if(overlay_state_active && active)
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used_overlay = overlay_state_active
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else if(overlay_state_inactive)
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used_overlay = overlay_state_inactive
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else
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return
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var/mutable_appearance/module_icon = mutable_appearance(overlay_icon_file, used_overlay, layer = standing.layer + 0.1)
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if(!use_mod_colors)
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module_icon.appearance_flags |= RESET_COLOR
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. += module_icon
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/// Updates the signal used by active modules to be activated
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/obj/item/mod/module/proc/update_signal(value)
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switch(value)
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if(MIDDLE_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
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if(ALT_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
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RegisterSignal(mod.wearer, mod.selected_module.used_signal, /obj/item/mod/module.proc/on_special_click)
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/// Pins the module to the user's action buttons
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/obj/item/mod/module/proc/pin(mob/user)
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var/datum/action/item_action/mod/pinned_module/action = pinned_to[REF(user)]
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if(action)
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qdel(action)
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else
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action = new(mod, src, user)
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action.Grant(user)
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/// On drop key, concels a device item.
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/obj/item/mod/module/proc/dropkey(mob/living/user)
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SIGNAL_HANDLER
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if(user.get_active_held_item() != device)
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return
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on_deactivation()
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return COMSIG_KB_ACTIVATED
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///Anomaly Locked - Causes the module to not function without an anomaly.
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/obj/item/mod/module/anomaly_locked
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name = "MOD anomaly locked module"
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desc = "A form of a module, locked behind an anomalous core to function."
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incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
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/// The core item the module runs off.
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var/obj/item/assembly/signaler/anomaly/core
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/// Accepted types of anomaly cores.
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var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
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/// If this one starts with a core in.
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var/prebuilt = FALSE
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/obj/item/mod/module/anomaly_locked/Initialize(mapload)
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. = ..()
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if(!prebuilt || !length(accepted_anomalies))
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return
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var/core_path = pick(accepted_anomalies)
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core = new core_path(src)
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update_icon_state()
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/obj/item/mod/module/anomaly_locked/Destroy()
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QDEL_NULL(core)
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return ..()
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/obj/item/mod/module/anomaly_locked/examine(mob/user)
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. = ..()
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if(!length(accepted_anomalies))
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return
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if(core)
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. += span_notice("There is a [core.name] installed in it. You could remove it with a <b>screwdriver</b>...")
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else
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var/list/core_list = list()
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for(var/path in accepted_anomalies)
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var/atom/core_path = path
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core_list += initial(core_path.name)
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. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
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/obj/item/mod/module/anomaly_locked/on_select()
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if(!core)
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balloon_alert(mod.wearer, "no core!")
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return
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return ..()
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/obj/item/mod/module/anomaly_locked/on_process(delta_time)
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. = ..()
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if(!core)
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return FALSE
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/obj/item/mod/module/anomaly_locked/on_active_process(delta_time)
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if(!core)
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return FALSE
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return TRUE
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/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
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if(item.type in accepted_anomalies)
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if(core)
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balloon_alert(user, "core already in!")
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return
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if(!user.transferItemToLoc(item, src))
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return
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core = item
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balloon_alert(user, "core installed")
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playsound(src, 'sound/machines/click.ogg', 30, TRUE)
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update_icon_state()
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else
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return ..()
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/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
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. = ..()
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if(!core)
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balloon_alert(user, "no core!")
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return
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balloon_alert(user, "removing core...")
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if(!do_after(user, 3 SECONDS, target = src))
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balloon_alert(user, "interrupted!")
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return
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balloon_alert(user, "core removed")
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core.forceMove(drop_location())
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if(Adjacent(user) && !issilicon(user))
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user.put_in_hands(core)
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core = null
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update_icon_state()
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/obj/item/mod/module/anomaly_locked/update_icon_state()
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icon_state = initial(icon_state) + (core ? "-core" : "")
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return ..()
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