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Bubberstation/code/modules/paperwork/ticketmachine.dm
SmArtKar 442ef897bc Refactors firestacks into status effects (#66573)
This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made.

Some fire related is moved away from species(what the fuck was it even doing there) into these as well.
Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient.

Also changed some related proc names to be snake_case like everything should be.

This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good.
Nothing to argue about since there's nothing player-facing
2022-05-04 23:52:07 -07:00

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//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticketmachine"
base_icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button
var/current_number = 0 //What ticket number are we currently serving?
var/max_number = 100 //At this point, you need to refill it.
var/cooldown = 50
var/ready = TRUE
var/id = "ticket_machine_default" //For buttons
var/list/ticket_holders = list()
var/list/obj/item/ticket_machine_ticket/tickets = list()
/obj/machinery/ticket_machine/Initialize(mapload)
. = ..()
update_appearance()
/obj/machinery/ticket_machine/Destroy()
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.source = null
tickets.Cut()
return ..()
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
return TRUE
/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return
to_chat(user, span_warning("You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting."))
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"))
qdel(ticket)
tickets.Cut()
update_appearance()
/obj/machinery/ticket_machine/proc/increment()
if(current_number > ticket_number)
return
if(current_number && !(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] disperses!"))
qdel(tickets[current_number])
if(current_number < ticket_number)
current_number ++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
say("Now serving ticket #[current_number]!")
if(!(obj_flags & EMAGGED) && tickets[current_number])
tickets[current_number].audible_message(span_notice("\the [tickets[current_number]] vibrates!"))
update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/button/ticket_machine
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
device_type = /obj/item/assembly/control/ticket_machine
req_access = list()
id = "ticket_machine_default"
/obj/machinery/button/ticket_machine/Initialize(mapload)
. = ..()
if(device)
var/obj/item/assembly/control/ticket_machine/ours = device
ours.id = id
/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(I.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/multitool/M = I
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
controller.linked = WEAKREF(M.buffer)
id = null
controller.id = null
to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
var/datum/weakref/linked //To whom are we linked?
/obj/item/assembly/control/ticket_machine/Initialize(mapload)
..()
return INITIALIZE_HINT_LATELOAD
/obj/item/assembly/control/ticket_machine/LateInitialize()
find_machine()
/obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked
for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines)
if(ticketsplease.id == id)
linked = WEAKREF(ticketsplease)
if(linked)
return TRUE
else
return FALSE
/obj/item/assembly/control/ticket_machine/activate()
if(cooldown)
return
if(!linked)
return
var/obj/machinery/ticket_machine/machine = linked.resolve()
if(!machine)
return
cooldown = TRUE
machine.increment()
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/machinery/ticket_machine/update_icon()
. = ..()
handle_maptext()
/obj/machinery/ticket_machine/update_icon_state()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 49)
icon_state = "[base_icon_state]_100"
if(50 to 99)
icon_state = "[base_icon_state]_50"
if(100)
icon_state = "[base_icon_state]_0"
return ..()
/obj/machinery/ticket_machine/proc/handle_maptext()
switch(ticket_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 13
if(10 to 99)
maptext_x = 10
if(100)
maptext_x = 8
maptext = MAPTEXT(current_number) //Finally, apply the maptext
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, span_notice("[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!"))
return
to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
if(do_after(user, 30, target = src))
to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
qdel(I)
ticket_number = 0
current_number = 0
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"))
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_appearance()
return
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
. = ..()
if(!ready)
to_chat(user,span_warning("You press the button, but nothing happens..."))
return
if(ticket_number >= max_number)
to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
return
var/user_ref = REF(user)
if((user_ref in ticket_holders) && !(obj_flags & EMAGGED))
to_chat(user, span_warning("You already have a ticket!"))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number++
to_chat(user, span_notice("You take a ticket from [src], looks like you're ticket number #[ticket_number]..."))
var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src))
theirticket.name = "Ticket #[ticket_number]"
theirticket.maptext = MAPTEXT(ticket_number)
theirticket.saved_maptext = MAPTEXT(ticket_number)
theirticket.source = src
theirticket.owner_ref = user_ref
user.put_in_hands(theirticket)
ticket_holders += user_ref
tickets += theirticket
if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.dropItemToGround(theirticket)
user.adjust_fire_stacks(1)
user.ignite_mob()
return
/obj/item/ticket_machine_ticket
name = "Ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/saved_maptext = null
var/owner_ref // A ref to our owner. Doesn't need to be weak because mobs have unique refs
var/obj/machinery/ticket_machine/source
/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
if(burn_paper_product_attackby_check(P, user))
return
return ..()
/obj/item/paper/extinguish()
..()
update_appearance()
/obj/item/ticket_machine_ticket/Destroy()
if(source)
source.ticket_holders -= owner_ref
source.tickets -= src
source = null
return ..()