* Fix supermatter and door runtimes (#63718)
About The Pull Request
It turns out that when the supermatter is about to explode it spams a div/0 runtime instead of emitting rads. This fixes that.
This also fixes a runtime caused by attempting to walk through an airlock with a cut ID wire since it came up in testing.
Why It's Good For The Game
Less runtimes.
Changelog
cl
fix: The supermatter will once again emit radiation when it is about to explode.
/cl
* Fixes a supermatter runtime. Also fixes an airlock runtime.
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>