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## About The Pull Request I'm making sure that `update_body_parts()` is properly called when changing bodypart overlays, so that they actually show up the very moment they were changed. However, to avoid redundant `update_body_parts()` calls on init or while changing species, I've added a living flag that stops `update_body_parts()` from being called in these situations. I also scoured the codebase for other redundant `update_body_parts()` to remove and things to clean up a little. ## Why It's Good For The Game This automates the process of calling `update_body_parts()` a bit. ## Changelog Mainly backend.