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* Supermatter Surge Event (#78244) ## About The Pull Request Adds a new random event, Supermatter Surge. For the duration of the event a powerloss inhibition is added, causing the crystal to retain more of its internal energy. Engineers have to keep the crystal stable for a few minutes until it passes. The amount of additional heat is balanced around a roundstart nitrogen engine with no freezers running (*icebox has freezers because planetary) so that even the most basic setup can reasonably be responded to. The event requires at least 3 engineering crew (or one CE) to run. engine_alert3.ogg is a shortened version of bloblarm.ogg ## Why It's Good For The Game Adds an engineering related event that while isn't too difficult to respond to, makes the SM less of a 'set it and forget it' piece of equipment in the round. The gas properties reduce heat generation as it depletes during the event progression, so it remains relatively under control compared to a massive 10K+ SM fire. It creates a series of events that engineers can respond to in their own way, be it adding more cooling, throwing in freezers, using a borg with a fire extinguisher or whatever else they can think of. ## Changelog 🆑 LT3 add: New random event: Supermatter Surge code: Individual supermatter crystals can have custom gas properties /🆑 --------- Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com> Co-authored-by: Jacquerel <hnevard@gmail.com> * remove Skyrat modular --------- Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com> Co-authored-by: Jacquerel <hnevard@gmail.com>