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Bubberstation/code/datums/components/pet_commands/pet_command.dm

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/**
* # Pet Command
* Set some AI blackboard commands in response to receiving instructions
* This is abstract and should be extended for actual behaviour
*/
/datum/pet_command
/// Weak reference to who follows this command
var/datum/weakref/weak_parent
/// Unique name used for radial selection, should not be shared with other commands on one mob
var/command_name
/// Description to display in radial menu
var/command_desc
/// If true, command will not appear in radial menu and can only be accessed through speech
var/hidden = FALSE
/// Icon to display in radial menu
var/icon/radial_icon = 'icons/hud/radial_pets.dmi'
/// Icon state to display in radial menu
var/radial_icon_state
/// Speech strings to listen out for
var/list/speech_commands = list()
/// Callout that triggers this command
var/callout_type
/// Shown above the mob's head when it hears you
var/command_feedback
/// How close a mob needs to be to a target to respond to a command
var/sense_radius = 7
/// does this pet command need a point to activate?
var/requires_pointing = FALSE
/// Blackboard key for targeting strategy, this is likely going to need it
var/targeting_strategy_key = BB_PET_TARGETING_STRATEGY
///our pointed reaction we play
var/pointed_reaction
/datum/pet_command/New(mob/living/parent)
. = ..()
weak_parent = WEAKREF(parent)
/// Register a new guy we want to listen to
/datum/pet_command/proc/add_new_friend(mob/living/tamer)
RegisterSignal(tamer, COMSIG_MOB_SAY, PROC_REF(respond_to_command))
RegisterSignal(tamer, COMSIG_MOB_AUTOMUTE_CHECK, PROC_REF(waive_automute))
RegisterSignal(tamer, COMSIG_MOB_CREATED_CALLOUT, PROC_REF(respond_to_callout))
if(requires_pointing)
RegisterSignal(tamer, COMSIG_MOVABLE_POINTED, PROC_REF(point_on_target))
/// Stop listening to a guy
/datum/pet_command/proc/remove_friend(mob/living/unfriended)
UnregisterSignal(unfriended, list(
COMSIG_MOB_SAY,
COMSIG_MOB_AUTOMUTE_CHECK,
COMSIG_MOB_CREATED_CALLOUT,
COMSIG_MOVABLE_POINTED,
))
/// Stop the automute from triggering for commands (unless the spoken text is suspiciously longer than the command)
/datum/pet_command/proc/waive_automute(mob/living/speaker, client/client, last_message, mute_type)
SIGNAL_HANDLER
if(mute_type == MUTE_IC && find_command_in_text(last_message, check_verbosity = TRUE))
return WAIVE_AUTOMUTE_CHECK
return NONE
/// Respond to something that one of our friends has asked us to do
/datum/pet_command/proc/respond_to_command(mob/living/speaker, speech_args)
SIGNAL_HANDLER
var/mob/living/parent = weak_parent.resolve()
if (!parent)
return
if (!can_see(parent, speaker, sense_radius)) // Basically the same rules as hearing
return
var/spoken_text = speech_args[SPEECH_MESSAGE]
if (!find_command_in_text(spoken_text))
return
try_activate_command(commander = speaker, radial_command = FALSE)
/// Respond to a callout
/datum/pet_command/proc/respond_to_callout(mob/living/speaker, datum/callout_option/callout, atom/target)
SIGNAL_HANDLER
if (isnull(callout_type) || !ispath(callout, callout_type))
return
var/mob/living/parent = weak_parent.resolve()
if (!parent)
return
if (!valid_callout_target(speaker, callout, target))
var/found_new_target = FALSE
for (var/atom/new_target in range(2, target))
if (valid_callout_target(speaker, callout, new_target))
target = new_target
found_new_target = TRUE
if (!found_new_target)
return
if (try_activate_command(commander = speaker, radial_command = FALSE))
look_for_target(parent, target)
/// Does this callout with this target trigger this command?
/datum/pet_command/proc/valid_callout_target(mob/living/speaker, datum/callout_option/callout, atom/target)
return TRUE
/**
* Returns true if we find any of our spoken commands in the text.
* if check_verbosity is true, skip the match if there spoken_text is way longer than the match
*/
/datum/pet_command/proc/find_command_in_text(spoken_text, check_verbosity = FALSE)
for (var/command in speech_commands)
if (!findtext(spoken_text, command))
continue
if(check_verbosity && length(spoken_text) > length(command) + MAX_NAME_LEN)
continue
return TRUE
return FALSE
/datum/pet_command/proc/pet_able_to_respond()
var/mob/living/parent = weak_parent.resolve()
if(isnull(parent) || isnull(parent.ai_controller))
return FALSE
if(IS_DEAD_OR_INCAP(parent)) // Probably can't hear them if we're dead
return FALSE
return TRUE
/// Apply a command state if conditions are right, return command if successful
/datum/pet_command/proc/try_activate_command(mob/living/commander, radial_command)
if(!pet_able_to_respond())
return FALSE
var/mob/living/parent = weak_parent.resolve()
set_command_active(parent, commander, radial_command)
return TRUE
/datum/pet_command/proc/generate_emote_command(atom/target)
var/mob/living/living_pet = weak_parent?.resolve()
return isnull(living_pet) ? null : retrieve_command_text(living_pet, target)
/datum/pet_command/proc/retrieve_command_text(atom/living_pet, atom/target)
return "signals [living_pet] to spring into action!"
/// Target the pointed atom for actions
/datum/pet_command/proc/look_for_target(mob/living/friend, atom/potential_target)
var/mob/living/parent = weak_parent.resolve()
if(!pet_able_to_respond())
return FALSE
if (parent.ai_controller.blackboard[BB_CURRENT_PET_TARGET] == potential_target) // That's already our target
return FALSE
if (!can_see(parent, potential_target, sense_radius))
return FALSE
parent.ai_controller.CancelActions()
set_command_target(parent, potential_target)
return TRUE
/// Activate the command, extend to add visible messages and the like
/datum/pet_command/proc/set_command_active(mob/living/parent, mob/living/commander, radial_command = FALSE)
parent.ai_controller.clear_blackboard_key(BB_CURRENT_PET_TARGET)
parent.ai_controller.CancelActions() // Stop whatever you're doing and do this instead
parent.ai_controller.set_blackboard_key(BB_ACTIVE_PET_COMMAND, src)
if (command_feedback)
parent.balloon_alert_to_viewers("[command_feedback]") // If we get a nicer runechat way to do this, refactor this
if(!radial_command)
return
if(!requires_pointing)
var/manual_emote_text = generate_emote_command()
commander.manual_emote(manual_emote_text)
return
RegisterSignal(commander, COMSIG_MOB_CLICKON, PROC_REF(click_on_target))
commander.client?.mouse_override_icon = 'icons/effects/mouse_pointers/pet_paw.dmi'
commander.update_mouse_pointer()
/datum/pet_command/proc/click_on_target(mob/living/source, atom/target, list/modifiers)
SIGNAL_HANDLER
if(!can_see(source, target, 9))
return COMSIG_MOB_CANCEL_CLICKON
var/manual_emote_text = generate_emote_command(target)
if(on_target_set(source, target) && !isnull(manual_emote_text))
INVOKE_ASYNC(source, TYPE_PROC_REF(/atom, manual_emote), manual_emote_text)
UnregisterSignal(source, COMSIG_MOB_CLICKON)
source.client?.mouse_override_icon = source.client::mouse_override_icon
source.update_mouse_pointer()
return COMSIG_MOB_CANCEL_CLICKON
/datum/pet_command/proc/point_on_target(mob/living/friend, atom/potential_target)
SIGNAL_HANDLER
on_target_set(friend, potential_target)
/// Store the target for the AI blackboard
/datum/pet_command/proc/set_command_target(mob/living/parent, atom/target)
parent.ai_controller.set_blackboard_key(BB_CURRENT_PET_TARGET, target)
return TRUE
/// Provide information about how to display this command in a radial menu
/datum/pet_command/proc/provide_radial_data()
if (hidden)
return
var/datum/radial_menu_choice/choice = new()
choice.name = command_name
choice.image = icon(icon = radial_icon, icon_state = radial_icon_state)
return list("[command_name]" = choice)
/**
* Execute an AI action on the provided controller, what we should actually do when this command is active.
* This should basically always be called from a planning subtree which passes its own controller.
* Return SUBTREE_RETURN_FINISH_PLANNING to pass that instruction on to the controller, or don't if you don't want that.
*/
/datum/pet_command/proc/execute_action(datum/ai_controller/controller)
SHOULD_CALL_PARENT(FALSE)
CRASH("Pet command execute action not implemented.")
/// Target the pointed atom for actions
/datum/pet_command/proc/on_target_set(mob/living/friend, atom/potential_target)
var/mob/living/parent = weak_parent.resolve()
if (!parent)
return FALSE
parent.ai_controller.CancelActions()
if(!look_for_target(friend, potential_target) || !set_command_target(parent, potential_target))
return FALSE
parent.visible_message(span_warning("[parent] follows [friend]'s gesture towards [potential_target] [pointed_reaction]!"))
return TRUE