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## About The Pull Request This PR makes the following changes to code relevant to shuttle construction. - (Un)welding shuttle engines now only checks if the tool has 1 fuel, which is how much is already used in the process. - Constructed shuttle engines that were built from anchored machine frames start in the wrenched but unwelded state. - Fixes a runtime that occurs when expanding shuttles. - Fixes the incorrect logic in the shuttle blueprint UI responsible for #92986. - Makes several changes to the wording of several functions of the shuttle blueprint UI in the hopes of better conveying what each button does. ## Why It's Good For The Game Fixes #92986, as well as some other issues I may not have found in my brief search. ## Changelog 🆑 fix: You no longer need 40 welding fuel to start welding or unwelding shuttle engines, despite only consuming 1. fix: Shuttle engines constructed from anchored machine frames start in the wrenched-but-unwelded state. fix: Expanding custom shuttles from shuttle frames is once again possible without href exploitation. fix: Shuttle expansion now correctly checks for other shuttle docking ports the expanded shuttle's footprint would encroach upon. qol: Tries to make some of the buttons in the custom shuttle UI more indicative of what they actually do. /🆑