mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-06-07 15:20:12 +01:00
9e1ef0ffe2
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
116 lines
4.0 KiB
Plaintext
116 lines
4.0 KiB
Plaintext
//In this file: C4
|
|
|
|
/obj/item/weapon/c4
|
|
name = "C-4"
|
|
desc = "Used to put holes in specific areas without too much extra hole."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/grenade.dmi'
|
|
icon_state = "plastic-explosive0"
|
|
item_state = "plasticx"
|
|
flags = NOBLUDGEON
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
origin_tech = "syndicate=1"
|
|
var/timer = 10
|
|
var/open_panel = 0
|
|
parent_type = /obj/item/weapon/grenade/plastic/c4
|
|
|
|
/obj/item/weapon/c4/New()
|
|
wires = new /datum/wires/explosive/c4(src)
|
|
image_overlay = image('icons/obj/grenade.dmi', "plastic-explosive2")
|
|
..()
|
|
|
|
/obj/item/weapon/c4/Destroy()
|
|
qdel(wires)
|
|
wires = null
|
|
target = null
|
|
return ..()
|
|
|
|
/obj/item/weapon/c4/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
|
|
var/message_say = "FOR NO RAISIN!"
|
|
if(user.mind)
|
|
if(user.mind.special_role)
|
|
var/role = lowertext(user.mind.special_role)
|
|
if(role == "traitor" || role == "syndicate")
|
|
message_say = "FOR THE SYNDICATE!"
|
|
else if(role == "changeling")
|
|
message_say = "FOR THE HIVE!"
|
|
else if(role == "cultist")
|
|
message_say = "FOR NAR-SIE!"
|
|
else if(role == "revolutionary" || role == "head revolutionary")
|
|
message_say = "VIVA LA REVOLUTION!"
|
|
else if(user.mind.gang_datum)
|
|
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
|
|
user.say(message_say)
|
|
target = user
|
|
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
|
|
message_admins("[key_name(user)] suicided with [name] at ([x],[y],[z])")
|
|
sleep(10)
|
|
explode(get_turf(user))
|
|
user.gib(1, 1)
|
|
|
|
/obj/item/weapon/c4/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/weapon/screwdriver))
|
|
open_panel = !open_panel
|
|
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
|
|
else if(is_wire_tool(I))
|
|
wires.interact(user)
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/weapon/c4/attack_self(mob/user)
|
|
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
|
|
if(user.get_active_held_item() == src)
|
|
newtime = Clamp(newtime, 10, 60000)
|
|
timer = newtime
|
|
to_chat(user, "Timer set for [timer] seconds.")
|
|
|
|
/obj/item/weapon/c4/afterattack(atom/movable/AM, mob/user, flag)
|
|
if (!flag)
|
|
return
|
|
if (ismob(AM))
|
|
return
|
|
if(loc == AM)
|
|
return
|
|
if((istype(AM, /obj/item/weapon/storage/)) && !((istype(AM, /obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))) //If its storage but not secure storage OR a lockbox, then place it inside.
|
|
return
|
|
if((istype(AM,/obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))
|
|
var/obj/item/weapon/storage/secure/S = AM
|
|
if(!S.locked) //Literal hacks, this works for lockboxes despite incorrect type casting, because they both share the locked var. But if its unlocked, place it inside, otherwise PLANTING C4!
|
|
return
|
|
|
|
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
|
|
|
|
if(do_after(user, 50, target = AM))
|
|
if(!user.temporarilyRemoveItemFromInventory(src))
|
|
return
|
|
src.target = AM
|
|
forceMove(null)
|
|
|
|
var/message = "[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_COORDJMP(target)] with [timer] second fuse"
|
|
GLOB.bombers += message
|
|
message_admins(message,0,1)
|
|
log_game("[key_name(user)] planted [name] on [target.name] at [COORD(target)] with [timer] second fuse")
|
|
|
|
target.add_overlay(image_overlay, 1)
|
|
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [timer].</span>")
|
|
addtimer(CALLBACK(src, .proc/explode), timer * 10)
|
|
|
|
/obj/item/weapon/c4/proc/explode()
|
|
if(QDELETED(src))
|
|
return
|
|
var/turf/location
|
|
if(target)
|
|
if(!QDELETED(target))
|
|
location = get_turf(target)
|
|
target.cut_overlay(image_overlay, TRUE)
|
|
else
|
|
location = get_turf(src)
|
|
if(location)
|
|
location.ex_act(2, target)
|
|
explosion(location,0,0,3)
|
|
qdel(src)
|
|
|
|
/obj/item/weapon/c4/attack(mob/M, mob/user, def_zone)
|
|
return
|