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Bubberstation/code/datums/dash_weapon.dm
SkyratBot 955278d4d2 [MIRROR] Fix some dashes breaking permanently (heirophant staff and ninja sword) [MDB IGNORE] (#14792)
* Fix some dashes breaking permanently (heirophant staff and ninja sword) (#68195)

* Fix dashing sometimes breaking, with additional code improvement to go along with it.

* Fix some dashes breaking permanently (heirophant staff and ninja sword)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-07-08 18:24:49 +01:00

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/// Actions that you can use to dash (teleport) to places in view.
/datum/action/innate/dash
name = "Dash"
desc = "Teleport to the targeted location."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "jetboot"
/// How many dash charges do we have?
var/current_charges = 1
/// How many dash charges can we hold?
var/max_charges = 1
/// How long does it take to get a dash charge back?
var/charge_rate = 25 SECONDS
/// What sound do we play on dash?
var/dash_sound = 'sound/magic/blink.ogg'
/// What sound do we play on recharge?
var/recharge_sound = 'sound/magic/charge.ogg'
/// What effect does our beam use?
var/beam_effect = "blur"
/// How long does our beam last?
var/beam_length = 2 SECONDS
/// What effect should we play when we phase in (at the teleport target turf)
var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
/// What effect should we play when we phase out (at the source turf)
var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
/datum/action/innate/dash/IsAvailable()
return ..() && (current_charges > 0)
/datum/action/innate/dash/Activate()
var/obj/item/dashing_item = target
if(!istype(dashing_item))
return
dashing_item.attack_self(owner) //Used to toggle dash behavior in the dashing item
/// Teleports user to target using do_teleport. Returns TRUE if teleport successful, FALSE otherwise.
/datum/action/innate/dash/proc/teleport(mob/user, atom/target)
if(!IsAvailable())
user.balloon_alert(user, "no charges!")
return FALSE
var/turf/current_turf = get_turf(user)
var/turf/target_turf = get_turf(target)
if(!(target in view(user.client.view, user)))
user.balloon_alert(user, "out of view!")
return FALSE
if(!do_teleport(user, target_turf, no_effects = TRUE))
user.balloon_alert(user, "dash blocked!")
return FALSE
// Note: It's possible do_teleport, for whatever reason,
// caused our owner to be unassigned by this point.
// (Such as dropping our item after landing.)
var/obj/spot_one = new phaseout(current_turf, user.dir)
var/obj/spot_two = new phasein(target_turf, user.dir)
spot_one.Beam(spot_two, beam_effect, time = beam_length)
playsound(target_turf, dash_sound, 25, TRUE)
current_charges--
addtimer(CALLBACK(src, .proc/charge), charge_rate)
owner?.update_action_buttons_icon()
return TRUE
/// Callback for [/proc/teleport] to increment our charges after use.
/datum/action/innate/dash/proc/charge()
current_charges = clamp(current_charges + 1, 0, max_charges)
var/obj/item/dashing_item = target
if(!istype(dashing_item))
return
if(recharge_sound)
playsound(dashing_item, recharge_sound, 50, TRUE)
if(!owner)
return
owner.update_action_buttons_icon()
dashing_item.balloon_alert(owner, "[current_charges]/[max_charges] dash charges")