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* This tail refactor turned into an organ refactor. Funny how that works. * Firstly, fixing all the conflicts. * Fixes all our maps (hopefully) * Actually, this should fix pod people hair :) * Almost everything is working, just two major things to fix * Fixed a certain kind of external organ * Cleaning up some more stuff * Turned tail_cat into tail because why the fuck are they separate? * Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file * Adds relevant_layers to organs to help with rendering * Makes stored_feature_id also check mutant_bodyparts * Fixes the icon_state names of ALL the tails (pain) * Fixes wagging, gotta refactor most mutant bodyparts later on * I Love Added Failures * Fixed some organs that slipped through my searches * This could possibly fix the CI for this? * It doesn't look like it did fix it * This will make it pass, even if it's ugly as sin. * Fixed Felinids having a weird ghost tail * Fixes instances of snouts and tails not being properly colored Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
75 lines
2.0 KiB
Plaintext
75 lines
2.0 KiB
Plaintext
/datum/saymode
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var/key
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var/mode
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//Return FALSE if you have handled the message. Otherwise, return TRUE and saycode will continue doing saycode things.
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//user = whoever said the message
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//message = the message
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//language = the language.
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/datum/saymode/proc/handle_message(mob/living/user, message, datum/language/language)
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return TRUE
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/datum/saymode/xeno
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key = "a"
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mode = MODE_ALIEN
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/datum/saymode/xeno/handle_message(mob/living/user, message, datum/language/language)
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if(user.hivecheck())
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user.alien_talk(message)
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return FALSE
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/datum/saymode/vocalcords
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key = MODE_KEY_VOCALCORDS
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mode = MODE_VOCALCORDS
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/datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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var/obj/item/organ/internal/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE)
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if(V?.can_speak_with())
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V.handle_speech(message) //message
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V.speak_with(message) //action
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return FALSE
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/datum/saymode/binary //everything that uses .b (silicons, drones)
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key = MODE_KEY_BINARY
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mode = MODE_BINARY
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/datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language)
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if(isdrone(user))
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var/mob/living/simple_animal/drone/D = user
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D.drone_chat(message)
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return FALSE
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if(user.binarycheck())
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user.robot_talk(message)
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return FALSE
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return FALSE
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/datum/saymode/holopad
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key = "h"
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mode = MODE_HOLOPAD
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/datum/saymode/holopad/handle_message(mob/living/user, message, datum/language/language)
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if(isAI(user))
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var/mob/living/silicon/ai/AI = user
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AI.holopad_talk(message, language)
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return FALSE
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return TRUE
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/datum/saymode/mafia
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key = "j"
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mode = MODE_MAFIA
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/datum/saymode/mafia/handle_message(mob/living/user, message, datum/language/language)
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var/datum/mafia_controller/MF = GLOB.mafia_game
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if (!MF)
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return TRUE
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var/datum/mafia_role/R = MF.player_role_lookup[user]
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if(!R || R.team != "mafia")
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return TRUE
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MF.send_message(span_changeling("<b>[R.body.real_name]:</b> [message]"),"mafia")
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return FALSE
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