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* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) * Fixes all the conflicts and all of our modular files using core icon files with broken paths Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
41 lines
967 B
Plaintext
41 lines
967 B
Plaintext
/obj/effect/projectile/muzzle
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name = "muzzle flash"
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icon = 'icons/obj/weapons/guns/projectiles_muzzle.dmi'
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/obj/effect/projectile/muzzle/laser
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icon_state = "muzzle_laser"
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/obj/effect/projectile/muzzle/laser/blue
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icon_state = "muzzle_laser_blue"
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/obj/effect/projectile/muzzle/disabler
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icon_state = "muzzle_omni"
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/obj/effect/projectile/muzzle/xray
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icon_state = "muzzle_xray"
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/obj/effect/projectile/muzzle/pulse
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icon_state = "muzzle_u_laser"
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/obj/effect/projectile/muzzle/plasma_cutter
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icon_state = "muzzle_plasmacutter"
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/obj/effect/projectile/muzzle/stun
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icon_state = "muzzle_stun"
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/obj/effect/projectile/muzzle/heavy_laser
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icon_state = "muzzle_beam_heavy"
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/obj/effect/projectile/muzzle/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/muzzle/laser/emitter
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name = "emitter flash"
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icon_state = "muzzle_emitter"
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/obj/effect/projectile/muzzle/solar
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icon_state = "muzzle_solar"
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/obj/effect/projectile/muzzle/sniper
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icon_state = "sniper"
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