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* Improves AI Law Module Examining (#69475) * Improves AI Law Module Examining Hey there, The old version of checking to see what AI laws were on a board were just ugly. They were in a proc completely separate from the actual Examine, and the to_chat utilization it used meant that ghosts couldn't see it (since they didn't count as mob/user i believe). So, let's use examine blocks, make the implementation cleaner in the examine (and actually make it ordered too!). * Addresses Review + File Organization Cleans up comments, compresses lines of code. I also moved the handle_unique_ai() proc below all the examine/attack/display_laws procs to give it some sense of grouping. * i accidentally deleted the whole line * Update code/game/objects/items/AI_modules/_AI_modules.dm real Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com> * Improves AI Law Module Examining Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>