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* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) * Fixes all the conflicts and all of our modular files using core icon files with broken paths Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
717 lines
25 KiB
Plaintext
717 lines
25 KiB
Plaintext
/obj/item/toy/plush
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name = "plush"
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desc = "This is the special coder plush, do not steal."
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icon = 'icons/obj/toys/plushes.dmi'
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icon_state = "debug"
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worn_icon_state = "plushie"
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attack_verb_continuous = list("thumps", "whomps", "bumps")
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attack_verb_simple = list("thump", "whomp", "bump")
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
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var/stuffed = TRUE //If the plushie has stuffing in it
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var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
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//--love ~<3--
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gender = NEUTER
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var/obj/item/toy/plush/lover
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var/obj/item/toy/plush/partner
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var/obj/item/toy/plush/plush_child
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var/obj/item/toy/plush/paternal_parent //who initiated creation
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var/obj/item/toy/plush/maternal_parent //who owns, see love()
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var/static/list/breeding_blacklist = typecacheof(/obj/item/toy/plush/carpplushie/dehy_carp) // you cannot have sexual relations with this plush
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var/list/scorned = list() //who the plush hates
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var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy()
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var/heartbroken = FALSE
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var/vowbroken = FALSE
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var/young = FALSE
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///Prevents players from cutting stuffing out of a plushie if true
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var/divine = FALSE
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var/mood_message
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var/list/love_message
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var/list/partner_message
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var/list/heartbroken_message
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var/list/vowbroken_message
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var/list/parent_message
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var/normal_desc
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//--end of love :'(--
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/obj/item/toy/plush/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/squeak, squeak_override)
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AddElement(/datum/element/bed_tuckable, 6, -5, 90)
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//have we decided if Pinocchio goes in the blue or pink aisle yet?
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if(gender == NEUTER)
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if(prob(50))
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gender = FEMALE
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else
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gender = MALE
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love_message = list("\n[src] is so happy, \he could rip a seam!")
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partner_message = list("\n[src] has a ring on \his finger! It says bound to my dear [partner].")
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heartbroken_message = list("\n[src] looks so sad.")
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vowbroken_message = list("\n[src] lost \his ring...")
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parent_message = list("\n[src] can't remember what sleep is.")
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normal_desc = desc
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/obj/item/toy/plush/Destroy()
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QDEL_NULL(grenade)
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//inform next of kin and... acquaintances
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if(partner)
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partner.bad_news(src)
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partner = null
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lover = null
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else if(lover)
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lover.bad_news(src)
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lover = null
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if(paternal_parent)
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paternal_parent.bad_news(src)
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paternal_parent = null
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if(maternal_parent)
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maternal_parent.bad_news(src)
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maternal_parent = null
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if(plush_child)
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plush_child.bad_news(src)
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plush_child = null
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var/i
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var/obj/item/toy/plush/P
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for(i=1, i<=scorned.len, i++)
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P = scorned[i]
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P.bad_news(src)
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scorned = null
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for(i=1, i<=scorned_by.len, i++)
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P = scorned_by[i]
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P.bad_news(src)
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scorned_by = null
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//null remaining lists
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squeak_override = null
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love_message = null
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partner_message = null
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heartbroken_message = null
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vowbroken_message = null
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parent_message = null
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return ..()
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/obj/item/toy/plush/handle_atom_del(atom/A)
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if(A == grenade)
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grenade = null
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..()
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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if(stuffed || grenade)
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to_chat(user, span_notice("You pet [src]. D'awww."))
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if(grenade && !grenade.active)
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user.log_message("activated a hidden grenade in [src].", LOG_VICTIM)
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grenade.arm_grenade(user, msg = FALSE, volume = 10)
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else
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to_chat(user, span_notice("You try to pet [src], but it has no stuffing. Aww..."))
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/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
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if(I.get_sharpness())
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if(!grenade)
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if(!stuffed)
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to_chat(user, span_warning("You already murdered it!"))
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return
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if(!divine)
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user.visible_message(span_notice("[user] tears out the stuffing from [src]!"), span_notice("You rip a bunch of the stuffing from [src]. Murderer."))
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I.play_tool_sound(src)
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stuffed = FALSE
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else
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to_chat(user, span_notice("What a fool you are. [src] is a god, how can you kill a god? What a grand and intoxicating innocence."))
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user.adjust_drunk_effect(20, up_to = 50)
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var/turf/current_location = get_turf(user)
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var/area/current_area = current_location.loc //copied from hand tele code
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if(current_location && current_area && (current_area.area_flags & NOTELEPORT))
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to_chat(user, span_notice("There is no escape. No recall or intervention can work in this place."))
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else
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to_chat(user, span_notice("There is no escape. Although recall or intervention can work in this place, attempting to flee from [src]'s immense power would be futile."))
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user.visible_message(span_notice("[user] lays down their weapons and begs for [src]'s mercy!"), span_notice("You lay down your weapons and beg for [src]'s mercy."))
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user.drop_all_held_items()
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else
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to_chat(user, span_notice("You remove the grenade from [src]."))
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user.put_in_hands(grenade)
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grenade = null
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return
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if(isgrenade(I))
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if(stuffed)
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to_chat(user, span_warning("You need to remove some stuffing first!"))
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return
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if(grenade)
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to_chat(user, span_warning("[src] already has a grenade!"))
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return
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if(!user.transferItemToLoc(I, src))
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return
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user.visible_message(span_warning("[user] slides [grenade] into [src]."), \
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span_danger("You slide [I] into [src]."))
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grenade = I
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user.log_message("added a grenade ([I.name]) to [src]", LOG_GAME)
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return
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if(istype(I, /obj/item/toy/plush))
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love(I, user)
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return
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return ..()
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/obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3
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var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I?
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var/concern = 20 //perhaps something might cloud true love with doubt
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var/loyalty = 30 //why should another get between us?
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var/duty = 50 //conquering another's is what I live for
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//we are not catholic
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if(young == TRUE || Kisser.young == TRUE)
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user.show_message(span_notice("[src] plays tag with [Kisser]."), MSG_VISUAL,
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span_notice("They're happy."), NONE)
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Kisser.cheer_up()
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cheer_up()
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//never again
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else if(Kisser in scorned)
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//message, visible, alternate message, neither visible nor audible
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user.show_message(span_notice("[src] rejects the advances of [Kisser]!"), MSG_VISUAL,
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span_notice("That didn't feel like it worked."), NONE)
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else if(src in Kisser.scorned)
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user.show_message(span_notice("[Kisser] realises who [src] is and turns away."), MSG_VISUAL,
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span_notice("That didn't feel like it worked."), NONE)
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//first comes love
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else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
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if(Kisser.lover) //if the initiator has a lover
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Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun
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chance -= concern //one heart already broken, what does another mean?
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if(lover) //if the recipient has a lover
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chance -= loyalty //mustn't... but those lips
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if(partner) //if the recipient has a partner
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chance -= duty //do we mate for life?
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if(prob(chance)) //did we bag a date?
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user.visible_message(span_notice("[user] makes [Kisser] kiss [src]!"),
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span_notice("You make [Kisser] kiss [src]!"))
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if(lover) //who cares for the past, we live in the present
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lover.heartbreak(src)
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new_lover(Kisser)
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Kisser.new_lover(src)
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else
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user.show_message(span_notice("[src] rejects the advances of [Kisser], maybe next time?"), MSG_VISUAL,
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span_notice("That didn't feel like it worked, this time."), NONE)
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//then comes marriage
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else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
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user.visible_message(span_notice("[user] pronounces [Kisser] and [src] married! D'aw."),
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span_notice("You pronounce [Kisser] and [src] married!"))
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new_partner(Kisser)
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Kisser.new_partner(src)
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//then comes a baby in a baby's carriage, or an adoption in an adoption's orphanage
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else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
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user.visible_message(span_notice("[user] is going to break [Kisser] and [src] by bashing them like that."),
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span_notice("[Kisser] passionately embraces [src] in your hands. Look away you perv!"))
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user.client.give_award(/datum/award/achievement/misc/rule8, user)
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if(plop(Kisser))
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user.visible_message(span_notice("Something drops at the feet of [user]."),
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span_notice("The miracle of oh god did that just come out of [src]?!"))
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//then comes protection, or abstinence if we are catholic
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else if(Kisser.partner == src && plush_child)
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user.visible_message(span_notice("[user] makes [Kisser] nuzzle [src]!"),
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span_notice("You make [Kisser] nuzzle [src]!"))
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//then oh fuck something unexpected happened
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else
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user.show_message(span_warning("[Kisser] and [src] don't know what to do with one another."), NONE)
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/obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus)
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if(lover != Brutus)
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CRASH("plushie heartbroken by a plushie that is not their lover")
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scorned.Add(Brutus)
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Brutus.scorned_by(src)
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lover = null
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Brutus.lover = null //feeling's mutual
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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if(partner == Brutus) //oh dear...
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partner = null
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Brutus.partner = null //it'd be weird otherwise
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vowbroken = TRUE
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mood_message = pick(vowbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/scorned_by(obj/item/toy/plush/Outmoded)
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scorned_by.Add(Outmoded)
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/obj/item/toy/plush/proc/new_lover(obj/item/toy/plush/Juliet)
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if(lover == Juliet)
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return //nice try
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lover = Juliet
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cheer_up()
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lover.cheer_up()
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mood_message = pick(love_message)
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update_desc()
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if(partner) //who?
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partner = null //more like who cares
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/obj/item/toy/plush/proc/new_partner(obj/item/toy/plush/Apple_of_my_eye)
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if(partner == Apple_of_my_eye)
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return //double marriage is just insecurity
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if(lover != Apple_of_my_eye)
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return //union not born out of love will falter
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partner = Apple_of_my_eye
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heal_memories()
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partner.heal_memories()
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mood_message = pick(partner_message)
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update_desc()
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/obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy)
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if(partner != Daddy)
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return FALSE //we do not have bastards in our toyshop
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if(is_type_in_typecache(Daddy, breeding_blacklist))
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return FALSE // some love is forbidden
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if(prob(50)) //it has my eyes
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plush_child = new type(get_turf(loc))
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else //it has your eyes
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plush_child = new Daddy.type(get_turf(loc))
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plush_child.make_young(src, Daddy)
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/obj/item/toy/plush/proc/make_young(obj/item/toy/plush/Mama, obj/item/toy/plush/Dada)
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if(Mama == Dada)
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return //cloning is reserved for plants and spacemen
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maternal_parent = Mama
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paternal_parent = Dada
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young = TRUE
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name = "[Mama] Jr" //Icelandic naming convention pending
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normal_desc = "[src] is a little baby of [maternal_parent] and [paternal_parent]!" //original desc won't be used so the child can have moods
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update_desc()
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Mama.mood_message = pick(Mama.parent_message)
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Mama.update_desc()
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Dada.mood_message = pick(Dada.parent_message)
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Dada.update_desc()
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/obj/item/toy/plush/proc/bad_news(obj/item/toy/plush/Deceased) //cotton to cotton, sawdust to sawdust
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var/is_that_letter_for_me = FALSE
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if(partner == Deceased) //covers marriage
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is_that_letter_for_me = TRUE
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partner = null
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lover = null
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else if(lover == Deceased) //covers lovers
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is_that_letter_for_me = TRUE
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lover = null
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//covers children
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if(maternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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maternal_parent = null
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if(paternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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paternal_parent = null
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//covers parents
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if(plush_child == Deceased)
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is_that_letter_for_me = TRUE
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plush_child = null
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//covers bad memories
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if(Deceased in scorned)
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scorned.Remove(Deceased)
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cheer_up() //what cold button eyes you have
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if(Deceased in scorned_by)
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scorned_by.Remove(Deceased)
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//all references to the departed should be cleaned up by now
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if(is_that_letter_for_me)
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/cheer_up() //it'll be all right
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if(!heartbroken)
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return //you cannot make smile what is already
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if(vowbroken)
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return //it's a pretty big deal
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heartbroken = !heartbroken
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if(mood_message in heartbroken_message)
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mood_message = null
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update_desc()
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/obj/item/toy/plush/proc/heal_memories() //time fixes all wounds
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if(!vowbroken)
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vowbroken = !vowbroken
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if(mood_message in vowbroken_message)
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mood_message = null
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cheer_up()
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/obj/item/toy/plush/update_desc()
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desc = normal_desc
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. = ..()
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if(mood_message)
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desc += mood_message
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/obj/item/toy/plush/carpplushie
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name = "space carp plushie"
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desc = "An adorable stuffed toy that resembles a space carp."
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icon_state = "carpplush"
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inhand_icon_state = "carp_plushie"
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attack_verb_continuous = list("bites", "eats", "fin slaps")
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attack_verb_simple = list("bite", "eat", "fin slap")
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squeak_override = list('sound/weapons/bite.ogg'=1)
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/obj/item/toy/plush/bubbleplush
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name = "\improper Bubblegum plushie"
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desc = "The friendly red demon that gives good miners gifts."
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icon_state = "bubbleplush"
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attack_verb_continuous = list("rents")
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attack_verb_simple = list("rent")
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squeak_override = list('sound/magic/demon_attack1.ogg'=1)
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/obj/item/toy/plush/ratplush
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name = "\improper Ratvar plushie"
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desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
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icon_state = "plushvar"
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divine = TRUE
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var/obj/item/toy/plush/narplush/clash_target
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gender = MALE //he's a boy, right?
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/obj/item/toy/plush/ratplush/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(clash_target)
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return
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var/obj/item/toy/plush/narplush/P = locate() in range(1, src)
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if(P && istype(P.loc, /turf/open) && !P.clashing)
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clash_of_the_plushies(P)
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/obj/item/toy/plush/ratplush/proc/clash_of_the_plushies(obj/item/toy/plush/narplush/P)
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clash_target = P
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P.clashing = TRUE
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say("YOU.")
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P.say("Ratvar?!")
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var/obj/item/toy/plush/a_winnar_is
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var/victory_chance = 10
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for(var/i in 1 to 10) //We only fight ten times max
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if(QDELETED(src))
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P.clashing = FALSE
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return
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if(QDELETED(P))
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clash_target = null
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return
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if(!Adjacent(P))
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visible_message(span_warning("The two plushies angrily flail at each other before giving up."))
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clash_target = null
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P.clashing = FALSE
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return
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playsound(src, 'sound/magic/clockwork/ratvar_attack.ogg', 50, TRUE, frequency = 2)
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sleep(2.4)
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if(QDELETED(src))
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P.clashing = FALSE
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return
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if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(prob(victory_chance))
|
|
a_winnar_is = src
|
|
break
|
|
P.SpinAnimation(5, 0)
|
|
sleep(5)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
playsound(P, 'sound/magic/clockwork/narsie_attack.ogg', 50, TRUE, frequency = 2)
|
|
sleep(3.3)
|
|
if(QDELETED(src))
|
|
P.clashing = FALSE
|
|
return
|
|
if(QDELETED(P))
|
|
clash_target = null
|
|
return
|
|
if(prob(victory_chance))
|
|
a_winnar_is = P
|
|
break
|
|
SpinAnimation(5, 0)
|
|
victory_chance += 10
|
|
sleep(5)
|
|
if(!a_winnar_is)
|
|
a_winnar_is = pick(src, P)
|
|
if(a_winnar_is == src)
|
|
say(pick("DIE.", "ROT."))
|
|
P.say(pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-"))
|
|
playsound(src, 'sound/magic/clockwork/anima_fragment_attack.ogg', 50, TRUE, frequency = 2)
|
|
playsound(P, 'sound/magic/demon_dies.ogg', 50, TRUE, frequency = 2)
|
|
explosion(P, light_impact_range = 1)
|
|
qdel(P)
|
|
clash_target = null
|
|
else
|
|
say("NO! I will not be banished again...")
|
|
P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here."))
|
|
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2)
|
|
playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2)
|
|
explosion(src, light_impact_range = 1)
|
|
qdel(src)
|
|
P.clashing = FALSE
|
|
|
|
/obj/item/toy/plush/narplush
|
|
name = "\improper Nar'Sie plushie"
|
|
desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy?"
|
|
icon_state = "narplush"
|
|
divine = TRUE
|
|
var/clashing
|
|
gender = FEMALE //it's canon if the toy is
|
|
|
|
/obj/item/toy/plush/narplush/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
|
|
. = ..()
|
|
var/obj/item/toy/plush/ratplush/P = locate() in range(1, src)
|
|
if(P && istype(P.loc, /turf/open) && !P.clash_target && !clashing)
|
|
P.clash_of_the_plushies(src)
|
|
|
|
/obj/item/toy/plush/lizard_plushie
|
|
name = "lizard plushie"
|
|
desc = "An adorable stuffed toy that resembles a lizardperson."
|
|
icon_state = "map_plushie_lizard"
|
|
greyscale_config = /datum/greyscale_config/plush_lizard
|
|
attack_verb_continuous = list("claws", "hisses", "tail slaps")
|
|
attack_verb_simple = list("claw", "hiss", "tail slap")
|
|
squeak_override = list('sound/weapons/slash.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/lizard_plushie/Initialize(mapload)
|
|
. = ..()
|
|
if(!greyscale_colors)
|
|
// Generate a random valid lizard color for our plushie friend
|
|
var/generated_lizard_color = "#" + random_color()
|
|
var/temp_hsv = RGBtoHSV(generated_lizard_color)
|
|
|
|
// If our color is too dark, use the classic green lizard plush color
|
|
if(ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3])
|
|
generated_lizard_color = "#66ff33"
|
|
|
|
// Set our greyscale colors to the lizard color we made + black eyes
|
|
set_greyscale(colors = list(generated_lizard_color, "#000000"))
|
|
|
|
// Preset lizard plushie that uses the original lizard plush green. (Or close to it)
|
|
/obj/item/toy/plush/lizard_plushie/green
|
|
desc = "An adorable stuffed toy that resembles a green lizardperson. This one fills you with nostalgia and soul."
|
|
greyscale_colors = "#66ff33#000000"
|
|
|
|
/obj/item/toy/plush/space_lizard_plushie
|
|
name = "space lizard plushie"
|
|
desc = "An adorable stuffed toy that resembles a very determined spacefaring lizardperson. To infinity and beyond, little guy."
|
|
icon_state = "plushie_spacelizard"
|
|
inhand_icon_state = "plushie_spacelizard"
|
|
// space lizards can't hit people with their tail, it's stuck in their suit
|
|
attack_verb_continuous = list("claws", "hisses", "bops")
|
|
attack_verb_simple = list("claw", "hiss", "bops")
|
|
squeak_override = list('sound/weapons/slash.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/snakeplushie
|
|
name = "snake plushie"
|
|
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
|
icon_state = "plushie_snake"
|
|
inhand_icon_state = "plushie_snake"
|
|
attack_verb_continuous = list("bites", "hisses", "tail slaps")
|
|
attack_verb_simple = list("bite", "hiss", "tail slap")
|
|
squeak_override = list('sound/weapons/bite.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/nukeplushie
|
|
name = "operative plushie"
|
|
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
|
icon_state = "plushie_nuke"
|
|
inhand_icon_state = "plushie_nuke"
|
|
attack_verb_continuous = list("shoots", "nukes", "detonates")
|
|
attack_verb_simple = list("shoot", "nuke", "detonate")
|
|
squeak_override = list('sound/effects/hit_punch.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/plasmamanplushie
|
|
name = "plasmaman plushie"
|
|
desc = "A stuffed toy that resembles your purple coworkers. Mmm, yeah, in true plasmaman fashion, it's not cute at all despite the designer's best efforts."
|
|
icon_state = "plushie_pman"
|
|
inhand_icon_state = "plushie_pman"
|
|
attack_verb_continuous = list("burns", "space beasts", "fwooshes")
|
|
attack_verb_simple = list("burn", "space beast", "fwoosh")
|
|
squeak_override = list('sound/effects/extinguish.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/slimeplushie
|
|
name = "slime plushie"
|
|
desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack."
|
|
icon_state = "plushie_slime"
|
|
inhand_icon_state = "plushie_slime"
|
|
attack_verb_continuous = list("blorbles", "slimes", "absorbs")
|
|
attack_verb_simple = list("blorble", "slime", "absorb")
|
|
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
|
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
|
|
|
/obj/item/toy/plush/awakenedplushie
|
|
name = "awakened plushie"
|
|
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
|
|
icon_state = "plushie_awake"
|
|
inhand_icon_state = "plushie_awake"
|
|
|
|
/obj/item/toy/plush/awakenedplushie/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/edit_complainer)
|
|
|
|
/obj/item/toy/plush/beeplushie
|
|
name = "bee plushie"
|
|
desc = "A cute toy that resembles an even cuter bee."
|
|
icon_state = "plushie_h"
|
|
inhand_icon_state = "plushie_h"
|
|
attack_verb_continuous = list("stings")
|
|
attack_verb_simple = list("sting")
|
|
gender = FEMALE
|
|
squeak_override = list('sound/voice/moth/scream_moth.ogg'=1)
|
|
|
|
/obj/item/toy/plush/goatplushie
|
|
name = "strange goat plushie"
|
|
icon_state = "goat"
|
|
desc = "Despite its cuddly appearance and plush nature, it will beat you up all the same. Goats never change."
|
|
squeak_override = list('sound/weapons/punch1.ogg'=1)
|
|
/// Whether or not this goat is currently taking in a monsterous doink
|
|
var/going_hard = FALSE
|
|
/// Whether or not this goat has been flattened like a funny pancake
|
|
var/splat = FALSE
|
|
|
|
/obj/item/toy/plush/goatplushie/Initialize(mapload)
|
|
. = ..()
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_TURF_INDUSTRIAL_LIFT_ENTER = .proc/splat,
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
|
|
/obj/item/toy/plush/goatplushie/attackby(obj/item/clothing/mask/cigarette/rollie/fat_dart, mob/user, params)
|
|
if(!istype(fat_dart))
|
|
return ..()
|
|
if(splat)
|
|
to_chat(user, span_notice("[src] doesn't seem to be able to go hard right now."))
|
|
return
|
|
if(going_hard)
|
|
to_chat(user, span_notice("[src] is already going too hard!"))
|
|
return
|
|
if(!fat_dart.lit)
|
|
to_chat(user, span_notice("You'll have to light that first!"))
|
|
return
|
|
to_chat(user, span_notice("You put [fat_dart] into [src]'s mouth."))
|
|
qdel(fat_dart)
|
|
going_hard = TRUE
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/obj/item/toy/plush/goatplushie/proc/splat(datum/source)
|
|
SIGNAL_HANDLER
|
|
if(splat)
|
|
return
|
|
if(going_hard)
|
|
going_hard = FALSE
|
|
update_icon(UPDATE_OVERLAYS)
|
|
icon_state = "goat_splat"
|
|
playsound(src, SFX_DESECRATION, 50, TRUE)
|
|
visible_message(span_danger("[src] gets absolutely flattened!"))
|
|
splat = TRUE
|
|
|
|
/obj/item/toy/plush/goatplushie/examine()
|
|
. = ..()
|
|
if(splat)
|
|
. += span_notice("[src] might need medical attention.")
|
|
if(going_hard)
|
|
. += span_notice("[src] is going so hard, feel free to take a picture.")
|
|
|
|
/obj/item/toy/plush/goatplushie/update_overlays()
|
|
. = ..()
|
|
if(going_hard)
|
|
. += "goat_dart"
|
|
|
|
/obj/item/toy/plush/moth
|
|
name = "moth plushie"
|
|
desc = "A plushie depicting an adorable mothperson. It's a huggable bug!"
|
|
icon_state = "moffplush"
|
|
inhand_icon_state = "moffplush"
|
|
attack_verb_continuous = list("flutters", "flaps")
|
|
attack_verb_simple = list("flutter", "flap")
|
|
squeak_override = list('sound/voice/moth/scream_moth.ogg'=1)
|
|
///Used to track how many people killed themselves with item/toy/plush/moth
|
|
var/suicide_count = 0
|
|
|
|
/obj/item/toy/plush/moth/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] stares deeply into the eyes of [src] and it begins consuming [user.p_them()]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
suicide_count++
|
|
if(suicide_count < 3)
|
|
desc = "A plushie depicting an unsettling mothperson. After killing [suicide_count] [suicide_count == 1 ? "person" : "people"] it's not looking so huggable now..."
|
|
else
|
|
desc = "A plushie depicting a creepy mothperson. It's killed [suicide_count] people! I don't think I want to hug it any more!"
|
|
divine = TRUE
|
|
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
|
|
playsound(src, 'sound/hallucinations/wail.ogg', 50, TRUE, -1)
|
|
var/list/available_spots = get_adjacent_open_turfs(loc)
|
|
if(available_spots.len) //If the user is in a confined space the plushie will drop normally as the user dies, but in the open the plush is placed one tile away from the user to prevent squeak spam
|
|
var/turf/open/random_open_spot = pick(available_spots)
|
|
forceMove(random_open_spot)
|
|
user.dust(just_ash = FALSE, drop_items = TRUE)
|
|
return MANUAL_SUICIDE
|
|
|
|
/obj/item/toy/plush/pkplush
|
|
name = "peacekeeper plushie"
|
|
desc = "A plushie depicting a peacekeeper cyborg. Only you can prevent human harm!"
|
|
icon_state = "pkplush"
|
|
inhand_icon_state = "pkplush"
|
|
attack_verb_continuous = list("hugs", "squeezes")
|
|
attack_verb_simple = list("hug", "squeeze")
|
|
squeak_override = list('sound/weapons/thudswoosh.ogg'=1)
|
|
|
|
/obj/item/toy/plush/rouny
|
|
name = "runner plushie"
|
|
desc = "A plushie depicting a xenomorph runner, made to commemorate the centenary of the Battle of LV-426. Much cuddlier than the real thing."
|
|
icon_state = "rouny"
|
|
inhand_icon_state = "rouny"
|
|
attack_verb_continuous = list("slashes", "bites", "charges")
|
|
attack_verb_simple = list("slash", "bite", "charge")
|
|
squeak_override = list('sound/items/intents/Help.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/abductor
|
|
name = "abductor plushie"
|
|
desc = "A plushie depicting an alien abductor. The tag on it is in an indecipherable language."
|
|
icon_state = "abductor"
|
|
inhand_icon_state = "abductor"
|
|
attack_verb_continuous = list("abducts", "probes")
|
|
attack_verb_continuous = list("abduct", "probe")
|
|
squeak_override = list('sound/weather/ashstorm/inside/weak_end.ogg' = 1) //very faint sound since abductors are silent as far as "speaking" is concerned.
|
|
|
|
/obj/item/toy/plush/abductor/agent
|
|
name = "abductor agent plushie"
|
|
desc = "A plushie depicting an alien abductor agent. The stun baton is attached to the hand of the plushie, and appears to be inert. I wouldn't stay alone with it."
|
|
icon_state = "abductor_agent"
|
|
inhand_icon_state = "abductor_agent"
|
|
attack_verb_continuous = list("abducts", "probes", "stuns")
|
|
attack_verb_continuous = list("abduct", "probe", "stun")
|
|
squeak_override = list(
|
|
'sound/weapons/egloves.ogg' = 2,
|
|
'sound/weapons/cablecuff.ogg' = 1,
|
|
)
|