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Bubberstation/code/game/objects/items/tools/weldingtool.dm
SkyratBot 70b4a01a17 [MIRROR] Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS [MDB IGNORE] (#15673)
* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke, updates CODEOWNERS

* Update CODEOWNERS

* Cleans up update_icons, makes the update_icon_updates_onmob element bespoke

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-18 17:20:48 +01:00

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/// How many seconds between each fuel depletion tick ("use" proc)
#define WELDER_FUEL_BURN_INTERVAL 26
/obj/item/weldingtool
name = "welding tool"
desc = "A standard edition welder provided by Nanotrasen."
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
inhand_icon_state = "welder"
worn_icon_state = "welder"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 3
throwforce = 5
hitsound = SFX_SWING_HIT
usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
light_system = MOVABLE_LIGHT
light_range = 2
light_power = 0.75
light_color = LIGHT_COLOR_FIRE
light_on = FALSE
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
heat = 3800
tool_behaviour = TOOL_WELDER
toolspeed = 1
//wound_bonus = 10 //SKYRAT EDIT REMOVAL
//bare_wound_bonus = 15 //SKYRAT EDIT REMOVAL
custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
/// Whether the welding tool is on or off.
var/welding = FALSE
/// Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
var/status = TRUE
/// The max amount of fuel the welder can hold
var/max_fuel = 20
/// Whether or not we're changing the icon based on fuel left.
var/change_icons = TRUE
/// Used in process(), dictates whether or not we're calling STOP_PROCESSING whilst we're not welding.
var/can_off_process = FALSE
/// When fuel was last removed.
var/burned_fuel_for = 0
var/activation_sound = 'sound/items/welderactivate.ogg'
var/deactivation_sound = 'sound/items/welderdeactivate.ogg'
/obj/item/weldingtool/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
AddElement(/datum/element/tool_flash, light_range)
create_reagents(max_fuel)
reagents.add_reagent(/datum/reagent/fuel, max_fuel)
update_appearance()
/obj/item/weldingtool/update_icon_state()
if(welding)
inhand_icon_state = "[initial(inhand_icon_state)]1"
else
inhand_icon_state = "[initial(inhand_icon_state)]"
return ..()
/obj/item/weldingtool/update_overlays()
. = ..()
if(change_icons)
var/ratio = get_fuel() / max_fuel
ratio = CEILING(ratio*4, 1) * 25
. += "[initial(icon_state)][ratio]"
if(welding)
. += "[initial(icon_state)]-on"
/obj/item/weldingtool/process(delta_time)
if(welding)
force = 15
damtype = BURN
burned_fuel_for += delta_time
if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
use(TRUE)
SEND_SIGNAL(src, COMSIG_UPDATE_AMMO_HUD) //SKYRAT EDIT ADDITION
update_appearance()
//Welders left on now use up fuel, but lets not have them run out quite that fast
else
force = 3
damtype = BRUTE
update_appearance()
if(!can_off_process)
STOP_PROCESSING(SSobj, src)
SEND_SIGNAL(src, COMSIG_UPDATE_AMMO_HUD) //SKYRAT EDIT ADDITION
return
//This is to start fires. process() is only called if the welder is on.
open_flame()
/obj/item/weldingtool/suicide_act(mob/user)
user.visible_message(span_suicide("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!"))
return (FIRELOSS)
/obj/item/weldingtool/screwdriver_act(mob/living/user, obj/item/tool)
flamethrower_screwdriver(tool, user)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/weldingtool/attackby(obj/item/tool, mob/user, params)
if(istype(tool, /obj/item/stack/rods))
flamethrower_rods(tool, user)
else
. = ..()
update_appearance()
/obj/item/weldingtool/proc/explode()
var/plasmaAmount = reagents.get_reagent_amount(/datum/reagent/toxin/plasma)
dyn_explosion(src, plasmaAmount/5, explosion_cause = src) // 20 plasma in a standard welder has a 4 power explosion. no breaches, but enough to kill/dismember holder
qdel(src)
/obj/item/weldingtool/use_tool(atom/target, mob/living/user, delay, amount, volume, datum/callback/extra_checks)
target.add_overlay(GLOB.welding_sparks)
. = ..()
target.cut_overlay(GLOB.welding_sparks)
/obj/item/weldingtool/attack(mob/living/carbon/human/attacked_humanoid, mob/living/user)
if(!istype(attacked_humanoid))
return ..()
var/obj/item/bodypart/affecting = attacked_humanoid.get_bodypart(check_zone(user.zone_selected))
if(affecting && !IS_ORGANIC_LIMB(affecting) && !user.combat_mode)
if(src.use_tool(attacked_humanoid, user, 0, volume=50, amount=1))
if(user == attacked_humanoid)
user.visible_message(span_notice("[user] starts to fix some of the dents on [attacked_humanoid]'s [affecting.name]."),
span_notice("You start fixing some of the dents on [attacked_humanoid == user ? "your" : "[attacked_humanoid]'s"] [affecting.name]."))
/* SKYRAT EDIT START - ORIGINAL:
if(!do_mob(user, attacked_humanoid, 50))
return
*/
// SKYRAT EDIT CHANGE START
if(!do_after(user, (user == attacked_humanoid ? self_delay : other_delay)))
return
// SKYRAT EDIT CHANGE END
item_heal_robotic(attacked_humanoid, user, 15, 0)
else
return ..()
/obj/item/weldingtool/afterattack(atom/attacked_atom, mob/user, proximity)
. = ..()
if(!proximity)
return
if(isOn() && !QDELETED(attacked_atom) && isliving(attacked_atom)) // can't ignite something that doesn't exist
handle_fuel_and_temps(1, user)
var/mob/living/attacked_mob = attacked_atom
if(attacked_mob.ignite_mob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)]")
user.log_message("set [key_name(attacked_mob)] on fire with [src].", LOG_ATTACK)
if(!status && attacked_atom.is_refillable())
reagents.trans_to(attacked_atom, reagents.total_volume, transfered_by = user)
to_chat(user, span_notice("You empty [src]'s fuel tank into [attacked_atom]."))
update_appearance()
/obj/item/weldingtool/attack_qdeleted(atom/attacked_atom, mob/user, proximity)
. = ..()
if(!proximity)
return
if(isOn())
handle_fuel_and_temps(1, user)
if(!QDELETED(attacked_atom) && isliving(attacked_atom)) // can't ignite something that doesn't exist
var/mob/living/attacked_mob = attacked_atom
if(attacked_mob.ignite_mob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(attacked_mob)] on fire with [src] at [AREACOORD(user)].")
user.log_message("set [key_name(attacked_mob)] on fire with [src]", LOG_ATTACK)
/obj/item/weldingtool/attack_self(mob/user)
if(src.reagents.has_reagent(/datum/reagent/toxin/plasma))
message_admins("[ADMIN_LOOKUPFLW(user)] activated a rigged welder at [AREACOORD(user)].")
user.log_message("activated a rigged welder", LOG_VICTIM)
explode()
switched_on(user)
update_appearance()
/obj/item/weldingtool/proc/handle_fuel_and_temps(used = 0, mob/living/user)
use(used)
var/turf/location = get_turf(user)
location.hotspot_expose(700, 50, 1)
/// Returns the amount of fuel in the welder
/obj/item/weldingtool/proc/get_fuel()
return reagents.get_reagent_amount(/datum/reagent/fuel)
/// Uses fuel from the welding tool.
/obj/item/weldingtool/use(used = 0)
if(!isOn() || !check_fuel())
return FALSE
if(used > 0)
burned_fuel_for = 0
if(get_fuel() >= used)
reagents.remove_reagent(/datum/reagent/fuel, used)
check_fuel()
return TRUE
else
return FALSE
/// Toggles the welding value.
/obj/item/weldingtool/proc/set_welding(new_value)
if(welding == new_value)
return
. = welding
welding = new_value
set_light_on(welding)
SEND_SIGNAL(src, COMSIG_UPDATE_AMMO_HUD) //SKYRAT EDIT ADDITION
/// Turns off the welder if there is no more fuel (does this really need to be its own proc?)
/obj/item/weldingtool/proc/check_fuel(mob/user)
if(get_fuel() <= 0 && welding)
set_light_on(FALSE)
switched_on(user)
update_appearance()
return FALSE
return TRUE
// /Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
if(!status)
to_chat(user, span_warning("[src] can't be turned on while unsecured!"))
return
set_welding(!welding)
if(welding)
if(get_fuel() >= 1)
playsound(loc, activation_sound, 50, TRUE)
force = 15
damtype = BURN
hitsound = 'sound/items/welder.ogg'
update_appearance()
START_PROCESSING(SSobj, src)
else
balloon_alert(user, "no fuel!")
switched_off(user)
else
playsound(loc, deactivation_sound, 50, TRUE)
switched_off(user)
/// Switches the welder off
/obj/item/weldingtool/proc/switched_off(mob/user)
set_welding(FALSE)
force = 3
damtype = BRUTE
hitsound = SFX_SWING_HIT
update_appearance()
/obj/item/weldingtool/examine(mob/user)
. = ..()
. += "It contains [get_fuel()] unit\s of fuel out of [max_fuel]."
/obj/item/weldingtool/get_temperature()
return welding * heat
/// Returns whether or not the welding tool is currently on.
/obj/item/weldingtool/proc/isOn()
return welding
/// If welding tool ran out of fuel during a construction task, construction fails.
/obj/item/weldingtool/tool_use_check(mob/living/user, amount)
if(!isOn() || !check_fuel())
to_chat(user, span_warning("[src] has to be on to complete this task!"))
return FALSE
if(get_fuel() >= amount)
return TRUE
else
to_chat(user, span_warning("You need more welding fuel to complete this task!"))
return FALSE
/// Ran when the welder is attacked by a screwdriver.
/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/tool, mob/user)
if(welding)
to_chat(user, span_warning("Turn it off first!"))
return
status = !status
if(status)
to_chat(user, span_notice("You resecure [src] and close the fuel tank."))
reagents.flags &= ~(OPENCONTAINER)
else
to_chat(user, span_notice("[src] can now be attached, modified, and refuelled."))
reagents.flags |= OPENCONTAINER
add_fingerprint(user)
/// First step of building a flamethrower (when a welder is attacked by rods)
/obj/item/weldingtool/proc/flamethrower_rods(obj/item/tool, mob/user)
if(!status)
var/obj/item/stack/rods/used_rods = tool
if (used_rods.use(1))
var/obj/item/flamethrower/flamethrower_frame = new /obj/item/flamethrower(user.loc)
if(!remove_item_from_storage(flamethrower_frame))
user.transferItemToLoc(src, flamethrower_frame, TRUE)
flamethrower_frame.weldtool = src
add_fingerprint(user)
to_chat(user, span_notice("You add a rod to a welder, starting to build a flamethrower."))
user.put_in_hands(flamethrower_frame)
else
to_chat(user, span_warning("You need one rod to start building a flamethrower!"))
/obj/item/weldingtool/ignition_effect(atom/ignitable_atom, mob/user)
if(use_tool(ignitable_atom, user, 0, amount=1))
return span_notice("[user] casually lights [ignitable_atom] with [src], what a badass.")
else
return ""
/obj/item/weldingtool/largetank
name = "industrial welding tool"
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
custom_materials = list(/datum/material/glass=60)
/obj/item/weldingtool/largetank/flamethrower_screwdriver()
return
/obj/item/weldingtool/largetank/cyborg//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
name = "integrated welding tool"
desc = "An advanced welder designed to be used in robotic systems. Custom framework doubles the speed of welding."
icon = 'modular_skyrat/modules/fixing_missing_icons/items_cyborg.dmi' //skyrat edit
icon_state = "indwelder_cyborg"
toolspeed = 0.5
/obj/item/weldingtool/largetank/cyborg/cyborg_unequip(mob/user)
if(!isOn())
return
switched_on(user)
/obj/item/weldingtool/mini
name = "emergency welding tool"
desc = "A miniature welder used during emergencies."
icon_state = "miniwelder"
max_fuel = 10
w_class = WEIGHT_CLASS_TINY
custom_materials = list(/datum/material/iron=30, /datum/material/glass=10)
change_icons = FALSE
/obj/item/weldingtool/mini/flamethrower_screwdriver()
return
/obj/item/weldingtool/abductor
name = "alien welding tool"
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/abductor.dmi'
icon_state = "welder"
toolspeed = 0.1
custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 5000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
light_system = NO_LIGHT_SUPPORT
light_range = 0
change_icons = FALSE
/obj/item/weldingtool/abductor/process()
if(get_fuel() <= max_fuel)
reagents.add_reagent(/datum/reagent/fuel, 1)
..()
/obj/item/weldingtool/hugetank
name = "upgraded industrial welding tool"
desc = "An upgraded welder based of the industrial welder."
icon_state = "upindwelder"
inhand_icon_state = "upindwelder"
max_fuel = 80
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
/obj/item/weldingtool/experimental
name = "experimental welding tool"
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
inhand_icon_state = "exwelder"
max_fuel = 40
custom_materials = list(/datum/material/iron = 1000, /datum/material/glass = 500, /datum/material/plasma = 1500, /datum/material/uranium = 200)
change_icons = FALSE
can_off_process = TRUE
light_range = 1
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.5
var/last_gen = 0
var/nextrefueltick = 0
/obj/item/weldingtool/experimental/process()
..()
if(get_fuel() < max_fuel && nextrefueltick < world.time)
nextrefueltick = world.time + 10
reagents.add_reagent(/datum/reagent/fuel, 1)
#undef WELDER_FUEL_BURN_INTERVAL