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Bubberstation/code/game/objects/structures/tank_dispenser.dm
2022-04-06 17:50:47 +01:00

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#define TANK_DISPENSER_CAPACITY 10
/obj/structure/tank_dispenser
name = "tank dispenser"
desc = "A simple yet bulky storage device for gas tanks. Holds up to 10 oxygen tanks and 10 plasma tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = TRUE
anchored = TRUE
max_integrity = 300
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/plasmatanks = TANK_DISPENSER_CAPACITY
/obj/structure/tank_dispenser/oxygen
plasmatanks = 0
/obj/structure/tank_dispenser/plasma
oxygentanks = 0
/obj/structure/tank_dispenser/Initialize(mapload)
. = ..()
for(var/i in 1 to oxygentanks)
new /obj/item/tank/internals/oxygen(src)
for(var/i in 1 to plasmatanks)
new /obj/item/tank/internals/plasma(src)
update_appearance()
/obj/structure/tank_dispenser/update_overlays()
. = ..()
switch(oxygentanks)
if(1 to 3)
. += "oxygen-[oxygentanks]"
if(4 to TANK_DISPENSER_CAPACITY)
. += "oxygen-4"
switch(plasmatanks)
if(1 to 4)
. += "plasma-[plasmatanks]"
if(5 to TANK_DISPENSER_CAPACITY)
. += "plasma-5"
/obj/structure/tank_dispenser/wrench_act(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/living/user, params)
var/full
if(istype(I, /obj/item/tank/internals/plasma))
if(plasmatanks < TANK_DISPENSER_CAPACITY)
plasmatanks++
else
full = TRUE
else if(istype(I, /obj/item/tank/internals/oxygen))
if(oxygentanks < TANK_DISPENSER_CAPACITY)
oxygentanks++
else
full = TRUE
else if(!user.combat_mode)
to_chat(user, span_notice("[I] does not fit into [src]."))
return
else
return ..()
if(full)
to_chat(user, span_notice("[src] can't hold any more of [I]."))
return
if(!user.transferItemToLoc(I, src))
return
to_chat(user, span_notice("You put [I] in [src]."))
update_appearance()
/obj/structure/tank_dispenser/ui_state(mob/user)
return GLOB.physical_state
/obj/structure/tank_dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TankDispenser", name)
ui.open()
/obj/structure/tank_dispenser/ui_data(mob/user)
var/list/data = list()
data["oxygen"] = oxygentanks
data["plasma"] = plasmatanks
return data
/obj/structure/tank_dispenser/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("plasma")
var/obj/item/tank/internals/plasma/tank = locate() in src
if(tank && Adjacent(usr))
usr.put_in_hands(tank)
plasmatanks--
. = TRUE
if("oxygen")
var/obj/item/tank/internals/oxygen/tank = locate() in src
if(tank && Adjacent(usr))
usr.put_in_hands(tank)
oxygentanks--
. = TRUE
update_appearance()
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/iron (loc, 2)
qdel(src)
#undef TANK_DISPENSER_CAPACITY